rogged/src
2026-04-04 00:23:24 -04:00
..
audio.c audio: allocate samples dynamically to avoid share static buffer corruption 2026-04-03 15:45:04 +03:00
audio.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
combat.c combat: add hit chance & damage variance to make combat more engaging 2026-04-03 16:37:12 +03:00
combat.h combat: add hit chance & damage variance to make combat more engaging 2026-04-03 16:37:12 +03:00
common.h combat: add hit chance & damage variance to make combat more engaging 2026-04-03 16:37:12 +03:00
enemy.c various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
enemy.h various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
items.c player: add equipment slots and inventory overlay 2026-04-03 15:45:16 +03:00
items.h player: add equipment slots and inventory overlay 2026-04-03 15:45:16 +03:00
main.c ui: add floating damage text and shake screen; streamline action log 2026-04-03 16:37:13 +03:00
map.c map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
map.h map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
player.c combat: add hit chance & damage variance to make combat more engaging 2026-04-03 16:37:12 +03:00
player.h combat: add hit chance & damage variance to make combat more engaging 2026-04-03 16:37:12 +03:00
render.c formatting: cleaned up formatting of this change, added TODO 2026-04-04 00:23:24 -04:00
render.h ui: add floating damage text and shake screen; streamline action log 2026-04-03 16:37:13 +03:00
rng.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
rng.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
settings.c initial commit 2026-03-19 17:01:54 +03:00
settings.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
utils.c initial commit 2026-03-19 17:01:54 +03:00
utils.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00