rogged/src/movement.c
NotAShelf dd9b7835a6
build: move map & rng logic to their own libraries
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I1802469f3baff4576f61accfb5a197d86a6a6964
2026-04-10 15:23:23 +03:00

29 lines
812 B
C

#include "movement.h"
#include "enemy.h"
#include "map/map.h"
#include <stdbool.h>
// Check if position is occupied by player
static int is_player_at(Player *p, int x, int y) {
return (p->position.x == x && p->position.y == y);
}
MoveResult try_move_entity(Vec2 *p, Vec2 direction, Map *map, Player *player, Enemy *enemies, int enemy_count,
bool moving_is_player) {
int new_x = p->x + direction.x;
int new_y = p->y + direction.y;
if (!is_floor(map, new_x, new_y))
return MOVE_RESULT_BLOCKED_WALL;
if (is_enemy_at(enemies, enemy_count, new_x, new_y))
return MOVE_RESULT_BLOCKED_ENEMY;
if (!moving_is_player) {
if (is_player_at(player, new_x, new_y))
return MOVE_RESULT_BLOCKED_PLAYER;
}
p->x = new_x;
p->y = new_y;
return MOVE_RESULT_MOVED;
}