rogged/src
NotAShelf dbf8d4886c
enemy: add alert memory; vision variance based on type
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I2f5c7cac72c8772e5871b99026d106b46a6a6964
2026-04-09 13:13:07 +03:00
..
audio.c audio: remove duplicate sound 2026-04-07 13:54:29 -04:00
audio.h audio: refactor audio asset loading, add crit sound 2026-04-06 17:51:07 -04:00
combat.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
common.h enemy: add alert memory; vision variance based on type 2026-04-09 13:13:07 +03:00
enemy.c enemy: add alert memory; vision variance based on type 2026-04-09 13:13:07 +03:00
enemy.h various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
items.c combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
items.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
main.c various: implement fog of war; make enemy AI slightly more intelligent 2026-04-09 12:31:59 +03:00
map.c enemy: add alert memory; vision variance based on type 2026-04-09 13:13:07 +03:00
map.h various: implement fog of war; make enemy AI slightly more intelligent 2026-04-09 12:31:59 +03:00
player.c refactor: split player_move and decompose handle_input 2026-04-05 22:36:32 +03:00
player.h refactor: split player_move and decompose handle_input 2026-04-05 22:36:32 +03:00
render.c various: implement fog of war; make enemy AI slightly more intelligent 2026-04-09 12:31:59 +03:00
render.h various: implement fog of war; make enemy AI slightly more intelligent 2026-04-09 12:31:59 +03:00
rng.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
rng.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
settings.c initial commit 2026-03-19 17:01:54 +03:00
settings.h various: implement fog of war; make enemy AI slightly more intelligent 2026-04-09 12:31:59 +03:00
utils.c initial commit 2026-03-19 17:01:54 +03:00
utils.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00