rogged/src
NotAShelf d8b49054d5
various: fixup doors
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Id81f32d86f70a7df99c2ad3d478646416a6a6964
2026-05-11 20:21:01 +03:00
..
audio.c build: move map & rng logic to their own libraries 2026-04-10 20:07:04 +03:00
audio.h build: move map & rng logic to their own libraries 2026-04-10 20:07:04 +03:00
combat.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
common.h various: fixup doors 2026-05-11 20:21:01 +03:00
enemy.c render: use tileset atlas for all entity and tile rendering; anims 2026-04-28 15:33:19 +03:00
enemy.h various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
game_state.h various: sub-tile lighting; nicer visibility calculations 2026-05-11 20:20:55 +03:00
items.c render: use tileset atlas for all entity and tile rendering; anims 2026-04-28 15:33:19 +03:00
items.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
main.c various: fixup doors 2026-05-11 20:21:01 +03:00
movement.c various: fixup doors 2026-05-11 20:21:01 +03:00
movement.h movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
player.c render: use tileset atlas for all entity and tile rendering; anims 2026-04-28 15:33:19 +03:00
player.h movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
render.c various: fixup doors 2026-05-11 20:21:01 +03:00
render.h various: sub-tile lighting; nicer visibility calculations 2026-05-11 20:20:55 +03:00
settings.c initial commit 2026-03-19 17:01:54 +03:00
settings.h various: fixup doors 2026-05-11 20:21:01 +03:00