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audio.c
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audio: remove duplicate sound
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2026-04-07 13:54:29 -04:00 |
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audio.h
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audio: refactor audio asset loading, add crit sound
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2026-04-06 17:51:07 -04:00 |
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combat.h
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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common.h
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movement: generalize; use vectors (#16)
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2026-04-09 14:11:46 +00:00 |
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enemy.c
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movement: generalize; use vectors (#16)
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2026-04-09 14:11:46 +00:00 |
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enemy.h
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various: add speed/cooldown & initiative system
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2026-04-03 15:45:14 +03:00 |
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items.c
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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items.h
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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main.c
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font: extensive tweaks, looks much better
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2026-04-09 23:59:13 -04:00 |
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map.c
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map: add is_floor() helper to check walkable tiles
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2026-04-03 15:45:11 +03:00 |
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map.h
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map: add is_floor() helper to check walkable tiles
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2026-04-03 15:45:11 +03:00 |
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movement.c
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movement: generalize; use vectors (#16)
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2026-04-09 14:11:46 +00:00 |
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movement.h
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movement: generalize; use vectors (#16)
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2026-04-09 14:11:46 +00:00 |
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player.c
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movement: generalize; use vectors (#16)
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2026-04-09 14:11:46 +00:00 |
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player.h
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movement: generalize; use vectors (#16)
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2026-04-09 14:11:46 +00:00 |
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render.c
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font: extensive tweaks, looks much better
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2026-04-09 23:59:13 -04:00 |
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render.h
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font: fully implemented font changes to UI, size/spacing need tweaking
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2026-04-09 12:20:11 -04:00 |
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rng.c
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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rng.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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settings.c
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initial commit
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2026-03-19 17:01:54 +03:00 |
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settings.h
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font: extensive tweaks, looks much better
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2026-04-09 23:59:13 -04:00 |
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utils.c
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initial commit
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2026-03-19 17:01:54 +03:00 |
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utils.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |