rogged/src/render.h
NotAShelf 436083f606
render: replace game over screen with end screen; show stats breakdown
The game over logic is now consolidated as there are two possible
scenarios: victory or death. The end-screen rendering has thus been
consolidated to display victory (gold YOU ESCAPED) or death (red GAME OVER)
with a stats box. 

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Iecf71ecde4097a41bd074f9123c8c4c76a6a6964
2026-04-08 15:38:18 +03:00

37 lines
1 KiB
C

#ifndef RENDER_H
#define RENDER_H
#include "common.h"
// Render the map tiles
void render_map(const Map *map);
// Render the player
void render_player(const Player *p);
// Render all enemies
void render_enemies(const Enemy *enemies, int count);
// Render all items
void render_items(const Item *items, int count);
// Render UI overlay
void render_ui(const Player *p);
// Render action log (bottom left corner)
void render_action_log(const char log[5][128], int count, int head);
// Render inventory selection overlay
void render_inventory_overlay(const Player *p, int selected);
// Render floating damage text
void render_floating_texts(FloatingText *texts, int count, int shake_x, int shake_y);
// Render end screen (victory or death) with stats breakdown
void render_end_screen(int is_victory, int kills, int items, int damage_dealt, int damage_taken, int crits,
int times_hit, int potions, int floors, int turns, int score);
// Render a message popup
void render_message(const char *message);
#endif // RENDER_H