..
audio.c
audio: remove duplicate sound
2026-04-07 13:54:29 -04:00
audio.h
audio: refactor audio asset loading, add crit sound
2026-04-06 17:51:07 -04:00
combat.h
combat: rewrite in Zig; add basic damage types and weapon archetypes
2026-04-05 20:29:12 +03:00
common.h
stats: add stat tracking fields to GameState
2026-04-08 15:38:16 +03:00
enemy.c
combat: tune damage math and enemy scaling
2026-04-05 22:36:33 +03:00
enemy.h
various: add speed/cooldown & initiative system
2026-04-03 15:45:14 +03:00
items.c
combat: rewrite in Zig; add basic damage types and weapon archetypes
2026-04-05 20:29:12 +03:00
items.h
combat: rewrite in Zig; add basic damage types and weapon archetypes
2026-04-05 20:29:12 +03:00
main.c
stats: track all gameplay statistics during player actions
2026-04-08 15:38:17 +03:00
map.c
map: add is_floor() helper to check walkable tiles
2026-04-03 15:45:11 +03:00
map.h
map: add is_floor() helper to check walkable tiles
2026-04-03 15:45:11 +03:00
player.c
refactor: split player_move and decompose handle_input
2026-04-05 22:36:32 +03:00
player.h
refactor: split player_move and decompose handle_input
2026-04-05 22:36:32 +03:00
render.c
render: replace game over screen with end screen; show stats breakdown
2026-04-08 15:38:18 +03:00
render.h
render: replace game over screen with end screen; show stats breakdown
2026-04-08 15:38:18 +03:00
rng.c
various: consolidate game state into a GameState struct
2026-04-03 15:45:12 +03:00
rng.h
various: consolidate game state into a GameState struct
2026-04-03 15:45:12 +03:00
settings.c
initial commit
2026-03-19 17:01:54 +03:00
settings.h
combat: buff status effects
2026-04-05 22:36:34 +03:00
utils.c
initial commit
2026-03-19 17:01:54 +03:00
utils.h
various: consolidate game state into a GameState struct
2026-04-03 15:45:12 +03:00