rogged/src
NotAShelf 4dbdbc7bea
render: perform proper null checks for item_get_name()
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I007a86584f618f990f7a5ed569115aeb6a6a6964
2026-04-08 16:23:26 +03:00
..
audio.c audio: remove duplicate sound 2026-04-07 13:54:29 -04:00
audio.h audio: refactor audio asset loading, add crit sound 2026-04-06 17:51:07 -04:00
combat.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
common.h stats: add stat tracking fields to GameState 2026-04-08 15:38:16 +03:00
enemy.c combat: tune damage math and enemy scaling 2026-04-05 22:36:33 +03:00
enemy.h various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
items.c combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
items.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
main.c stats: track all gameplay statistics during player actions 2026-04-08 15:38:17 +03:00
map.c map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
map.h map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
player.c refactor: split player_move and decompose handle_input 2026-04-05 22:36:32 +03:00
player.h refactor: split player_move and decompose handle_input 2026-04-05 22:36:32 +03:00
render.c render: perform proper null checks for item_get_name() 2026-04-08 16:23:26 +03:00
render.h render: replace game over screen with end screen; show stats breakdown 2026-04-08 15:38:18 +03:00
rng.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
rng.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
settings.c initial commit 2026-03-19 17:01:54 +03:00
settings.h combat: buff status effects 2026-04-05 22:36:34 +03:00
utils.c initial commit 2026-03-19 17:01:54 +03:00
utils.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00