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audio.c
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audio: remove duplicate sound
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2026-04-07 13:54:29 -04:00 |
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audio.h
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audio: refactor audio asset loading, add crit sound
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2026-04-06 17:51:07 -04:00 |
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combat.h
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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common.h
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stats: add stat tracking fields to GameState
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2026-04-08 10:29:19 +03:00 |
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enemy.c
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combat: tune damage math and enemy scaling
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2026-04-05 22:36:33 +03:00 |
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enemy.h
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various: add speed/cooldown & initiative system
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2026-04-03 15:45:14 +03:00 |
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items.c
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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items.h
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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main.c
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stats: track all gameplay statistics during player actions
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2026-04-08 10:29:20 +03:00 |
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map.c
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map: add is_floor() helper to check walkable tiles
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2026-04-03 15:45:11 +03:00 |
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map.h
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map: add is_floor() helper to check walkable tiles
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2026-04-03 15:45:11 +03:00 |
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player.c
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refactor: split player_move and decompose handle_input
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2026-04-05 22:36:32 +03:00 |
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player.h
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refactor: split player_move and decompose handle_input
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2026-04-05 22:36:32 +03:00 |
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render.c
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render: sectioned new HUD layout with portrait; polish action log panel
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2026-04-08 14:35:56 +03:00 |
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render.h
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render: replace game over screen with end screen; show stats breakdown
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2026-04-08 10:29:21 +03:00 |
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rng.c
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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rng.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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settings.c
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initial commit
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2026-03-19 17:01:54 +03:00 |
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settings.h
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combat: buff status effects
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2026-04-05 22:36:34 +03:00 |
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utils.c
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initial commit
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2026-03-19 17:01:54 +03:00 |
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utils.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |