rogged/libs/map/map.h
NotAShelf 26aa295f82
build: move map & rng logic to their own libraries
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I1802469f3baff4576f61accfb5a197d86a6a6964
2026-04-10 20:07:04 +03:00

27 lines
800 B
C

#ifndef MAP_H
#define MAP_H
#include "common.h"
// Check if a tile is walkable floor
int is_floor(const Map *map, int x, int y);
// Get room center coordinates
void get_room_center(Room *room, int *cx, int *cy);
// Generate a new dungeon floor
void dungeon_generate(Dungeon *d, Map *map, int floor_num);
// Initialize map to all walls
void map_init(Map *map);
// Get a random floor tile position
void get_random_floor_tile(Map *map, int *x, int *y, int attempts);
// Visibility / Fog of War
int is_in_view_range(int x, int y, int view_x, int view_y, int range);
int has_line_of_sight(const Map *map, int x1, int y1, int x2, int y2);
void calculate_visibility(Map *map, int x, int y);
int can_see_entity(const Map *map, int from_x, int from_y, int to_x, int to_y, int range);
#endif // MAP_H