const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); // Zig combat library const combat_lib = b.addLibrary(.{ .name = "combat", .root_module = b.createModule(.{ .root_source_file = b.path("libs/combat/combat.zig"), .target = target, .optimize = optimize, .link_libc = true, }), }); combat_lib.addIncludePath(b.path("src")); // C sources (everything except combat, which is now Zig) const c_sources = [_][]const u8{ "src/audio.c", "src/enemy.c", "src/items.c", "src/main.c", "src/map.c", "src/player.c", "src/render.c", "src/rng.c", "src/settings.c", "src/utils.c", }; const c_flags = [_][]const u8{ "-std=c99", "-Wall", "-Wextra", "-O2", }; // Main executable const exe = b.addExecutable(.{ .name = "roguelike", .root_module = b.createModule(.{ .target = target, .optimize = optimize, .link_libc = true, }), }); exe.addCSourceFiles(.{ .files = &c_sources, .flags = &c_flags, }); exe.addIncludePath(b.path("src")); exe.linkLibrary(combat_lib); exe.linkSystemLibrary("raylib"); exe.linkSystemLibrary("m"); exe.linkSystemLibrary("pthread"); exe.linkSystemLibrary("dl"); exe.linkSystemLibrary("rt"); b.installArtifact(exe); // Run step const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Build and run the roguelike"); run_step.dependOn(&run_cmd.step); }