audio: refactor audio asset loading, add crit sound #9
1 changed files with 0 additions and 1 deletions
audio: remove duplicate sound
commit
0410db95bb
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@ -93,7 +93,6 @@ void audio_play_attack(GameState *gs) {
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void audio_play_item_pickup(GameState *gs) {
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void audio_play_item_pickup(GameState *gs) {
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// High-pitched pickup sound
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// High-pitched pickup sound
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play_tone(800.0f, 0.15f, 0.4f);
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PlaySound(gs->sounds.pickup);
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PlaySound(gs->sounds.pickup);
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}
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}
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