audio: refactor audio asset loading, add crit sound #9

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NotAShelf merged 2 commits from amr/rogged:audio into main 2026-04-07 17:56:38 +00:00
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audio: remove duplicate sound

A.M. Rowsell 2026-04-07 13:54:29 -04:00
Signed by: amr
GPG key ID: E0879EDBDB0CA7B1

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@ -93,7 +93,6 @@ void audio_play_attack(GameState *gs) {
void audio_play_item_pickup(GameState *gs) {
// High-pitched pickup sound
play_tone(800.0f, 0.15f, 0.4f);
PlaySound(gs->sounds.pickup);
}