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ee116ef33f
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refactor: split player_move and decompose handle_input
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Iaac0cda778dd541eb34980f3e902ca726a6a6964
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2026-04-05 22:36:32 +03:00 |
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9cbbb9636f
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combat: add hit chance & damage variance to make combat more engaging
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ia1e0a503dba03e5df7b863b97db962e36a6a6964
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2026-04-03 16:37:12 +03:00 |
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e4926a86fe
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player: implement manual pickup and descend confirmation
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Icd8d0ffd9bdf92f5c8943590886543566a6a6964
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2026-04-03 15:45:15 +03:00 |
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786fce3814
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various: consolidate game state into a GameState struct
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
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2026-04-03 15:45:12 +03:00 |
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b381e2efbd
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initial commit
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ie3b66d17f6f660c9b9a719210bd86f9f6a6a6964
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2026-03-19 17:01:54 +03:00 |
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