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2f5c959500
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map: expand tile system with doors
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I5704e8f954f6f935954c46ef8af40b836a6a6964
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2026-04-28 15:33:18 +03:00 |
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ceb657add8
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tileset: initial GPU texture atlas w/ procedural sprite painting
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I7b6991f7342362033ad72ab4700fdb9f6a6a6964
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2026-04-28 15:33:12 +03:00 |
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26aa295f82
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build: move map & rng logic to their own libraries
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I1802469f3baff4576f61accfb5a197d86a6a6964
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2026-04-10 20:07:04 +03:00 |
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4a718b9685
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combat: buff status effects
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ie2f5af13ad3c0392a5e873b15170b0226a6a6964
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2026-04-05 22:36:34 +03:00 |
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1875d94e44
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combat: tune damage math and enemy scaling
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I983d5980f8d14ccebc6b681100af8a146a6a6964
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2026-04-05 22:36:33 +03:00 |
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22ab6fc6eb
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combat: rewrite in Zig; add basic damage types and weapon archetypes
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ic8055a1cf6bdad1aca13673ea171b4b46a6a6964
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2026-04-05 20:29:12 +03:00 |
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