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22ab6fc6eb
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combat: rewrite in Zig; add basic damage types and weapon archetypes
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ic8055a1cf6bdad1aca13673ea171b4b46a6a6964
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2026-04-05 20:29:12 +03:00 |
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a89d3684ef
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ui: add floating damage text and shake screen; streamline action log
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I7a85e496beaf78150c6c1f7ddbb343d96a6a6964
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2026-04-03 16:37:13 +03:00 |
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db21bdacdd
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various: add speed/cooldown & initiative system
- Goblins act every ~2 turns, skeletons ~1.5, orcs ~1.2
- Enemies accumulate cooldown based on speed, act when <= 0
- Player always acts every turn (speed = 100)"
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Id822579a0326887d91a80bd4ab27a72d6a6a6964
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2026-04-03 15:45:14 +03:00 |
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786fce3814
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various: consolidate game state into a GameState struct
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
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2026-04-03 15:45:12 +03:00 |
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b381e2efbd
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initial commit
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ie3b66d17f6f660c9b9a719210bd86f9f6a6a6964
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2026-03-19 17:01:54 +03:00 |
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