various: implement fog of war; make enemy AI slightly more intelligent
Signed-off-by: NotAShelf <raf@notashelf.dev> Change-Id: I3e22dbc5e10690871255980c52a24c226a6a6964
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8 changed files with 151 additions and 21 deletions
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@ -34,6 +34,8 @@ typedef struct {
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TileType tiles[MAP_HEIGHT][MAP_WIDTH];
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Room rooms[MAX_ROOMS];
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int room_count;
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unsigned char visible[MAP_HEIGHT][MAP_WIDTH];
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unsigned char remembered[MAP_HEIGHT][MAP_WIDTH];
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} Map;
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// Dungeon
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