various: implement fog of war; make enemy AI slightly more intelligent

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I3e22dbc5e10690871255980c52a24c226a6a6964
This commit is contained in:
raf 2026-04-09 09:35:52 +03:00
commit f85d28e932
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF
8 changed files with 151 additions and 21 deletions

View file

@ -34,6 +34,8 @@ typedef struct {
TileType tiles[MAP_HEIGHT][MAP_WIDTH];
Room rooms[MAX_ROOMS];
int room_count;
unsigned char visible[MAP_HEIGHT][MAP_WIDTH];
unsigned char remembered[MAP_HEIGHT][MAP_WIDTH];
} Map;
// Dungeon