render: revert redundant ternary expression
Signed-off-by: NotAShelf <raf@notashelf.dev> Change-Id: Ica6dc2015e573cc71b1882e69fef351e6a6a6964
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@ -359,7 +359,7 @@ void render_end_screen(int is_victory, int kills, int items, int damage_dealt, i
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// Title
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// Title
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const char *title = is_victory ? "YOU ESCAPED!" : "GAME OVER";
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const char *title = is_victory ? "YOU ESCAPED!" : "GAME OVER";
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int title_font_size = is_victory ? 60 : 60;
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int title_font_size = 60;
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Color title_color = is_victory ? GOLD : RED;
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Color title_color = is_victory ? GOLD : RED;
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int title_width = MeasureText(title, title_font_size);
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int title_width = MeasureText(title, title_font_size);
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DrawText(title, (SCREEN_WIDTH - title_width) / 2, 30, title_font_size, title_color);
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DrawText(title, (SCREEN_WIDTH - title_width) / 2, 30, title_font_size, title_color);
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