audio: add various sound assets (#7)

Reviewed-on: #7
Co-authored-by: A.M. Rowsell <amr@frzn.dev>
Co-committed-by: A.M. Rowsell <amr@frzn.dev>
This commit is contained in:
A.M. Rowsell 2026-04-06 15:12:08 +00:00 committed by raf
commit d7a2e81f24
14 changed files with 53 additions and 12 deletions

View file

@ -72,7 +72,24 @@ void audio_play_move(void) {
void audio_play_attack(void) {
// Mid-range hit sound
play_tone(400.0f, 0.1f, 0.5f);
// play_tone(400.0f, 0.1f, 0.5f);
int choice = GetRandomValue(1, 3);
Sound attack;
switch (choice) {
case 1:
attack = LoadSound("./assets/sounds/sword1.wav");
break;
case 2:
attack = LoadSound("./assets/sounds/sword2.wav");
break;
case 3:
attack = LoadSound("./assets/sounds/sword3.wav");
break;
default:
attack = LoadSound("./assets/sounds/sword1.wav");
break;
}
PlaySound(attack);
}
void audio_play_item_pickup(void) {
@ -94,14 +111,30 @@ void audio_play_player_damage(void) {
void audio_play_stairs(void) {
// Ascending stairs sound
play_tone(400.0f, 0.1f, 0.3f);
play_tone(600.0f, 0.1f, 0.3f);
play_tone(800.0f, 0.15f, 0.3f);
Sound staircase = LoadSound("./assets/sounds/levelcomplete.wav");
PlaySound(staircase);
}
void audio_play_dodge(void) {
// High-pitched whoosh
play_tone(900.0f, 0.08f, 0.3f);
// play_tone(900.0f, 0.08f, 0.3f);
int choice = GetRandomValue(1, 3);
Sound dodge;
switch (choice) {
case 1:
dodge = LoadSound("./assets/sounds/dodge1.wav");
break;
case 2:
dodge = LoadSound("./assets/sounds/dodge2.wav");
break;
case 3:
dodge = LoadSound("./assets/sounds/dodge3.wav");
break;
default:
dodge = LoadSound("./assets/sounds/dodge1.wav");
break;
}
PlaySound(dodge);
}
void audio_play_block(void) {