audio: add dodge, block, crit, and proc sounds
Signed-off-by: NotAShelf <raf@notashelf.dev> Change-Id: I860551db6ca06a34785e9129b64d8fc56a6a6964
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src/audio.h
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src/audio.h
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@ -25,4 +25,16 @@ void audio_play_player_damage(void);
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// Play stairs/level change sound
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void audio_play_stairs(void);
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// Play dodge sound
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void audio_play_dodge(void);
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// Play block sound
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void audio_play_block(void);
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// Play critical hit sound
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void audio_play_crit(void);
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// Play status effect proc sound
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void audio_play_proc(void);
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#endif // AUDIO_H
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