various: consolidate game state into a GameState struct

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
This commit is contained in:
raf 2026-04-03 14:00:38 +03:00
commit 786fce3814
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF
13 changed files with 105 additions and 102 deletions

View file

@ -6,7 +6,7 @@ static unsigned int g_seed = 1;
// LCG parameters (from numerical recipes)
#define LCG_A 1664525
#define LCG_C 1013904223
#define LCG_MOD 4294967294 // 2^32 - 2 (avoid 0)
#define LCG_MOD 4294967294 // 2^32 - 2 (avoid 0)
void rng_seed(unsigned int seed) {
// Ensure seed is never 0