various: consolidate game state into a GameState struct

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
This commit is contained in:
raf 2026-04-03 14:00:38 +03:00
commit 786fce3814
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF
13 changed files with 105 additions and 102 deletions

View file

@ -4,19 +4,19 @@
#include "common.h"
// Render the map tiles
void render_map(Map *map);
void render_map(const Map *map);
// Render the player
void render_player(Player *p);
void render_player(const Player *p);
// Render all enemies
void render_enemies(Enemy *enemies, int count);
void render_enemies(const Enemy *enemies, int count);
// Render all items
void render_items(Item *items, int count);
void render_items(const Item *items, int count);
// Render UI overlay
void render_ui(Player *p);
void render_ui(const Player *p);
// Render game over screen
void render_game_over(void);
@ -24,4 +24,4 @@ void render_game_over(void);
// Render a message popup
void render_message(const char *message);
#endif // RENDER_H
#endif // RENDER_H