various: consolidate game state into a GameState struct
Signed-off-by: NotAShelf <raf@notashelf.dev> Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
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13 changed files with 105 additions and 102 deletions
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@ -21,4 +21,4 @@ void combat_player_attack(Player *p, Enemy *e);
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// Enemy attacks player
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void combat_enemy_attack(Enemy *e, Player *p);
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#endif // COMBAT_H
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#endif // COMBAT_H
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