fix: typo, remove old method
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2 changed files with 1 additions and 16 deletions
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@ -6,7 +6,7 @@
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// Initialize player at position
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void player_init(Player *p, int x, int y);
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// Apply status effect, healing ect
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// Apply status effects, healing, etc
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void player_on_move(Player *p);
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// Find a living enemy at tile (x, y); returns NULL if none
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