diff --git a/assets/entities/player.png b/assets/entities/player.png new file mode 100644 index 0000000..8cab912 Binary files /dev/null and b/assets/entities/player.png differ diff --git a/assets/entities/player.png.kra b/assets/entities/player.png.kra new file mode 100644 index 0000000..063cdf3 Binary files /dev/null and b/assets/entities/player.png.kra differ diff --git a/assets/entities/player_white.png b/assets/entities/player_white.png new file mode 100644 index 0000000..23b9e9f Binary files /dev/null and b/assets/entities/player_white.png differ diff --git a/src/main.c b/src/main.c index d450d75..fdd11dd 100644 --- a/src/main.c +++ b/src/main.c @@ -496,6 +496,8 @@ static void game_loop(void) { GameState gs; memset(&gs, 0, sizeof(GameState)); load_audio_assets(&gs); + // entities + Texture2D player_tile = LoadTexture("./assets/entities/player_white.png"); // Initialize first floor rng_seed(12345); init_floor(&gs, 1); @@ -543,7 +545,7 @@ static void game_loop(void) { render_map(&gs.map); render_items(gs.items, gs.item_count); render_enemies(gs.enemies, gs.enemy_count); - render_player(&gs.player); + render_player(&gs.player, &player_tile); EndMode2D(); // Floating texts follow world shake diff --git a/src/render.c b/src/render.c index 3c24e15..15bfe3e 100644 --- a/src/render.c +++ b/src/render.c @@ -29,9 +29,10 @@ void render_map(const Map *map) { } } -void render_player(const Player *p) { - Rectangle rect = {(float)(p->x * TILE_SIZE), (float)(p->y * TILE_SIZE), (float)TILE_SIZE, (float)TILE_SIZE}; - DrawRectangleRec(rect, BLUE); +void render_player(const Player *p, Texture2D *ptile) { + // Rectangle rect = {(float)(p->x * TILE_SIZE), (float)(p->y * TILE_SIZE), (float)TILE_SIZE, (float)TILE_SIZE}; + // DrawRectangleRec(rect, BLUE); + DrawTexture(*ptile, (float)(p->x * TILE_SIZE), (float)(p->y * TILE_SIZE), (Color){255, 255, 255, 255}); } void render_enemies(const Enemy *enemies, int count) { diff --git a/src/render.h b/src/render.h index 016291f..4976636 100644 --- a/src/render.h +++ b/src/render.h @@ -77,7 +77,7 @@ void render_map(const Map *map); // Render the player -void render_player(const Player *p); +void render_player(const Player *p, Texture2D *ptile); // Render all enemies void render_enemies(const Enemy *enemies, int count);