render: implement experimental font change, needs work
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5 changed files with 21 additions and 14 deletions
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@ -496,7 +496,11 @@ void load_audio_assets(GameState *gs) {
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static void game_loop(void) {
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GameState gs;
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memset(&gs, 0, sizeof(GameState));
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// load external assets
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// sound
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load_audio_assets(&gs);
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// font
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Font fontTTF = LoadFontEx("./assets/fonts/Royal_Decree_Bold.ttf", 14, 0, 250);
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// Initialize first floor
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rng_seed(12345);
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init_floor(&gs, 1);
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@ -549,7 +553,7 @@ static void game_loop(void) {
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// Floating texts follow world shake
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render_floating_texts(gs.floating_texts, gs.floating_count, gs.shake_x, gs.shake_y);
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render_ui(&gs.player);
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render_ui(&gs.player, &fontTTF);
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// Draw action log
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render_action_log(gs.action_log, gs.log_count, gs.log_head);
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