font: tweak sizes of stats
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4178c540a6
1 changed files with 5 additions and 5 deletions
10
src/render.c
10
src/render.c
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@ -233,21 +233,21 @@ void render_ui(const Player *p, Font *font) {
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// ATK
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// ATK
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char atk_text[16];
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char atk_text[16];
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snprintf(atk_text, sizeof(atk_text), "%d", p->attack);
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snprintf(atk_text, sizeof(atk_text), "%d", p->attack);
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DrawTextEx(*font, atk_text, (Vector2){stats_x + stat_spacing, stats_y}, 14, norm_space, YELLOW);
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DrawTextEx(*font, atk_text, (Vector2){stats_x + stat_spacing, stats_y}, 16, norm_space, YELLOW);
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DrawTextEx(*font, "ATK", (Vector2){stats_x + stat_spacing, stats_y + 16}, 9, nar_space, text_dim);
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DrawTextEx(*font, "ATK", (Vector2){stats_x + stat_spacing, stats_y + 16}, 12, nar_space, text_dim);
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// DEF
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// DEF
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char def_text[16];
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char def_text[16];
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snprintf(def_text, sizeof(def_text), "%d", p->defense);
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snprintf(def_text, sizeof(def_text), "%d", p->defense);
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DrawTextEx(*font, def_text, (Vector2){stats_x + stat_spacing * 2, stats_y}, 14, norm_space,
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DrawTextEx(*font, def_text, (Vector2){stats_x + stat_spacing * 2, stats_y}, 16, norm_space,
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(Color){100, 150, 255, 255});
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(Color){100, 150, 255, 255});
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DrawTextEx(*font, "DEF", (Vector2){stats_x + stat_spacing * 2, stats_y + 16}, 9, nar_space, text_dim);
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DrawTextEx(*font, "DEF", (Vector2){stats_x + stat_spacing * 2, stats_y + 16}, 12, nar_space, text_dim);
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int equip_x = section2_end + 15;
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int equip_x = section2_end + 15;
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int equip_y = hud_y + 8;
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int equip_y = hud_y + 8;
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// Weapon slot
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// Weapon slot
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DrawTextEx(*font, "WEAPON", (Vector2){equip_x, equip_y}, 9, nar_space, text_dim);
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DrawTextEx(*font, "WEAPON", (Vector2){equip_x, equip_y}, 12, nar_space, text_dim);
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if (p->has_weapon) {
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if (p->has_weapon) {
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const char *weapon_name = item_get_name(&p->equipped_weapon);
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const char *weapon_name = item_get_name(&p->equipped_weapon);
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if (weapon_name) {
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if (weapon_name) {
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