build: don't archive libcombat
Signed-off-by: NotAShelf <raf@notashelf.dev> Change-Id: I39a9ff0e253cf277bf4959a16e05fcff6a6a6964
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1 changed files with 7 additions and 5 deletions
12
build.zig
12
build.zig
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@ -49,8 +49,10 @@ pub fn build(b: *std.Build) void {
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// utils.h is co-located with map.c
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map_lib.addIncludePath(b.path("libs/map"));
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// Zig combat library
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const combat_lib = b.addLibrary(.{
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// Zig combat library. This must be compiled as an object and linked
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// directly to bypassing the archive step, or it yields a corrupt
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// archive that forces the user to clear the cache each time.
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const combat_obj = b.addObject(.{
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.name = "combat",
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.root_module = b.createModule(.{
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.root_source_file = b.path("libs/combat/combat.zig"),
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@ -60,8 +62,8 @@ pub fn build(b: *std.Build) void {
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}),
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});
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// common.h and settings.h live in src/; rng.h exposed bare from libs/rng
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combat_lib.addIncludePath(b.path("src"));
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combat_lib.addIncludePath(b.path("libs/rng"));
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combat_obj.addIncludePath(b.path("src"));
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combat_obj.addIncludePath(b.path("libs/rng"));
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// C sources remaining in src/
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const c_sources = [_][]const u8{
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@ -96,7 +98,7 @@ pub fn build(b: *std.Build) void {
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exe.linkLibrary(rng_lib);
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exe.linkLibrary(map_lib);
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exe.linkLibrary(combat_lib);
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exe.addObject(combat_obj);
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exe.linkSystemLibrary("raylib");
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exe.linkSystemLibrary("m");
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exe.linkSystemLibrary("pthread");
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