font: pick a generic temporary font, fix leftover conflict
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2500fffe84
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23e98772ad
2 changed files with 1 additions and 4 deletions
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assets/fonts/spartan_500.ttf
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assets/fonts/spartan_500.ttf
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@ -522,15 +522,12 @@ void load_audio_assets(GameState *gs) {
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static void game_loop(unsigned int run_seed) {
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static void game_loop(unsigned int run_seed) {
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GameState gs;
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GameState gs;
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memset(&gs, 0, sizeof(GameState));
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memset(&gs, 0, sizeof(GameState));
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<<<<<<< HEAD
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gs.run_seed = run_seed;
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gs.run_seed = run_seed;
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=======
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// load external assets
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// load external assets
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// sound
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// sound
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>>>>>>> acdbc9c (font: squash commit into main)
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load_audio_assets(&gs);
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load_audio_assets(&gs);
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// font
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// font
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Font fontTTF = LoadFontEx("./assets/fonts/Tomorrow_Night.ttf", 24, NULL, 0);
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Font fontTTF = LoadFontEx("./assets/fonts/spartan_500.ttf", 36, NULL, 0);
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// Initialize first floor
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// Initialize first floor
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init_floor(&gs, 1);
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init_floor(&gs, 1);
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