diff --git a/assets/sounds/itempickup.wav b/assets/sounds/itempickup.wav new file mode 100644 index 0000000..714878e Binary files /dev/null and b/assets/sounds/itempickup.wav differ diff --git a/src/audio.c b/src/audio.c index 1230726..ed81cc5 100644 --- a/src/audio.c +++ b/src/audio.c @@ -95,6 +95,8 @@ void audio_play_attack(void) { void audio_play_item_pickup(void) { // High-pitched pickup sound play_tone(800.0f, 0.15f, 0.4f); + Sound pickup = LoadSound("./assets/sounds/itempickup.wav"); + PlaySound(pickup); } void audio_play_enemy_death(void) {