combat: rewrite in Zig; add basic damage types and weapon archetypes
Signed-off-by: NotAShelf <raf@notashelf.dev> Change-Id: Ic8055a1cf6bdad1aca13673ea171b4b46a6a6964
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15 changed files with 802 additions and 158 deletions
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@ -20,4 +20,7 @@ const char *item_get_description(const Item *i);
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// Get item power value
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int item_get_power(const Item *i);
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// Get short label for a damage class (SLA/IMP/PRC/FIR/PSN)
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const char *dmg_class_get_short(DamageClass dc);
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#endif // ITEMS_H
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