diff --git a/src/audio.c b/src/audio.c index 578a8a6..36db553 100644 --- a/src/audio.c +++ b/src/audio.c @@ -93,7 +93,6 @@ void audio_play_attack(GameState *gs) { void audio_play_item_pickup(GameState *gs) { // High-pitched pickup sound - play_tone(800.0f, 0.15f, 0.4f); PlaySound(gs->sounds.pickup); }