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93 lines
2.7 KiB
Nix
93 lines
2.7 KiB
Nix
# Helpers for converting values to lua
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{lib}: let
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inherit (builtins) hasAttr head throw typeOf isList isAttrs isBool isInt isString isPath isFloat toJSON;
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inherit (lib.attrsets) mapAttrsToList filterAttrs;
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inherit (lib.strings) concatStringsSep concatMapStringsSep stringToCharacters;
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inherit (lib.trivial) boolToString;
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in rec {
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# Convert a null value to lua's nil
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nullString = value:
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if value == null
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then "nil"
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else "'${value}'";
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# convert an expression to lua
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expToLua = exp:
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if isList exp
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then listToLuaTable exp # if list, convert to lua table
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else if isAttrs exp
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then attrsetToLuaTable exp # if attrs, convert to table
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else if isBool exp
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then boolToString exp # if bool, convert to string
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else if isInt exp
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then toString exp # if int, convert to string
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else if exp == null
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then "nil"
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else (toJSON exp); # otherwise jsonify the value and print as is
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# convert list to a lua table
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listToLuaTable = list:
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"{ " + (concatStringsSep ", " (map expToLua list)) + " }";
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# convert attrset to a lua table
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attrsetToLuaTable = attrset:
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"{ "
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+ (
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concatStringsSep ", "
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(
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mapAttrsToList (
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name: value:
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name
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+ " = "
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+ (expToLua value)
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)
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attrset
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)
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)
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+ " }";
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# Convert a list of lua expressions to a lua table. The difference to listToLuaTable is that the elements here are expected to be lua expressions already, whereas listToLuaTable converts from nix types to lua first
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luaTable = items: ''{${concatStringsSep "," items}}'';
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isLuaInline = {_type ? null, ...}: _type == "lua-inline";
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toLuaObject = args:
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if isAttrs args
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then
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if isLuaInline args
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then args.expr
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else if hasAttr "__empty" args
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then "{ }"
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else
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"{"
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+ (concatStringsSep ","
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(mapAttrsToList
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(n: v:
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if head (stringToCharacters n) == "@"
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then toLuaObject v
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else "[${toLuaObject n}] = " + (toLuaObject v))
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(filterAttrs
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(
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_: v:
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(v != null) && (toLuaObject v != "{}")
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)
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args)))
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+ "}"
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else if isList args
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then "{" + concatMapStringsSep "," toLuaObject args + "}"
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else if isString args
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then
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# This should be enough!
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toJSON args
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else if isPath args
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then toJSON (toString args)
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else if isBool args
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then "${boolToString args}"
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else if isFloat args
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then "${toString args}"
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else if isInt args
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then "${toString args}"
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else if (args == null)
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then "nil"
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else throw "could not convert object of type `${typeOf args}` to lua object";
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}
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