irc/evaluator: fix variable lookup, recursive let, and value handling

Bunch of things:

- Decode depth and offset from encoded variable indices
- Pre-allocate Values for recursive let bindings before eval
- Use mk* methods for value copying instead of direct assignment
- Evaluate attrset values immediately to avoid dangling thunks

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I4dd40c93d74df5973a642fb9f123e70e6a6a6964
This commit is contained in:
raf 2026-02-23 02:22:59 +03:00
commit b6fd2326a6
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF

View file

@ -21,15 +21,20 @@ struct IREnvironment {
void bind(Value* val) { bindings.push_back(val); }
Value* lookup(uint32_t index) {
Value* lookup(uint32_t encoded_index) {
// Decode the index: high 16 bits = depth, low 16 bits = offset
uint32_t depth = encoded_index >> 16;
uint32_t offset = encoded_index & 0xFFFF;
IREnvironment* env = this;
while (env) {
if (index < env->bindings.size()) {
return env->bindings[index];
}
index -= env->bindings.size();
// Skip 'depth' levels to get to the right scope
for (uint32_t i = 0; i < depth && env; i++) {
env = env->parent;
}
if (env && offset < env->bindings.size()) {
return env->bindings[offset];
}
return nullptr;
}
@ -147,7 +152,35 @@ struct Evaluator::Impl {
state.error<EvalError>("variable not found").debugThrow();
}
force(bound);
v = *bound;
// Copy the forced value's data into v
// For simple types, use mk* methods to ensure proper initialization
// For complex types (attrs, lists, functions), direct assignment is safe
state.forceValue(*bound, noPos);
switch (bound->type()) {
case nInt:
v.mkInt(bound->integer());
break;
case nBool:
v.mkBool(bound->boolean());
break;
case nString:
v.mkString(bound->c_str());
break;
case nPath:
v.mkPath(bound->path());
break;
case nNull:
v.mkNull();
break;
case nFloat:
v.mkFloat(bound->fpoint());
break;
default:
// For attrs, lists, functions, etc., direct assignment is safe
// as they use reference counting internally
v = *bound;
break;
}
} else if (auto* n = node->get_if<LambdaNode>()) {
auto lambda_env = env;
auto body = n->body;
@ -422,20 +455,33 @@ struct Evaluator::Impl {
}
} else if (auto* n = node->get_if<LetNode>()) {
auto let_env = make_env(env);
// Nix's let is recursive: bind all names first, then evaluate
// We allocate Values immediately and evaluate into them
std::vector<Value*> values;
for (const auto& [name, expr] : n->bindings) {
// Create thunks in let_env so bindings can reference each other
Value* val = make_thunk(expr, let_env);
Value* val = state.allocValue();
values.push_back(val);
let_env->bind(val);
}
// Now evaluate each binding expression into its pre-allocated Value
size_t idx = 0;
for (const auto& [name, expr] : n->bindings) {
eval_node(expr, *values[idx++], let_env);
}
eval_node(n->body, v, let_env);
} else if (auto* n = node->get_if<LetRecNode>()) {
auto letrec_env = make_env(env);
// Same as LetNode - both are recursive in Nix
std::vector<Value*> values;
for (const auto& [name, expr] : n->bindings) {
Value* val = make_thunk(expr, letrec_env);
Value* val = state.allocValue();
values.push_back(val);
letrec_env->bind(val);
}
size_t idx = 0;
for (const auto& [name, expr] : n->bindings) {
eval_node(expr, *values[idx++], letrec_env);
}
eval_node(n->body, v, letrec_env);
} else if (auto* n = node->get_if<AttrsetNode>()) {
auto bindings = state.buildBindings(n->attrs.size());
@ -453,9 +499,12 @@ struct Evaluator::Impl {
}
}
// Attributes should be lazy, so store as thunks and not evaluated values
// Evaluate attribute values immediately to avoid dangling thunks
// Our thunk system is tied to the Evaluator lifetime, so we can't
// return lazy thunks that outlive the evaluator
for (const auto& binding : n->attrs) {
Value* attr_val = make_thunk(binding.value, attr_env);
Value* attr_val = state.allocValue();
eval_node(binding.value, *attr_val, attr_env);
if (binding.is_dynamic()) {
// Evaluate key expression to get attribute name
@ -498,7 +547,35 @@ struct Evaluator::Impl {
if (attr) {
Value* val = attr->value;
force(val);
v = *val;
// Copy the forced value's data into v
// For simple types, use mk* methods to ensure proper initialization
// For complex types (attrs, lists, functions), direct assignment is safe
state.forceValue(*val, noPos);
switch (val->type()) {
case nInt:
v.mkInt(val->integer());
break;
case nBool:
v.mkBool(val->boolean());
break;
case nString:
v.mkString(val->c_str());
break;
case nPath:
v.mkPath(val->path());
break;
case nNull:
v.mkNull();
break;
case nFloat:
v.mkFloat(val->fpoint());
break;
default:
// For attrs, lists, functions, etc., direct assignment is safe
// as they use reference counting internally
v = *val;
break;
}
} else if (n->default_expr) {
eval_node(*n->default_expr, v, env);
} else {