initial commit

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I6a6a6964ee9e6ebe436ca8328c6e4a7ec7c9d8d4
This commit is contained in:
raf 2025-09-29 15:12:03 +03:00
commit fcc080871a
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF
11 changed files with 12536 additions and 0 deletions

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src/render.c Normal file
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#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include "../include/chroma.h"
// Vertex shader for simple texture rendering
static const char *vertex_shader_source =
"#version 120\n"
"attribute vec2 position;\n"
"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"void main() {\n"
" gl_Position = vec4(position, 0.0, 1.0);\n"
" v_texcoord = texcoord;\n"
"}\n";
// Fragment shader for simple texture rendering
static const char *fragment_shader_source =
"#version 120\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D texture;\n"
"void main() {\n"
" gl_FragColor = texture2D(texture, v_texcoord);\n"
"}\n";
// Vertices for a fullscreen quad
static const float vertices[] = {
// Position Texcoord
-1.0f, -1.0f, 0.0f, 1.0f, // Bottom left
1.0f, -1.0f, 1.0f, 1.0f, // Bottom right
1.0f, 1.0f, 1.0f, 0.0f, // Top right
-1.0f, 1.0f, 0.0f, 0.0f, // Top left
};
static const unsigned int indices[] = {
0, 1, 2, // First triangle
2, 3, 0 // Second triangle
};
// Shader compilation helper
static GLuint compile_shader(GLenum type, const char *source) {
GLuint shader = glCreateShader(type);
if (!shader) {
chroma_log("ERROR", "Failed to create shader");
return 0;
}
glShaderSource(shader, 1, &source, NULL);
glCompileShader(shader);
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE) {
char log[512];
glGetShaderInfoLog(shader, sizeof(log), NULL, log);
chroma_log("ERROR", "Shader compilation failed: %s", log);
glDeleteShader(shader);
return 0;
}
return shader;
}
// Shader program creation helper
static GLuint create_shader_program(void) {
GLuint vertex_shader = compile_shader(GL_VERTEX_SHADER, vertex_shader_source);
if (!vertex_shader) {
return 0;
}
GLuint fragment_shader =
compile_shader(GL_FRAGMENT_SHADER, fragment_shader_source);
if (!fragment_shader) {
glDeleteShader(vertex_shader);
return 0;
}
GLuint program = glCreateProgram();
if (!program) {
chroma_log("ERROR", "Failed to create shader program");
glDeleteShader(vertex_shader);
glDeleteShader(fragment_shader);
return 0;
}
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
GLint status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (status != GL_TRUE) {
char log[512];
glGetProgramInfoLog(program, sizeof(log), NULL, log);
chroma_log("ERROR", "Shader program linking failed: %s", log);
glDeleteProgram(program);
program = 0;
}
glDeleteShader(vertex_shader);
glDeleteShader(fragment_shader);
return program;
}
// EGL configuration selection
static int choose_egl_config(EGLDisplay display, EGLConfig *config) {
EGLint attributes[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
8,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_BIT,
EGL_NONE};
EGLint num_configs;
if (!eglChooseConfig(display, attributes, config, 1, &num_configs)) {
chroma_log("ERROR", "Failed to choose EGL config: 0x%04x", eglGetError());
return -1;
}
if (num_configs == 0) {
chroma_log("ERROR", "No suitable EGL configs found");
return -1;
}
return 0;
}
// EGL initialization
int chroma_egl_init(chroma_state_t *state) {
if (!state || !state->display) {
return CHROMA_ERROR_INIT;
}
// Get EGL display
state->egl_display = eglGetDisplay((EGLNativeDisplayType)state->display);
if (state->egl_display == EGL_NO_DISPLAY) {
chroma_log("ERROR", "Failed to get EGL display: 0x%04x", eglGetError());
return CHROMA_ERROR_EGL;
}
// Initialize EGL
EGLint major, minor;
if (!eglInitialize(state->egl_display, &major, &minor)) {
chroma_log("ERROR", "Failed to initialize EGL: 0x%04x", eglGetError());
return CHROMA_ERROR_EGL;
}
chroma_log("INFO", "EGL initialized: version %d.%d", major, minor);
// Bind OpenGL API
if (!eglBindAPI(EGL_OPENGL_API)) {
chroma_log("ERROR", "Failed to bind OpenGL API: 0x%04x", eglGetError());
chroma_egl_cleanup(state);
return CHROMA_ERROR_EGL;
}
// Choose EGL config
if (choose_egl_config(state->egl_display, &state->egl_config) != 0) {
chroma_egl_cleanup(state);
return CHROMA_ERROR_EGL;
}
// Create EGL context
EGLint context_attributes[] = {EGL_CONTEXT_MAJOR_VERSION, 2,
EGL_CONTEXT_MINOR_VERSION, 1, EGL_NONE};
state->egl_context = eglCreateContext(state->egl_display, state->egl_config,
EGL_NO_CONTEXT, context_attributes);
if (state->egl_context == EGL_NO_CONTEXT) {
chroma_log("ERROR", "Failed to create EGL context: 0x%04x", eglGetError());
chroma_egl_cleanup(state);
return CHROMA_ERROR_EGL;
}
chroma_log("INFO", "EGL context created successfully");
return CHROMA_OK;
}
// EGL cleanup
void chroma_egl_cleanup(chroma_state_t *state) {
if (!state) {
return;
}
if (state->egl_display != EGL_NO_DISPLAY) {
eglMakeCurrent(state->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (state->egl_context != EGL_NO_CONTEXT) {
eglDestroyContext(state->egl_display, state->egl_context);
state->egl_context = EGL_NO_CONTEXT;
}
eglTerminate(state->egl_display);
state->egl_display = EGL_NO_DISPLAY;
}
chroma_log("INFO", "EGL cleaned up");
}
// Create surface for output
int chroma_surface_create(chroma_state_t *state, chroma_output_t *output) {
if (!state || !output || !state->compositor || !state->layer_shell) {
return CHROMA_ERROR_INIT;
}
// Create Wayland surface
output->surface = wl_compositor_create_surface(state->compositor);
if (!output->surface) {
chroma_log("ERROR", "Failed to create Wayland surface for output %u",
output->id);
return CHROMA_ERROR_WAYLAND;
}
// Create layer surface for wallpaper
output->layer_surface = zwlr_layer_shell_v1_get_layer_surface(
state->layer_shell, output->surface, output->wl_output,
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, "chroma-wallpaper");
if (!output->layer_surface) {
chroma_log("ERROR", "Failed to create layer surface for output %u",
output->id);
chroma_surface_destroy(output);
return CHROMA_ERROR_WAYLAND;
}
// Configure layer surface
zwlr_layer_surface_v1_set_size(output->layer_surface, output->width,
output->height);
zwlr_layer_surface_v1_set_anchor(output->layer_surface,
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
zwlr_layer_surface_v1_set_exclusive_zone(output->layer_surface, -1);
zwlr_layer_surface_v1_set_keyboard_interactivity(
output->layer_surface, ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE);
// Add layer surface listener
zwlr_layer_surface_v1_add_listener(
output->layer_surface, &chroma_layer_surface_listener_impl, output);
// Commit surface to trigger configure event
wl_surface_commit(output->surface);
// Wait for configure event
wl_display_roundtrip(state->display);
// Create EGL window
output->egl_window =
wl_egl_window_create(output->surface, output->width, output->height);
if (!output->egl_window) {
chroma_log("ERROR", "Failed to create EGL window for output %u",
output->id);
chroma_surface_destroy(output);
return CHROMA_ERROR_EGL;
}
// Create EGL surface
output->egl_surface =
eglCreateWindowSurface(state->egl_display, state->egl_config,
(EGLNativeWindowType)output->egl_window, NULL);
if (output->egl_surface == EGL_NO_SURFACE) {
chroma_log("ERROR", "Failed to create EGL surface for output %u: 0x%04x",
output->id, eglGetError());
chroma_surface_destroy(output);
return CHROMA_ERROR_EGL;
}
chroma_log("INFO", "Created surface for output %u (%dx%d)", output->id,
output->width, output->height);
return CHROMA_OK;
}
// Destroy surface
void chroma_surface_destroy(chroma_output_t *output) {
if (!output) {
return;
}
if (output->egl_surface != EGL_NO_SURFACE) {
eglDestroySurface(eglGetCurrentDisplay(), output->egl_surface);
output->egl_surface = EGL_NO_SURFACE;
}
if (output->egl_window) {
wl_egl_window_destroy(output->egl_window);
output->egl_window = NULL;
}
if (output->layer_surface) {
zwlr_layer_surface_v1_destroy(output->layer_surface);
output->layer_surface = NULL;
}
if (output->surface) {
wl_surface_destroy(output->surface);
output->surface = NULL;
}
chroma_log("DEBUG", "Destroyed surface for output %u", output->id);
}
// Create texture from image data
static GLuint create_texture_from_image(chroma_image_t *image) {
if (!image || !image->loaded || !image->data) {
return 0;
}
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
// Set texture parameters
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Upload texture data
GLenum format = (image->channels == 4) ? GL_RGBA : GL_RGB;
glTexImage2D(GL_TEXTURE_2D, 0, format, image->width, image->height, 0, format,
GL_UNSIGNED_BYTE, image->data);
glBindTexture(GL_TEXTURE_2D, 0);
return texture;
}
// Render wallpaper to output
int chroma_render_wallpaper(chroma_state_t *state, chroma_output_t *output) {
if (!state || !output || !output->image || !output->image->loaded) {
return CHROMA_ERROR_INIT;
}
// Make context current
if (!eglMakeCurrent(state->egl_display, output->egl_surface,
output->egl_surface, state->egl_context)) {
chroma_log("ERROR", "Failed to make EGL context current: 0x%04x",
eglGetError());
return CHROMA_ERROR_EGL;
}
// Set viewport
glViewport(0, 0, output->width, output->height);
// Clear screen
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// Create shader program (should be cached in real implementation)
GLuint program = create_shader_program();
if (!program) {
return CHROMA_ERROR_EGL;
}
// Use shader program
glUseProgram(program);
// Create and bind texture
GLuint texture = create_texture_from_image(output->image);
if (!texture) {
chroma_log("ERROR", "Failed to create texture for output %u", output->id);
glDeleteProgram(program);
return CHROMA_ERROR_EGL;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glUniform1i(glGetUniformLocation(program, "texture"), 0);
// Create vertex buffer objects (should be cached in real implementation)
GLuint vbo, ebo;
glGenBuffers(1, &vbo);
glGenBuffers(1, &ebo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
GL_STATIC_DRAW);
// Set vertex attributes
GLint position_attr = glGetAttribLocation(program, "position");
GLint texcoord_attr = glGetAttribLocation(program, "texcoord");
glEnableVertexAttribArray(position_attr);
glVertexAttribPointer(position_attr, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float),
(void *)0);
glEnableVertexAttribArray(texcoord_attr);
glVertexAttribPointer(texcoord_attr, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float),
(void *)(2 * sizeof(float)));
// Draw
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
// Cleanup
glDeleteBuffers(1, &vbo);
glDeleteBuffers(1, &ebo);
glDeleteTextures(1, &texture);
glDeleteProgram(program);
// Swap buffers
if (!eglSwapBuffers(state->egl_display, output->egl_surface)) {
chroma_log("ERROR", "Failed to swap buffers for output %u: 0x%04x",
output->id, eglGetError());
return CHROMA_ERROR_EGL;
}
// Commit surface
wl_surface_commit(output->surface);
chroma_log("DEBUG", "Rendered wallpaper to output %u", output->id);
return CHROMA_OK;
}