chessmcu/Board.cpp

95 lines
No EOL
3.4 KiB
C++

/*
* File: Board.cpp
* Author: amr
*
* Created on July 30, 2025, 9:20 PM
*/
#include "Board.hpp"
/*
* This is how the chessboard is organized in memory
* This handy dandy chart should help me from getting totally
* confused!
*
* FILE 0 1 2 3 4 5 6 7
* 'a' 'b' 'c' 'd' 'e' 'f' 'g' 'h'
* +-----+-----+-----+-----+-----+-----+-----+-----+
* RANK 0 | A1 | B1 | C1 | D1 | E1 | F1 | G1 | H1 | boardGrid[0][0] to boardGrid[0][7]
* RANK 1 | A2 | B2 | C2 | D2 | E2 | F2 | G2 | H2 | boardGrid[1][0] to boardGrid[1][7]
* RANK 2 | A3 | B3 | C3 | D3 | E3 | F3 | G3 | H3 | ...
* RANK 3 | A4 | B4 | C4 | D4 | E4 | F4 | G4 | H4 |
* RANK 4 | A5 | B5 | C5 | D5 | E5 | F5 | G5 | H5 |
* RANK 5 | A6 | B6 | C6 | D6 | E6 | F6 | G6 | H6 |
* RANK 6 | A7 | B7 | C7 | D7 | E7 | F7 | G7 | H7 |
* RANK 7 | A8 | B8 | C8 | D8 | E8 | F8 | G8 | H8 | boardGrid[7][0] to boardGrid[7][7]
* +-----+-----+-----+-----+-----+-----+-----+-----+
*
*/
Board::Board() {
// set up the board grid with smart pointers
// initialize each square with a Piece, set to PIECE_EMPTY
boardGrid.resize(8);
for (int i = 0; i < 8; i++) {
boardGrid[i].resize(8);
switch (i) {
case 0:
// white back rank
boardGrid[i][0] = std::make_unique<Rook>(PIECE_WHITE);
boardGrid[i][1] = std::make_unique<Knight>(PIECE_WHITE);
boardGrid[i][2] = std::make_unique<Bishop>(PIECE_WHITE);
boardGrid[i][3] = std::make_unique<Queen>(PIECE_WHITE);
boardGrid[i][4] = std::make_unique<King>(PIECE_WHITE);
boardGrid[i][5] = std::make_unique<Bishop>(PIECE_WHITE);
boardGrid[i][6] = std::make_unique<Knight>(PIECE_WHITE);
boardGrid[i][7] = std::make_unique<Rook>(PIECE_WHITE);
break;
case 1:
// white pawn rank
for (int j = 0; j <= 8; j++) {
boardGrid[i][j] = std::make_unique<Pawn>(PIECE_WHITE);
}
break;
case 2:
case 3:
case 4:
case 5:
continue;
case 6:
// black pawn rank
for (int j = 0; j <= 8; j++) {
boardGrid[i][j] = std::make_unique<Pawn>(PIECE_BLACK);
}
break;
case 7:
// black back rank
boardGrid[i][0] = std::make_unique<Rook>(PIECE_BLACK);
boardGrid[i][1] = std::make_unique<Knight>(PIECE_BLACK);
boardGrid[i][2] = std::make_unique<Bishop>(PIECE_BLACK);
boardGrid[i][3] = std::make_unique<Queen>(PIECE_BLACK);
boardGrid[i][4] = std::make_unique<King>(PIECE_BLACK);
boardGrid[i][5] = std::make_unique<Bishop>(PIECE_BLACK);
boardGrid[i][6] = std::make_unique<Knight>(PIECE_BLACK);
boardGrid[i][7] = std::make_unique<Rook>(PIECE_BLACK);
default:
break;
}
}
}
Board::~Board() {
}
void Board::setupInitialPosition() {
return;
}
void Board::movePiece(Square from, Square to) {
return;
}
void Board::deserializeBoard(uint64_t incomingBoard) {
return;
}