203 lines
No EOL
7.2 KiB
C++
203 lines
No EOL
7.2 KiB
C++
// © 2025 A.M. Rowsell <amr@frzn.dev>
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at http://mozilla.org/MPL/2.0/.
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// This Source Code Form is "Incompatible With Secondary Licenses", as
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// defined by the Mozilla Public License, v. 2.0.
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#include "Board.hpp"
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#include "inc/strFuncs.hpp"
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/*
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* This is how the chessboard is organized in memory
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* This handy dandy chart should help me from getting totally
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* confused!
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*
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* FILE 0 1 2 3 4 5 6 7
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* 'a' 'b' 'c' 'd' 'e' 'f' 'g' 'h'
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* +-----+-----+-----+-----+-----+-----+-----+-----+
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* RANK 0 | A1 | B1 | C1 | D1 | E1 | F1 | G1 | H1 | boardGrid[0][0] to boardGrid[0][7]
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* RANK 1 | A2 | B2 | C2 | D2 | E2 | F2 | G2 | H2 | boardGrid[1][0] to boardGrid[1][7]
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* RANK 2 | A3 | B3 | C3 | D3 | E3 | F3 | G3 | H3 | ...
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* RANK 3 | A4 | B4 | C4 | D4 | E4 | F4 | G4 | H4 |
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* RANK 4 | A5 | B5 | C5 | D5 | E5 | F5 | G5 | H5 |
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* RANK 5 | A6 | B6 | C6 | D6 | E6 | F6 | G6 | H6 |
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* RANK 6 | A7 | B7 | C7 | D7 | E7 | F7 | G7 | H7 |
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* RANK 7 | A8 | B8 | C8 | D8 | E8 | F8 | G8 | H8 | boardGrid[7][0] to boardGrid[7][7]
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* +-----+-----+-----+-----+-----+-----+-----+-----+
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*
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*/
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Board::Board() {
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boardGrid.resize(8);
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for(int i = 0; i < 8; i++) {
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boardGrid[i].resize(8);
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}
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}
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Board::~Board() {
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}
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void Board::setupInitialPosition() {
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// set up the board grid with smart pointers
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// initialize each square with a Piece
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playerTurn = PL_WHITE;
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for(int i = 0; i < 8; i++) {
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switch(i) {
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case 0:
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// white back rank
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boardGrid[i][0] = std::make_unique<Rook>(PIECE_WHITE);
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boardGrid[i][1] = std::make_unique<Knight>(PIECE_WHITE);
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boardGrid[i][2] = std::make_unique<Bishop>(PIECE_WHITE);
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boardGrid[i][3] = std::make_unique<Queen>(PIECE_WHITE);
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boardGrid[i][4] = std::make_unique<King>(PIECE_WHITE);
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boardGrid[i][5] = std::make_unique<Bishop>(PIECE_WHITE);
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boardGrid[i][6] = std::make_unique<Knight>(PIECE_WHITE);
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boardGrid[i][7] = std::make_unique<Rook>(PIECE_WHITE);
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break;
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case 1:
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// white pawn rank
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for(int j = 0; j <= 8; j++)
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boardGrid[i][j] = std::make_unique<Pawn>(PIECE_WHITE);
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break;
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case 2:
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case 3:
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case 4:
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case 5:
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for(int j = 0; j <= 8; j++)
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boardGrid[i][j] = nullptr;
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break;
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case 6:
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// black pawn rank
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for(int j = 0; j <= 8; j++)
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boardGrid[i][j] = std::make_unique<Pawn>(PIECE_BLACK);
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break;
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case 7:
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// black back rank
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boardGrid[i][0] = std::make_unique<Rook>(PIECE_BLACK);
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boardGrid[i][1] = std::make_unique<Knight>(PIECE_BLACK);
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boardGrid[i][2] = std::make_unique<Bishop>(PIECE_BLACK);
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boardGrid[i][3] = std::make_unique<Queen>(PIECE_BLACK);
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boardGrid[i][4] = std::make_unique<King>(PIECE_BLACK);
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boardGrid[i][5] = std::make_unique<Bishop>(PIECE_BLACK);
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boardGrid[i][6] = std::make_unique<Knight>(PIECE_BLACK);
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boardGrid[i][7] = std::make_unique<Rook>(PIECE_BLACK);
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default:
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break;
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}
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}
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return;
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}
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int setupFromFEN(std::string strFEN) {
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std::vector<std::string> splitFEN = split(strFEN, ' ');
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if(splitFEN.size() != 6) { // a valid FEN *must* contain 6 fields
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return -1;
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}
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std::vector<std::string> splitField1 = split(splitFEN[0], '/');
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int rank = 0, file = 0;
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int skip = 0;
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bool wKingPlaced = false, bKingPlaced = false;
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for(auto &ranks : splitField1) {
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for(auto &sym : ranks) {
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if(skip) {
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boardGrid[rank][file] = nullptr; // remove reference
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skip--;
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file++;
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continue;
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}
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switch(sym) {
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case 'R':
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// white rook
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boardGrid[rank][file] = std::make_unique<Rook>(PIECE_WHITE);
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break;
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case 'r':
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// black rook
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boardGrid[rank][file] = std::make_unique<Rook>(PIECE_BLACK);
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break;
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case 'N':
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// white knight
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boardGrid[rank][file] = std::make_unique<Knight>(PIECE_WHITE);
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break;
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case 'n':
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// black knight
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boardGrid[rank][file] = std::make_unique<Knight>(PIECE_BLACK);
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break;
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case 'B':
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// white bishop
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boardGrid[rank][file] = std::make_unique<Bishop>(PIECE_WHITE);
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break;
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case 'b':
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// black bishop
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boardGrid[rank][file] = std::make_unique<Bishop>(PIECE_BLACK);
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break;
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case 'Q':
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// white queen
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boardGrid[rank][file] = std::make_unique<Queen>(PIECE_WHITE);
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break;
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case 'q':
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// black queen;
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boardGrid[rank][file] = std::make_unique<Queen>(PIECE_BLACK);
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break;
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case 'K':
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// white king
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if(wKingPlaced) {
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// invalid FEN, more than 1 white king
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return -1;
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} else {
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boardGrid[rank][file] = std::make_unique<King>(PIECE_WHITE);
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wKingPlaced = true;
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}
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break;
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case 'k':
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// black king
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if(bKingPlaced) {
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// invalid FEN, more than 1 black king
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return -1;
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} else {
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boardGrid[rank][file] = std::make_unique<King>(PIECE_BLACK);
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bKingPlaced = true;
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}
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break;
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case 'P':
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// white pawn
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boardGrid[rank][file] = std::make_unique<Pawn>(PIECE_WHITE);
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break;
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case 'p':
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// black pawn
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boardGrid[rank][file] = std::make_unique<Pawn>(PIECE_BLACK);
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break;
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case '1':
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case '2':
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case '3':
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case '4':
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case '5':
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case '6':
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case '7':
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case '8':
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case '9':
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skip = atoi(sym);
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break;
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default:
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// invalid character?
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return -1;
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}
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file++;
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}
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rank++;
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}
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return 0;
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}
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void Board::movePiece(Square from, Square to) {
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return;
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}
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void Board::deserializeBoard(uint64_t incomingBoard) {
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uint8_t boardRows[8];
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for(int i = 0; i < 8; i++)
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boardRows[i] = (incomingBoard >> (8 * i)) & 0xFF;
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// how do we then figure out what has moved?
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return;
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} |