// © 2025 A.M. Rowsell // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at http://mozilla.org/MPL/2.0/. // This Source Code Form is "Incompatible With Secondary Licenses", as // defined by the Mozilla Public License, v. 2.0. #ifndef BOARD_HPP #define BOARD_HPP #include #include #include #include #include "Piece.hpp" // suggested to forward declare here, and put include in the .cpp class Piece; enum Players { PL_WHITE, PL_BLACK }; struct Square; class Board { private: friend class Piece; // this doesn't seem to do anything std::vector>> boardGrid; Players playerTurn; // let's get super object-oriented, baby // these help the getters and setters access the boardGrid // and also make them shorter and less duplicative std::unique_ptr& at(int r, int f) { return boardGrid[r][f]; } const std::unique_ptr &at(int r, int f) const { return boardGrid[r][f]; } std::unique_ptr &at(const Square& sq) { return boardGrid[static_cast(sq.rank)][static_cast(sq.file)]; } const std::unique_ptr &at(const Square& sq) const { return boardGrid[static_cast(sq.rank)][static_cast(sq.file)]; } public: Board(); virtual ~Board(); // These are to allow Piece to access Board in a controlled way // ----- Getters ----- Piece* getPieceAt(int r, int f) { return at(r, f).get(); } const Piece* getPieceAt(int r, int f) const { return at(r, f).get(); } Piece* getPieceAt(const Square& sq) { return at(sq).get(); } const Piece* getPieceAt(const Square& sq) const { return at(sq).get(); } // ----- Setters ----- void setPieceAt(int r, int f, std::unique_ptr piece) { at(r, f) = std::move(piece); } void setPieceAt(const Square& sq, std::unique_ptr piece) { at(sq) = std::move(piece); } void clearSquare(int r, int f) { at(r, f).reset(); } void clearSquare(const Square& sq) { at(sq).reset(); } // ----- Utility ----- bool isSquareEmpty(int r, int f) const { return at(r, f) == nullptr; } bool isSquareEmpty(const Square& sq) const { return at(sq) == nullptr; } void setupInitialPosition(); void clearBoard(); void movePiece(Square from, Square to); void nextTurn(); int setupFromFEN(std::string strFEN); bool isInBounds(Square square) const; // serial shift register stuff uint64_t serialBoard = 0xFFFF00000000FFFF; // opening position void deserializeBoard(uint64_t incomingBoard); }; #endif // BOARD_HPP