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Author SHA1 Message Date
A.M. Rowsell
a56fb4d60f
dev: refactoring things to be more OOP! whoop whoop
Still struggling to understand all these concepts, and I will admit
to using ChatGPT to try and explain where I was going wrong which
did help quite a bit. But if I get this right it will be much
more robust and less "fragile" as they say.
2025-09-13 11:18:27 -04:00
A.M. Rowsell
c333e3da9e
dev: refactoring Board to be simpler for Piece to use
This commit adds a bunch of getters/setters for accessing the
boardGrid. This is a simpler way to allow both Piece and all
the inherited classes to access the Board without having to
declare every single class a friend. So now when we want to
access boardGrid, we use getPieceAt() or setPieceAt(). They
are overloaded to accept rank/file, Square, or int/int.
There's also a convenience function to check if the square
is empty, though that may get re-written to use the existing
Square.isValid().
2025-09-13 10:43:25 -04:00
4 changed files with 60 additions and 40 deletions

View file

@ -7,6 +7,7 @@
// defined by the Mozilla Public License, v. 2.0.
#include "inc/Board.hpp"
#include "inc/Piece.hpp"
#include "inc/strFuncs.hpp"
/*
@ -241,8 +242,8 @@ int Board::setupFromFEN(std::string strFEN) {
// ====== START OF FIELD 3 ======
std::string k = "k", K = "K", q = "q", Q = "Q";
// yeah this is hacky af but it works... blame SO
Piece *baseBKing = getPieceAt(blackKing).get();
Piece *baseWKing = getPieceAt(whiteKing).get();
Piece *baseBKing = getPieceAt(blackKing);
Piece *baseWKing = getPieceAt(whiteKing);
King *bKing = dynamic_cast<King *>(baseBKing);
King *wKing = dynamic_cast<King *>(baseWKing);
if(splitFEN[2] == "-") {
@ -310,8 +311,4 @@ void Board::deserializeBoard(uint64_t incomingBoard) {
serialBoard.boardRows[i] = static_cast<uint8_t>((incomingBoard >> (8 * i)) & 0xFF);
// how do we then figure out what has moved?
return;
}
std::unique_ptr<Piece> &Board::getPieceAt(Square square) {
return boardGrid[static_cast<int>(square.rank)][static_cast<int>(square.file)];
}

View file

@ -7,6 +7,7 @@
// defined by the Mozilla Public License, v. 2.0.
#include "inc/Piece.hpp"
#include "inc/Board.hpp"
Piece::~Piece() {
return;
@ -85,12 +86,10 @@ std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
// establish r/f for square to check
int r = from.rank + dir[0];
int f = from.file + dir[1];
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
if(targetSquare.isValid()) {
const auto &target = board.boardGrid[r][f]; // examine the target square
if(!target) { // if square is empty (NULL)
const Piece *target = board.getPieceAt(targetSquare); // examine the target square
if(!target) { // if square is empty (nullptr)
moveList.push_back({from, targetSquare}); // then it's potentially a legal move
} else if(target && target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
moveList.push_back({from, targetSquare}); // then again it's potentially legal
@ -135,7 +134,8 @@ std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
bool diagonal = (abs(dir[0]) + abs(dir[1]) == 2) ? 1 : 0; // check if diagonal
bool knight = (abs(dir[0]) + abs(dir[1]) == 3) ? 1 : 0; // check if knight attack
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
auto &target = board.boardGrid[r][f]; // access the square we're examining
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
const Piece *target = board.getPieceAt(targetSquare); // access the square we're examining
if(!target) {
// empty square, continue
continue;
@ -204,10 +204,8 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, Board &board) const {
int r = from.rank + dir[0];
int f = from.file + dir[1];
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
const auto& target = board.boardGrid[r][f];
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
const Piece *target = board.getPieceAt(targetSquare);
if(!target) {
moveList.push_back({from, targetSquare});
} else if(target && target->getColour() != this->getColour()) {
@ -248,11 +246,9 @@ std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
// establish r/f for square to check
int r = from.rank + dir[0];
int f = from.file + dir[1];
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
const auto &target = board.boardGrid[r][f]; // examine the target square
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
const Piece *target = board.getPieceAt(targetSquare);// examine the target square
if(!target) { // if square is empty (NULL)
moveList.push_back({from, targetSquare}); // then it's potentially a legal move
} else if(target && target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
@ -354,13 +350,11 @@ std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
int r = from.rank + dir[0];
int f = from.file + dir[1];
if(r >= 0 && r < 8 && f >= 0 && f < 8) { // no need for a while loop as we only have finite moves in limited directions
const auto& target = board.boardGrid[r][f];
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
const Piece *target = board.getPieceAt(targetSquare);
if(dir[0] == -2 && !this->checkIfMoved()) {
// then 2 is potentially legal
if(!target && !(board.boardGrid[r + 1][f])) // check both squares for pieces of any colour
if(!target && board.isSquareEmpty(Square{static_cast<Rank>(r + 1), static_cast<File>(f)})) // check both squares for pieces of any colour
moveList.push_back({from, targetSquare});
else
continue;
@ -383,13 +377,11 @@ std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
int r = from.rank + dir[0];
int f = from.file + dir[1];
if(r >= 0 && r < 8 && f >= 0 && f < 8) { // no need for a while loop as we only have finite moves in limited directions
const auto& target = board.boardGrid[r][f];
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
const Piece *target = board.getPieceAt(targetSquare);
if(dir[0] == 2 && !this->checkIfMoved()) {
// then 2 is potentially legal
if(!target && !(board.boardGrid[r - 1][f]))
if(!target && board.isSquareEmpty(Square{static_cast<Rank>(r + 1), static_cast<File>(f)}))
moveList.push_back({from, targetSquare});
else
continue;

View file

@ -13,10 +13,8 @@
#include <memory>
#include <string>
#include <vector>
#include "Piece.hpp"
// why do I have to forward declare all these?!
// suggested to forward declare here, and put include in the .cpp
class Piece;
enum Players { PL_WHITE, PL_BLACK };
@ -25,23 +23,56 @@ struct Square;
class Board {
private:
friend class Piece; // this doesn't seem to do anything
Players playerTurn;
public:
// this should be protected, but even when Piece is declared as a friend,
// accessing it in Piece.cpp threw an error
std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid;
Players playerTurn;
// let's get super object-oriented, baby
// these help the getters and setters access the boardGrid
// and also make them shorter and less duplicative
std::unique_ptr<Piece>& at(int r, int f) {
return boardGrid[r][f];
}
const std::unique_ptr<Piece>& at(int r, int f) const {
return boardGrid[r][f];
}
std::unique_ptr<Piece>& at(const Square& sq) {
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
}
const std::unique_ptr<Piece>& at(const Square& sq) const {
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
}
public:
Board();
virtual ~Board();
// These are to allow Piece to access Board in a controlled way
// ----- Getters -----
Piece* getPieceAt(int r, int f) { return at(r, f).get(); }
const Piece* getPieceAt(int r, int f) const { return at(r, f).get(); }
Piece* getPieceAt(const Square& sq) { return at(sq).get(); }
const Piece* getPieceAt(const Square& sq) const { return at(sq).get(); }
// ----- Setters -----
void setPieceAt(int r, int f, std::unique_ptr<Piece> piece) { at(r, f) = std::move(piece); }
void setPieceAt(const Square& sq, std::unique_ptr<Piece> piece) { at(sq) = std::move(piece); }
void clearSquare(int r, int f) { at(r, f).reset(); }
void clearSquare(const Square& sq) { at(sq).reset(); }
// ----- Utility -----
bool isSquareEmpty(int r, int f) const { return at(r, f) == nullptr; }
bool isSquareEmpty(const Square& sq) const { return at(sq) == nullptr; }
void setupInitialPosition();
void clearBoard();
std::unique_ptr<Piece> &getPieceAt(Square square);
void movePiece(Square from, Square to);
void nextTurn();
int setupFromFEN(std::string strFEN);
bool isInBounds(Square square) const;
bool isEmpty(Square square) const;
// serial shift register stuff
uint64_t serialBoard = 0xFFFF00000000FFFF; // opening position
void deserializeBoard(uint64_t incomingBoard);

View file

@ -28,7 +28,7 @@
#include <string>
#include <memory>
#include <vector>
#include "Board.hpp"
class Board;
enum PieceType {