style: implement clang-format styling parameters
This commit is contained in:
parent
10a4dcb60b
commit
f2ce83335c
10 changed files with 462 additions and 547 deletions
11
.clang-format
Normal file
11
.clang-format
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
BasedOnStyle: LLVM
|
||||||
|
IndentWidth: 4
|
||||||
|
TabWidth: 4
|
||||||
|
UseTab: Never
|
||||||
|
PointerAlignment: Right
|
||||||
|
ReferenceAlignment: Right
|
||||||
|
SpaceBeforeParens: Never
|
||||||
|
BreakBeforeBraces: Attach
|
||||||
|
AccessModifierOffset: -2
|
||||||
|
AllowShortFunctionsOnASingleLine: Inline
|
||||||
|
ColumnLimit: 120
|
||||||
303
Board.cpp
303
Board.cpp
|
|
@ -36,8 +36,7 @@ Board::Board() {
|
||||||
boardGrid[i].resize(8);
|
boardGrid[i].resize(8);
|
||||||
}
|
}
|
||||||
|
|
||||||
Board::~Board() {
|
Board::~Board() {}
|
||||||
}
|
|
||||||
|
|
||||||
void Board::setupInitialPosition() {
|
void Board::setupInitialPosition() {
|
||||||
// set up the board grid with smart pointers
|
// set up the board grid with smart pointers
|
||||||
|
|
@ -45,46 +44,46 @@ void Board::setupInitialPosition() {
|
||||||
playerTurn = PL_WHITE;
|
playerTurn = PL_WHITE;
|
||||||
for(int i = 0; i < 8; i++) {
|
for(int i = 0; i < 8; i++) {
|
||||||
switch(i) {
|
switch(i) {
|
||||||
case 0:
|
case 0:
|
||||||
// white back rank
|
// white back rank
|
||||||
boardGrid[i][0] = std::make_unique<Rook>(PIECE_WHITE);
|
boardGrid[i][0] = std::make_unique<Rook>(PIECE_WHITE);
|
||||||
boardGrid[i][1] = std::make_unique<Knight>(PIECE_WHITE);
|
boardGrid[i][1] = std::make_unique<Knight>(PIECE_WHITE);
|
||||||
boardGrid[i][2] = std::make_unique<Bishop>(PIECE_WHITE);
|
boardGrid[i][2] = std::make_unique<Bishop>(PIECE_WHITE);
|
||||||
boardGrid[i][3] = std::make_unique<Queen>(PIECE_WHITE);
|
boardGrid[i][3] = std::make_unique<Queen>(PIECE_WHITE);
|
||||||
boardGrid[i][4] = std::make_unique<King>(PIECE_WHITE);
|
boardGrid[i][4] = std::make_unique<King>(PIECE_WHITE);
|
||||||
boardGrid[i][5] = std::make_unique<Bishop>(PIECE_WHITE);
|
boardGrid[i][5] = std::make_unique<Bishop>(PIECE_WHITE);
|
||||||
boardGrid[i][6] = std::make_unique<Knight>(PIECE_WHITE);
|
boardGrid[i][6] = std::make_unique<Knight>(PIECE_WHITE);
|
||||||
boardGrid[i][7] = std::make_unique<Rook>(PIECE_WHITE);
|
boardGrid[i][7] = std::make_unique<Rook>(PIECE_WHITE);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
// white pawn rank
|
// white pawn rank
|
||||||
for(int j = 0; j <= 8; j++)
|
for(int j = 0; j <= 8; j++)
|
||||||
boardGrid[i][j] = std::make_unique<Pawn>(PIECE_WHITE);
|
boardGrid[i][j] = std::make_unique<Pawn>(PIECE_WHITE);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
case 3:
|
case 3:
|
||||||
case 4:
|
case 4:
|
||||||
case 5:
|
case 5:
|
||||||
for(int j = 0; j <= 8; j++)
|
for(int j = 0; j <= 8; j++)
|
||||||
boardGrid[i][j] = nullptr;
|
boardGrid[i][j] = nullptr;
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
// black pawn rank
|
// black pawn rank
|
||||||
for(int j = 0; j <= 8; j++)
|
for(int j = 0; j <= 8; j++)
|
||||||
boardGrid[i][j] = std::make_unique<Pawn>(PIECE_BLACK);
|
boardGrid[i][j] = std::make_unique<Pawn>(PIECE_BLACK);
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 7:
|
||||||
// black back rank
|
// black back rank
|
||||||
boardGrid[i][0] = std::make_unique<Rook>(PIECE_BLACK);
|
boardGrid[i][0] = std::make_unique<Rook>(PIECE_BLACK);
|
||||||
boardGrid[i][1] = std::make_unique<Knight>(PIECE_BLACK);
|
boardGrid[i][1] = std::make_unique<Knight>(PIECE_BLACK);
|
||||||
boardGrid[i][2] = std::make_unique<Bishop>(PIECE_BLACK);
|
boardGrid[i][2] = std::make_unique<Bishop>(PIECE_BLACK);
|
||||||
boardGrid[i][3] = std::make_unique<Queen>(PIECE_BLACK);
|
boardGrid[i][3] = std::make_unique<Queen>(PIECE_BLACK);
|
||||||
boardGrid[i][4] = std::make_unique<King>(PIECE_BLACK);
|
boardGrid[i][4] = std::make_unique<King>(PIECE_BLACK);
|
||||||
boardGrid[i][5] = std::make_unique<Bishop>(PIECE_BLACK);
|
boardGrid[i][5] = std::make_unique<Bishop>(PIECE_BLACK);
|
||||||
boardGrid[i][6] = std::make_unique<Knight>(PIECE_BLACK);
|
boardGrid[i][6] = std::make_unique<Knight>(PIECE_BLACK);
|
||||||
boardGrid[i][7] = std::make_unique<Rook>(PIECE_BLACK);
|
boardGrid[i][7] = std::make_unique<Rook>(PIECE_BLACK);
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
|
@ -99,7 +98,6 @@ void Board::clearBoard() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int Board::setupFromFEN(std::string strFEN) {
|
int Board::setupFromFEN(std::string strFEN) {
|
||||||
std::vector<std::string> splitFEN = split(strFEN, ' ');
|
std::vector<std::string> splitFEN = split(strFEN, ' ');
|
||||||
if(splitFEN.size() != 6) // a valid FEN *must* contain 6 fields
|
if(splitFEN.size() != 6) // a valid FEN *must* contain 6 fields
|
||||||
|
|
@ -113,104 +111,104 @@ int Board::setupFromFEN(std::string strFEN) {
|
||||||
for(auto &ranks : splitField1) {
|
for(auto &ranks : splitField1) {
|
||||||
for(auto &sym : ranks) {
|
for(auto &sym : ranks) {
|
||||||
switch(sym) {
|
switch(sym) {
|
||||||
case 'R':
|
case 'R':
|
||||||
// white rook
|
// white rook
|
||||||
boardGrid[rank][file] = std::make_unique<Rook>(PIECE_WHITE);
|
boardGrid[rank][file] = std::make_unique<Rook>(PIECE_WHITE);
|
||||||
file++;
|
file++;
|
||||||
break;
|
break;
|
||||||
case 'r':
|
case 'r':
|
||||||
// black rook
|
// black rook
|
||||||
boardGrid[rank][file] = std::make_unique<Rook>(PIECE_BLACK);
|
boardGrid[rank][file] = std::make_unique<Rook>(PIECE_BLACK);
|
||||||
file++;
|
file++;
|
||||||
break;
|
break;
|
||||||
case 'N':
|
case 'N':
|
||||||
// white knight
|
// white knight
|
||||||
boardGrid[rank][file] = std::make_unique<Knight>(PIECE_WHITE);
|
boardGrid[rank][file] = std::make_unique<Knight>(PIECE_WHITE);
|
||||||
file++;
|
file++;
|
||||||
break;
|
break;
|
||||||
case 'n':
|
case 'n':
|
||||||
// black knight
|
// black knight
|
||||||
boardGrid[rank][file] = std::make_unique<Knight>(PIECE_BLACK);
|
boardGrid[rank][file] = std::make_unique<Knight>(PIECE_BLACK);
|
||||||
file++;
|
file++;
|
||||||
break;
|
break;
|
||||||
case 'B':
|
case 'B':
|
||||||
// white bishop
|
// white bishop
|
||||||
boardGrid[rank][file] = std::make_unique<Bishop>(PIECE_WHITE);
|
boardGrid[rank][file] = std::make_unique<Bishop>(PIECE_WHITE);
|
||||||
file++;
|
file++;
|
||||||
break;
|
break;
|
||||||
case 'b':
|
case 'b':
|
||||||
// black bishop
|
// black bishop
|
||||||
boardGrid[rank][file] = std::make_unique<Bishop>(PIECE_BLACK);
|
boardGrid[rank][file] = std::make_unique<Bishop>(PIECE_BLACK);
|
||||||
file++;
|
file++;
|
||||||
break;
|
break;
|
||||||
case 'Q':
|
case 'Q':
|
||||||
// white queen
|
// white queen
|
||||||
boardGrid[rank][file] = std::make_unique<Queen>(PIECE_WHITE);
|
boardGrid[rank][file] = std::make_unique<Queen>(PIECE_WHITE);
|
||||||
file++;
|
file++;
|
||||||
break;
|
break;
|
||||||
case 'q':
|
case 'q':
|
||||||
// black queen;
|
// black queen;
|
||||||
boardGrid[rank][file] = std::make_unique<Queen>(PIECE_BLACK);
|
boardGrid[rank][file] = std::make_unique<Queen>(PIECE_BLACK);
|
||||||
file++;
|
file++;
|
||||||
break;
|
break;
|
||||||
case 'K':
|
case 'K':
|
||||||
// white king
|
// white king
|
||||||
if(wKingPlaced) {
|
if(wKingPlaced) {
|
||||||
// invalid FEN, more than 1 white king
|
// invalid FEN, more than 1 white king
|
||||||
return -1;
|
|
||||||
} else {
|
|
||||||
boardGrid[rank][file] = std::make_unique<King>(PIECE_WHITE);
|
|
||||||
wKingPlaced = true;
|
|
||||||
// store king position for later
|
|
||||||
whiteKing.file = static_cast<File>(file);
|
|
||||||
whiteKing.rank = static_cast<Rank>(rank);
|
|
||||||
file++;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 'k':
|
|
||||||
// black king
|
|
||||||
if(bKingPlaced) {
|
|
||||||
// invalid FEN, more than 1 black king
|
|
||||||
return -1;
|
|
||||||
} else {
|
|
||||||
boardGrid[rank][file] = std::make_unique<King>(PIECE_BLACK);
|
|
||||||
bKingPlaced = true;
|
|
||||||
// store king position for later
|
|
||||||
blackKing.file = static_cast<File>(file);
|
|
||||||
blackKing.rank = static_cast<Rank>(rank);
|
|
||||||
file++;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 'P':
|
|
||||||
// white pawn
|
|
||||||
boardGrid[rank][file] = std::make_unique<Pawn>(PIECE_WHITE);
|
|
||||||
file++;
|
|
||||||
break;
|
|
||||||
case 'p':
|
|
||||||
// black pawn
|
|
||||||
boardGrid[rank][file] = std::make_unique<Pawn>(PIECE_BLACK);
|
|
||||||
file++;
|
|
||||||
break;
|
|
||||||
case '1':
|
|
||||||
case '2':
|
|
||||||
case '3':
|
|
||||||
case '4':
|
|
||||||
case '5':
|
|
||||||
case '6':
|
|
||||||
case '7':
|
|
||||||
case '8': {
|
|
||||||
std::string skipStr(1, sym);
|
|
||||||
skip = atoi(skipStr.c_str());
|
|
||||||
//skip--; // fix off by 1 error
|
|
||||||
while(skip--) {
|
|
||||||
boardGrid[rank][file++] = nullptr; // remove reference
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
// invalid character?
|
|
||||||
return -1;
|
return -1;
|
||||||
break;
|
} else {
|
||||||
|
boardGrid[rank][file] = std::make_unique<King>(PIECE_WHITE);
|
||||||
|
wKingPlaced = true;
|
||||||
|
// store king position for later
|
||||||
|
whiteKing.file = static_cast<File>(file);
|
||||||
|
whiteKing.rank = static_cast<Rank>(rank);
|
||||||
|
file++;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 'k':
|
||||||
|
// black king
|
||||||
|
if(bKingPlaced) {
|
||||||
|
// invalid FEN, more than 1 black king
|
||||||
|
return -1;
|
||||||
|
} else {
|
||||||
|
boardGrid[rank][file] = std::make_unique<King>(PIECE_BLACK);
|
||||||
|
bKingPlaced = true;
|
||||||
|
// store king position for later
|
||||||
|
blackKing.file = static_cast<File>(file);
|
||||||
|
blackKing.rank = static_cast<Rank>(rank);
|
||||||
|
file++;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 'P':
|
||||||
|
// white pawn
|
||||||
|
boardGrid[rank][file] = std::make_unique<Pawn>(PIECE_WHITE);
|
||||||
|
file++;
|
||||||
|
break;
|
||||||
|
case 'p':
|
||||||
|
// black pawn
|
||||||
|
boardGrid[rank][file] = std::make_unique<Pawn>(PIECE_BLACK);
|
||||||
|
file++;
|
||||||
|
break;
|
||||||
|
case '1':
|
||||||
|
case '2':
|
||||||
|
case '3':
|
||||||
|
case '4':
|
||||||
|
case '5':
|
||||||
|
case '6':
|
||||||
|
case '7':
|
||||||
|
case '8': {
|
||||||
|
std::string skipStr(1, sym);
|
||||||
|
skip = atoi(skipStr.c_str());
|
||||||
|
// skip--; // fix off by 1 error
|
||||||
|
while(skip--) {
|
||||||
|
boardGrid[rank][file++] = nullptr; // remove reference
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
// invalid character?
|
||||||
|
return -1;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
if(file > 7) {
|
if(file > 7) {
|
||||||
file = 0;
|
file = 0;
|
||||||
|
|
@ -267,17 +265,17 @@ int Board::setupFromFEN(std::string strFEN) {
|
||||||
// ====== END OF FIELD 3 ======
|
// ====== END OF FIELD 3 ======
|
||||||
// ====== START OF FIELD 4 ======
|
// ====== START OF FIELD 4 ======
|
||||||
// if a pawn has just moved and can be attacked enPassant, it will be listed here
|
// if a pawn has just moved and can be attacked enPassant, it will be listed here
|
||||||
//#ifdef DEBUG
|
// #ifdef DEBUG
|
||||||
// for(auto &ranks : boardGrid) {
|
// for(auto &ranks : boardGrid) {
|
||||||
// for(auto &files : ranks) {
|
// for(auto &files : ranks) {
|
||||||
// if(files)
|
// if(files)
|
||||||
// std::cout << files->getPieceName() << " ";
|
// std::cout << files->getPieceName() << " ";
|
||||||
// else
|
// else
|
||||||
// std::cout << "E ";
|
// std::cout << "E ";
|
||||||
// }
|
// }
|
||||||
// std::cout << "\n";
|
// std::cout << "\n";
|
||||||
// }
|
// }
|
||||||
//#endif
|
// #endif
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -289,7 +287,8 @@ void Board::nextTurn() {
|
||||||
|
|
||||||
void Board::movePiece(Square from, Square to) {
|
void Board::movePiece(Square from, Square to) {
|
||||||
Piece *movingPiece = getPieceAt(from);
|
Piece *movingPiece = getPieceAt(from);
|
||||||
if(!movingPiece) return;
|
if(!movingPiece)
|
||||||
|
return;
|
||||||
|
|
||||||
Square newEnPassantTarget = {INVALID_RANK, INVALID_FILE};
|
Square newEnPassantTarget = {INVALID_RANK, INVALID_FILE};
|
||||||
|
|
||||||
|
|
|
||||||
141
Piece.cpp
141
Piece.cpp
|
|
@ -49,14 +49,14 @@ bool Piece::finalMoveChecks(std::vector<Move> *moveList, Board &board) {
|
||||||
// *INDENT-ON*
|
// *INDENT-ON*
|
||||||
bool King::checkForCheck(Board &board) const {
|
bool King::checkForCheck(Board &board) const {
|
||||||
std::vector<std::vector<int>> kingVulnerable = {
|
std::vector<std::vector<int>> kingVulnerable = {
|
||||||
{-1, 0}, // Up
|
{-1, 0}, // Up
|
||||||
{-1, -1}, // up-left
|
{-1, -1}, // up-left
|
||||||
{-1, 1}, // up-right
|
{-1, 1}, // up-right
|
||||||
{1, 0}, // Down
|
{1, 0}, // Down
|
||||||
{1, -1}, // down-left
|
{1, -1}, // down-left
|
||||||
{1, 1}, // down-right
|
{1, 1}, // down-right
|
||||||
{0, -1}, // Left
|
{0, -1}, // Left
|
||||||
{0, 1}, // Right
|
{0, 1}, // Right
|
||||||
{-1, -2}, // 1
|
{-1, -2}, // 1
|
||||||
{-1, 2}, // 2
|
{-1, 2}, // 2
|
||||||
{-2, -1}, // 3
|
{-2, -1}, // 3
|
||||||
|
|
@ -73,14 +73,14 @@ bool King::checkForCheck(Board &board) const {
|
||||||
std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
|
std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
|
||||||
std::vector<Move> moveList;
|
std::vector<Move> moveList;
|
||||||
std::vector<std::vector<int>> directions = {
|
std::vector<std::vector<int>> directions = {
|
||||||
{-1, 0}, // Up
|
{-1, 0}, // Up
|
||||||
{-1, -1}, // up-left
|
{-1, -1}, // up-left
|
||||||
{-1, 1}, // up-right
|
{-1, 1}, // up-right
|
||||||
{1, 0}, // Down
|
{1, 0}, // Down
|
||||||
{1, -1}, // down-left
|
{1, -1}, // down-left
|
||||||
{1, 1}, // down-right
|
{1, 1}, // down-right
|
||||||
{0, -1}, // Left
|
{0, -1}, // Left
|
||||||
{0, 1} // Right
|
{0, 1} // Right
|
||||||
};
|
};
|
||||||
for(auto &dir : directions) {
|
for(auto &dir : directions) {
|
||||||
// establish r/f for square to check
|
// establish r/f for square to check
|
||||||
|
|
@ -89,10 +89,11 @@ std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
|
||||||
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
|
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
|
||||||
if(targetSquare.isValid()) {
|
if(targetSquare.isValid()) {
|
||||||
const Piece *target = board.getPieceAt(targetSquare); // examine the target square
|
const Piece *target = board.getPieceAt(targetSquare); // examine the target square
|
||||||
if(!target) { // if square is empty (nullptr)
|
if(!target) { // if square is empty (nullptr)
|
||||||
moveList.push_back({from, targetSquare}); // then it's potentially a legal move
|
moveList.push_back({from, targetSquare}); // then it's potentially a legal move
|
||||||
} else if(target && target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
|
} else if(target &&
|
||||||
moveList.push_back({from, targetSquare}); // then again it's potentially legal
|
target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
|
||||||
|
moveList.push_back({from, targetSquare}); // then again it's potentially legal
|
||||||
break;
|
break;
|
||||||
} else {
|
} else {
|
||||||
// otherwise it's one of our pieces
|
// otherwise it's one of our pieces
|
||||||
|
|
@ -128,11 +129,11 @@ std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
|
||||||
directions.insert(directions.end(), knightAttacks.begin(), knightAttacks.end()); // concatenate the knight attacks
|
directions.insert(directions.end(), knightAttacks.begin(), knightAttacks.end()); // concatenate the knight attacks
|
||||||
for(auto &moves : moveList) {
|
for(auto &moves : moveList) {
|
||||||
Square startSquare = moves.to; // get the potential moveto square
|
Square startSquare = moves.to; // get the potential moveto square
|
||||||
for(auto &dir : directions) { // now go through all directions
|
for(auto &dir : directions) { // now go through all directions
|
||||||
int r = startSquare.rank + dir[0];
|
int r = startSquare.rank + dir[0];
|
||||||
int f = startSquare.file + dir[1];
|
int f = startSquare.file + dir[1];
|
||||||
bool diagonal = (abs(dir[0]) + abs(dir[1]) == 2) ? 1 : 0; // check if diagonal
|
bool diagonal = (abs(dir[0]) + abs(dir[1]) == 2) ? 1 : 0; // check if diagonal
|
||||||
bool knight = (abs(dir[0]) + abs(dir[1]) == 3) ? 1 : 0; // check if knight attack
|
bool knight = (abs(dir[0]) + abs(dir[1]) == 3) ? 1 : 0; // check if knight attack
|
||||||
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
|
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
|
||||||
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
|
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
|
||||||
const Piece *target = board.getPieceAt(targetSquare); // access the square we're examining
|
const Piece *target = board.getPieceAt(targetSquare); // access the square we're examining
|
||||||
|
|
@ -149,12 +150,14 @@ std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
|
||||||
// we are being attacked by a knight, so remove it
|
// we are being attacked by a knight, so remove it
|
||||||
moves.to.rank = INVALID_RANK;
|
moves.to.rank = INVALID_RANK;
|
||||||
moves.to.file = INVALID_FILE;
|
moves.to.file = INVALID_FILE;
|
||||||
} else if((target->getPieceType() == ROOK || target->getPieceType() == QUEEN) && (!diagonal && !knight)) {
|
} else if((target->getPieceType() == ROOK || target->getPieceType() == QUEEN) &&
|
||||||
|
(!diagonal && !knight)) {
|
||||||
// again, being attacked, remove it
|
// again, being attacked, remove it
|
||||||
moves.to.rank = INVALID_RANK;
|
moves.to.rank = INVALID_RANK;
|
||||||
moves.to.file = INVALID_FILE;
|
moves.to.file = INVALID_FILE;
|
||||||
}
|
}
|
||||||
if(target->getPieceType() == PAWN && (abs(r - startSquare.rank) == 1 && abs(f - startSquare.file) == 1)) {
|
if(target->getPieceType() == PAWN &&
|
||||||
|
(abs(r - startSquare.rank) == 1 && abs(f - startSquare.file) == 1)) {
|
||||||
moves.to.rank = INVALID_RANK;
|
moves.to.rank = INVALID_RANK;
|
||||||
moves.to.file = INVALID_FILE;
|
moves.to.file = INVALID_FILE;
|
||||||
}
|
}
|
||||||
|
|
@ -173,11 +176,7 @@ std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// will this actually work?
|
// will this actually work?
|
||||||
moveList.erase(
|
moveList.erase(std::remove_if(moveList.begin(), moveList.end(), [&](const auto &x) { return !x.to.isValid(); }));
|
||||||
std::remove_if(moveList.begin(), moveList.end(),
|
|
||||||
[&](const auto & x) {
|
|
||||||
return !x.to.isValid();
|
|
||||||
}));
|
|
||||||
return moveList;
|
return moveList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -197,9 +196,9 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, Board &board) const {
|
||||||
std::vector<Move> moveList;
|
std::vector<Move> moveList;
|
||||||
const int directions[4][2] = {
|
const int directions[4][2] = {
|
||||||
{-1, 0}, // Up
|
{-1, 0}, // Up
|
||||||
{1, 0}, // Down
|
{1, 0}, // Down
|
||||||
{0, -1}, // Left
|
{0, -1}, // Left
|
||||||
{0, 1} // Right
|
{0, 1} // Right
|
||||||
};
|
};
|
||||||
for(auto &dir : directions) {
|
for(auto &dir : directions) {
|
||||||
int r = from.rank + dir[0];
|
int r = from.rank + dir[0];
|
||||||
|
|
@ -234,14 +233,14 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, Board &board) const {
|
||||||
std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
|
std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
|
||||||
std::vector<Move> moveList;
|
std::vector<Move> moveList;
|
||||||
std::vector<std::vector<int>> directions = {
|
std::vector<std::vector<int>> directions = {
|
||||||
{-1, 0}, // Up
|
{-1, 0}, // Up
|
||||||
{-1, -1}, // up-left
|
{-1, -1}, // up-left
|
||||||
{-1, 1}, // up-right
|
{-1, 1}, // up-right
|
||||||
{1, 0}, // Down
|
{1, 0}, // Down
|
||||||
{1, -1}, // down-left
|
{1, -1}, // down-left
|
||||||
{1, 1}, // down-right
|
{1, 1}, // down-right
|
||||||
{0, -1}, // Left
|
{0, -1}, // Left
|
||||||
{0, 1} // Right
|
{0, 1} // Right
|
||||||
};
|
};
|
||||||
for(auto &dir : directions) {
|
for(auto &dir : directions) {
|
||||||
// establish r/f for square to check
|
// establish r/f for square to check
|
||||||
|
|
@ -249,11 +248,12 @@ std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
|
||||||
int f = from.file + dir[1];
|
int f = from.file + dir[1];
|
||||||
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
|
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
|
||||||
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
|
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
|
||||||
const Piece *target = board.getPieceAt(targetSquare);// examine the target square
|
const Piece *target = board.getPieceAt(targetSquare); // examine the target square
|
||||||
if(!target) { // if square is empty (NULL)
|
if(!target) { // if square is empty (NULL)
|
||||||
moveList.push_back({from, targetSquare}); // then it's potentially a legal move
|
moveList.push_back({from, targetSquare}); // then it's potentially a legal move
|
||||||
} else if(target && target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
|
} else if(target &&
|
||||||
moveList.push_back({from, targetSquare}); // then again it's potentially legal
|
target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
|
||||||
|
moveList.push_back({from, targetSquare}); // then again it's potentially legal
|
||||||
break;
|
break;
|
||||||
} else {
|
} else {
|
||||||
// otherwise it's one of our pieces
|
// otherwise it's one of our pieces
|
||||||
|
|
@ -280,16 +280,7 @@ std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
|
||||||
|
|
||||||
std::vector<Move> Knight::getLegalMoves(const Square &from, Board &board) const {
|
std::vector<Move> Knight::getLegalMoves(const Square &from, Board &board) const {
|
||||||
std::vector<Move> moveList;
|
std::vector<Move> moveList;
|
||||||
std::vector<std::vector<int>> directions = {
|
std::vector<std::vector<int>> directions = {{-1, -2}, {-1, 2}, {-2, -1}, {-2, 1}, {1, -2}, {1, 2}, {2, -1}, {2, 1}};
|
||||||
{-1, -2},
|
|
||||||
{-1, 2},
|
|
||||||
{-2, -1},
|
|
||||||
{-2, 1},
|
|
||||||
{1, -2},
|
|
||||||
{1, 2},
|
|
||||||
{2, -1},
|
|
||||||
{2, 1}
|
|
||||||
};
|
|
||||||
for(auto &dir : directions) {
|
for(auto &dir : directions) {
|
||||||
int r = from.rank + dir[0];
|
int r = from.rank + dir[0];
|
||||||
int f = from.file + dir[1];
|
int f = from.file + dir[1];
|
||||||
|
|
@ -320,9 +311,9 @@ std::vector<Move> Bishop::getLegalMoves(const Square &from, Board &board) const
|
||||||
std::vector<Move> moveList;
|
std::vector<Move> moveList;
|
||||||
std::vector<std::vector<int>> directions = {
|
std::vector<std::vector<int>> directions = {
|
||||||
{-1, -1}, // up-left
|
{-1, -1}, // up-left
|
||||||
{-1, 1}, // up-right
|
{-1, 1}, // up-right
|
||||||
{1, -1}, // down-left
|
{1, -1}, // down-left
|
||||||
{1, 1}, // down-right
|
{1, 1}, // down-right
|
||||||
};
|
};
|
||||||
for(auto &dir : directions) {
|
for(auto &dir : directions) {
|
||||||
int r = from.rank + dir[0];
|
int r = from.rank + dir[0];
|
||||||
|
|
@ -358,33 +349,34 @@ std::vector<Move> Bishop::getLegalMoves(const Square &from, Board &board) const
|
||||||
|
|
||||||
std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
|
std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
|
||||||
std::vector<Move> moveList;
|
std::vector<Move> moveList;
|
||||||
const int directions[2][4][2] = {
|
const int directions[2][4][2] = {{
|
||||||
{
|
// black
|
||||||
// black
|
{-1, 0}, // Up
|
||||||
{-1, 0}, // Up
|
{-2, 0}, // 2up first move
|
||||||
{-2, 0}, // 2up first move
|
{-1, 1}, // attack to right
|
||||||
{-1, 1}, // attack to right
|
{-1, -1} // attack to left
|
||||||
{-1, -1} // attack to left
|
},
|
||||||
},
|
{
|
||||||
{
|
// white
|
||||||
// white
|
{1, 0}, // down
|
||||||
{1, 0}, // down
|
{2, 0}, // 2down first move
|
||||||
{2, 0}, // 2down first move
|
{1, 1}, // attack to right
|
||||||
{1, 1}, // attack to right
|
{1, -1} // attack to left
|
||||||
{1, -1} // attack to left
|
}};
|
||||||
}
|
|
||||||
};
|
|
||||||
if(this->getColour() == PIECE_BLACK) {
|
if(this->getColour() == PIECE_BLACK) {
|
||||||
// go through black options
|
// go through black options
|
||||||
for(auto &dir : directions[0]) {
|
for(auto &dir : directions[0]) {
|
||||||
int r = from.rank + dir[0];
|
int r = from.rank + dir[0];
|
||||||
int f = from.file + dir[1];
|
int f = from.file + dir[1];
|
||||||
if(r >= 0 && r < 8 && f >= 0 && f < 8) { // no need for a while loop as we only have finite moves in limited directions
|
if(r >= 0 && r < 8 && f >= 0 &&
|
||||||
|
f < 8) { // no need for a while loop as we only have finite moves in limited directions
|
||||||
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
|
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
|
||||||
const Piece *target = board.getPieceAt(targetSquare);
|
const Piece *target = board.getPieceAt(targetSquare);
|
||||||
if(dir[0] == -2 && !this->checkIfMoved()) {
|
if(dir[0] == -2 && !this->checkIfMoved()) {
|
||||||
// then 2 is potentially legal
|
// then 2 is potentially legal
|
||||||
if(!target && board.isSquareEmpty(Square{static_cast<Rank>(r + 1), static_cast<File>(f)})) // check both squares for pieces of any colour
|
if(!target &&
|
||||||
|
board.isSquareEmpty(Square{static_cast<Rank>(r + 1),
|
||||||
|
static_cast<File>(f)})) // check both squares for pieces of any colour
|
||||||
moveList.push_back({from, targetSquare});
|
moveList.push_back({from, targetSquare});
|
||||||
else
|
else
|
||||||
continue;
|
continue;
|
||||||
|
|
@ -410,7 +402,8 @@ std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
|
||||||
// go through white options
|
// go through white options
|
||||||
int r = from.rank + dir[0];
|
int r = from.rank + dir[0];
|
||||||
int f = from.file + dir[1];
|
int f = from.file + dir[1];
|
||||||
if(r >= 0 && r < 8 && f >= 0 && f < 8) { // no need for a while loop as we only have finite moves in limited directions
|
if(r >= 0 && r < 8 && f >= 0 &&
|
||||||
|
f < 8) { // no need for a while loop as we only have finite moves in limited directions
|
||||||
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
|
Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
|
||||||
const Piece *target = board.getPieceAt(targetSquare);
|
const Piece *target = board.getPieceAt(targetSquare);
|
||||||
if(dir[0] == 2 && !this->checkIfMoved()) {
|
if(dir[0] == 2 && !this->checkIfMoved()) {
|
||||||
|
|
@ -419,7 +412,7 @@ std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
|
||||||
moveList.push_back({from, targetSquare});
|
moveList.push_back({from, targetSquare});
|
||||||
else
|
else
|
||||||
continue;
|
continue;
|
||||||
} else if(abs(dir[1]) == 1) { // attempted capture (diagonal)
|
} else if(abs(dir[1]) == 1) { // attempted capture (diagonal)
|
||||||
if(target && target->getColour() != this->getColour()) { // can only move there if it's a capture
|
if(target && target->getColour() != this->getColour()) { // can only move there if it's a capture
|
||||||
// legal capture
|
// legal capture
|
||||||
moveList.push_back({from, targetSquare});
|
moveList.push_back({from, targetSquare});
|
||||||
|
|
|
||||||
119
graphics.cpp
119
graphics.cpp
|
|
@ -1,90 +1,63 @@
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <vector>
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
/* Chess_Queen_White */
|
/* Chess_Queen_White */
|
||||||
#define Chess_Queen_White_width 45
|
#define Chess_Queen_White_width 45
|
||||||
#define Chess_Queen_White_height 45
|
#define Chess_Queen_White_height 45
|
||||||
const uint8_t Chess_Queen_White_bits[] = {
|
const uint8_t Chess_Queen_White_bits[] = {
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
|
0x00, 0x60, 0xf0, 0xc1, 0x00, 0x00, 0x00, 0xf0, 0x90, 0xe1, 0x01, 0x00, 0x00, 0x98, 0x91, 0x31, 0x03, 0x00,
|
||||||
0x00, 0x60, 0xf0, 0xc1, 0x00, 0x00, 0x00, 0xf0, 0x90, 0xe1, 0x01, 0x00,
|
0x60, 0x98, 0xf1, 0x31, 0xc3, 0x00, 0xf0, 0xf0, 0xe0, 0xe0, 0xe1, 0x01, 0x98, 0x61, 0x60, 0xe0, 0x30, 0x03,
|
||||||
0x00, 0x98, 0x91, 0x31, 0x03, 0x00, 0x60, 0x98, 0xf1, 0x31, 0xc3, 0x00,
|
0x98, 0xe1, 0x60, 0x60, 0x30, 0x03, 0xf0, 0xe0, 0xe0, 0x60, 0xe0, 0x01, 0xe0, 0xe0, 0xe0, 0x70, 0xe0, 0x00,
|
||||||
0xf0, 0xf0, 0xe0, 0xe0, 0xe1, 0x01, 0x98, 0x61, 0x60, 0xe0, 0x30, 0x03,
|
0xc0, 0xe0, 0xb1, 0x70, 0x70, 0x00, 0xc0, 0xe1, 0xb1, 0x50, 0x38, 0x00, 0xc0, 0x63, 0xb1, 0x59, 0x38, 0x00,
|
||||||
0x98, 0xe1, 0x60, 0x60, 0x30, 0x03, 0xf0, 0xe0, 0xe0, 0x60, 0xe0, 0x01,
|
0x80, 0x62, 0x93, 0xc9, 0x3c, 0x00, 0x80, 0x66, 0x93, 0xcd, 0x36, 0x00, 0x80, 0x6c, 0x1e, 0xcd, 0x36, 0x00,
|
||||||
0xe0, 0xe0, 0xe0, 0x70, 0xe0, 0x00, 0xc0, 0xe0, 0xb1, 0x70, 0x70, 0x00,
|
0x80, 0x6d, 0x1e, 0xc7, 0x13, 0x00, 0x80, 0x79, 0x0c, 0xc7, 0x11, 0x00, 0x00, 0x71, 0x0c, 0xc7, 0x19, 0x00,
|
||||||
0xc0, 0xe1, 0xb1, 0x50, 0x38, 0x00, 0xc0, 0x63, 0xb1, 0x59, 0x38, 0x00,
|
0x00, 0xf1, 0xff, 0xff, 0x19, 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x1f, 0x00,
|
||||||
0x80, 0x62, 0x93, 0xc9, 0x3c, 0x00, 0x80, 0x66, 0x93, 0xcd, 0x36, 0x00,
|
0x00, 0x03, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x06, 0xff, 0x1f, 0x0e, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00,
|
||||||
0x80, 0x6c, 0x1e, 0xcd, 0x36, 0x00, 0x80, 0x6d, 0x1e, 0xc7, 0x13, 0x00,
|
0x00, 0x18, 0x00, 0x80, 0x03, 0x00, 0x00, 0x18, 0x00, 0x00, 0x01, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x01, 0x00,
|
||||||
0x80, 0x79, 0x0c, 0xc7, 0x11, 0x00, 0x00, 0x71, 0x0c, 0xc7, 0x19, 0x00,
|
0x00, 0xf8, 0xff, 0xff, 0x03, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x06, 0x00,
|
||||||
0x00, 0xf1, 0xff, 0xff, 0x19, 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00,
|
0x00, 0x0c, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00,
|
||||||
0x00, 0x0f, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0c, 0x00,
|
0x00, 0xe0, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x06, 0xff, 0x1f, 0x0e, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||||
0x00, 0x18, 0x00, 0x80, 0x03, 0x00, 0x00, 0x18, 0x00, 0x00, 0x01, 0x00,
|
|
||||||
0x00, 0xf8, 0xff, 0xff, 0x01, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00,
|
|
||||||
0x00, 0x0c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x06, 0x00,
|
|
||||||
0x00, 0x0c, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x04, 0x00,
|
|
||||||
0x00, 0xfc, 0xff, 0xff, 0x07, 0x00, 0x00, 0xe0, 0xff, 0xff, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
||||||
};
|
|
||||||
|
|
||||||
/* Chess King White */
|
/* Chess King White */
|
||||||
#define Chess_King_White_width 45
|
#define Chess_King_White_width 45
|
||||||
#define Chess_King_White_height 45
|
#define Chess_King_White_height 45
|
||||||
const uint8_t Chess_King_White_bits[] = {
|
const uint8_t Chess_King_White_bits[] = {
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00,
|
0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x18, 0x03, 0x00, 0x00, 0x00, 0x00, 0x08, 0x02, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
|
0x00, 0x78, 0x08, 0xc2, 0x03, 0x00, 0x00, 0xff, 0x0f, 0xfe, 0x1f, 0x00, 0x80, 0x03, 0x0f, 0x1e, 0x38, 0x00,
|
||||||
0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x18, 0x03, 0x00, 0x00,
|
0xc0, 0x00, 0x1c, 0x07, 0x60, 0x00, 0xc0, 0x00, 0x18, 0x03, 0x60, 0x00, 0x60, 0x00, 0xb0, 0x01, 0xc0, 0x00,
|
||||||
0x00, 0x00, 0x08, 0x02, 0x00, 0x00, 0x00, 0x78, 0x08, 0xc2, 0x03, 0x00,
|
0x60, 0x00, 0xe0, 0x00, 0xc0, 0x00, 0x60, 0x00, 0xe0, 0x00, 0xc0, 0x00, 0x60, 0x00, 0x40, 0x00, 0xc0, 0x00,
|
||||||
0x00, 0xff, 0x0f, 0xfe, 0x1f, 0x00, 0x80, 0x03, 0x0f, 0x1e, 0x38, 0x00,
|
0xc0, 0x00, 0x40, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x40, 0x00, 0x60, 0x00, 0x80, 0x01, 0x40, 0x00, 0x30, 0x00,
|
||||||
0xc0, 0x00, 0x1c, 0x07, 0x60, 0x00, 0xc0, 0x00, 0x18, 0x03, 0x60, 0x00,
|
0x00, 0x03, 0xfe, 0x0f, 0x18, 0x00, 0x00, 0xce, 0xff, 0x7f, 0x0e, 0x00, 0x00, 0xfc, 0x00, 0xe0, 0x07, 0x00,
|
||||||
0x60, 0x00, 0xb0, 0x01, 0xc0, 0x00, 0x60, 0x00, 0xe0, 0x00, 0xc0, 0x00,
|
0x00, 0x30, 0xf0, 0x81, 0x01, 0x00, 0x00, 0x90, 0xff, 0x3f, 0x01, 0x00, 0x00, 0xf0, 0x03, 0xf8, 0x01, 0x00,
|
||||||
0x60, 0x00, 0xe0, 0x00, 0xc0, 0x00, 0x60, 0x00, 0x40, 0x00, 0xc0, 0x00,
|
0x00, 0x70, 0x00, 0xc0, 0x01, 0x00, 0x00, 0x10, 0xfe, 0x0f, 0x01, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x01, 0x00,
|
||||||
0xc0, 0x00, 0x40, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x40, 0x00, 0x60, 0x00,
|
0x00, 0xf0, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x70, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0, 0x07, 0x7c, 0x00, 0x00,
|
||||||
0x80, 0x01, 0x40, 0x00, 0x30, 0x00, 0x00, 0x03, 0xfe, 0x0f, 0x18, 0x00,
|
0x00, 0x00, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0xce, 0xff, 0x7f, 0x0e, 0x00, 0x00, 0xfc, 0x00, 0xe0, 0x07, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||||
0x00, 0x30, 0xf0, 0x81, 0x01, 0x00, 0x00, 0x90, 0xff, 0x3f, 0x01, 0x00,
|
|
||||||
0x00, 0xf0, 0x03, 0xf8, 0x01, 0x00, 0x00, 0x70, 0x00, 0xc0, 0x01, 0x00,
|
|
||||||
0x00, 0x10, 0xfe, 0x0f, 0x01, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x01, 0x00,
|
|
||||||
0x00, 0xf0, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x70, 0x00, 0xc0, 0x01, 0x00,
|
|
||||||
0x00, 0xc0, 0x07, 0x7c, 0x00, 0x00, 0x00, 0x00, 0xff, 0x1f, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
||||||
};
|
|
||||||
|
|
||||||
/* Chess Rook White */
|
/* Chess Rook White */
|
||||||
#define Chess_Rook_White_width 45
|
#define Chess_Rook_White_width 45
|
||||||
#define Chess_Rook_White_height 45
|
#define Chess_Rook_White_height 45
|
||||||
const uint8_t Chess_Rook_White_bits[] = {
|
const uint8_t Chess_Rook_White_bits[] = {
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0xfc, 0xf8, 0xe3, 0x07, 0x00, 0x00, 0xcc, 0x18, 0x63, 0x06, 0x00, 0x00, 0xcc, 0x1f, 0x7f, 0x06, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xf8, 0xe3, 0x07, 0x00,
|
0x00, 0x0c, 0x00, 0x00, 0x06, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00,
|
||||||
0x00, 0xcc, 0x18, 0x63, 0x06, 0x00, 0x00, 0xcc, 0x1f, 0x7f, 0x06, 0x00,
|
0x00, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x01, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
||||||
0x00, 0x0c, 0x00, 0x00, 0x06, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00,
|
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
||||||
0x00, 0xfc, 0xff, 0xff, 0x07, 0x00, 0x00, 0x18, 0x00, 0x00, 0x03, 0x00,
|
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
||||||
0x00, 0xf0, 0xff, 0xff, 0x01, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0x00, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x01, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x18, 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x01, 0x00,
|
|
||||||
0x00, 0xf8, 0xff, 0xff, 0x03, 0x00, 0x00, 0x18, 0x00, 0x00, 0x03, 0x00,
|
|
||||||
0x00, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00,
|
|
||||||
0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x18, 0x00,
|
|
||||||
0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
||||||
};
|
|
||||||
|
|
@ -17,11 +17,11 @@
|
||||||
#ifndef BOARD_HPP
|
#ifndef BOARD_HPP
|
||||||
#define BOARD_HPP
|
#define BOARD_HPP
|
||||||
|
|
||||||
|
#include "Piece.hpp"
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "Piece.hpp"
|
|
||||||
class Piece;
|
class Piece;
|
||||||
|
|
||||||
/** @enum Players
|
/** @enum Players
|
||||||
|
|
@ -44,22 +44,19 @@ struct Square;
|
||||||
*/
|
*/
|
||||||
class Board {
|
class Board {
|
||||||
private:
|
private:
|
||||||
std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid; /**< This holds the game state.
|
std::vector<std::vector<std::unique_ptr<Piece>>>
|
||||||
* It is a 2D vector of Piece types, or nullptr for empty squares
|
boardGrid; /**< This holds the game state.
|
||||||
* @image html boardGrid.svg "Logical diagram of boardGrid vector" */
|
* It is a 2D vector of Piece types, or nullptr for empty squares
|
||||||
|
* @image html boardGrid.svg "Logical diagram of boardGrid vector" */
|
||||||
Players playerTurn;
|
Players playerTurn;
|
||||||
Square enPassantTargetSquare = {INVALID_RANK, INVALID_FILE};
|
Square enPassantTargetSquare = {INVALID_RANK, INVALID_FILE};
|
||||||
|
|
||||||
// let's get super object-oriented, baby
|
// let's get super object-oriented, baby
|
||||||
// these help the getters and setters access the boardGrid
|
// these help the getters and setters access the boardGrid
|
||||||
// and also make them shorter and less duplicative
|
// and also make them shorter and less duplicative
|
||||||
std::unique_ptr<Piece> &at(int r, int f) {
|
std::unique_ptr<Piece> &at(int r, int f) { return boardGrid[r][f]; }
|
||||||
return boardGrid[r][f];
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::unique_ptr<Piece> &at(int r, int f) const {
|
const std::unique_ptr<Piece> &at(int r, int f) const { return boardGrid[r][f]; }
|
||||||
return boardGrid[r][f];
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<Piece> &at(const Square &sq) {
|
std::unique_ptr<Piece> &at(const Square &sq) {
|
||||||
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
|
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
|
||||||
|
|
@ -68,6 +65,7 @@ class Board {
|
||||||
const std::unique_ptr<Piece> &at(const Square &sq) const {
|
const std::unique_ptr<Piece> &at(const Square &sq) const {
|
||||||
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
|
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Board();
|
Board();
|
||||||
virtual ~Board();
|
virtual ~Board();
|
||||||
|
|
@ -75,52 +73,26 @@ class Board {
|
||||||
// These are to allow Piece to access Board in a controlled way
|
// These are to allow Piece to access Board in a controlled way
|
||||||
// instead of adding a friend declaration for every subclass
|
// instead of adding a friend declaration for every subclass
|
||||||
// ----- Getters -----
|
// ----- Getters -----
|
||||||
Piece *getPieceAt(int r, int f) {
|
Piece *getPieceAt(int r, int f) { return at(r, f).get(); }
|
||||||
return at(r, f).get();
|
const Piece *getPieceAt(int r, int f) const { return at(r, f).get(); }
|
||||||
}
|
|
||||||
const Piece *getPieceAt(int r, int f) const {
|
|
||||||
return at(r, f).get();
|
|
||||||
}
|
|
||||||
|
|
||||||
Piece *getPieceAt(const Square &sq) {
|
Piece *getPieceAt(const Square &sq) { return at(sq).get(); }
|
||||||
return at(sq).get();
|
const Piece *getPieceAt(const Square &sq) const { return at(sq).get(); }
|
||||||
}
|
Square getEnPassantTargetSquare() const { return enPassantTargetSquare; }
|
||||||
const Piece *getPieceAt(const Square &sq) const {
|
|
||||||
return at(sq).get();
|
|
||||||
}
|
|
||||||
Square getEnPassantTargetSquare() const {
|
|
||||||
return enPassantTargetSquare;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ----- Setters -----
|
// ----- Setters -----
|
||||||
void setPieceAt(int r, int f, std::unique_ptr<Piece> piece) {
|
void setPieceAt(int r, int f, std::unique_ptr<Piece> piece) { at(r, f) = std::move(piece); }
|
||||||
at(r, f) = std::move(piece);
|
void setPieceAt(const Square &sq, std::unique_ptr<Piece> piece) { at(sq) = std::move(piece); }
|
||||||
}
|
|
||||||
void setPieceAt(const Square &sq, std::unique_ptr<Piece> piece) {
|
|
||||||
at(sq) = std::move(piece);
|
|
||||||
}
|
|
||||||
|
|
||||||
void clearSquare(int r, int f) {
|
void clearSquare(int r, int f) { at(r, f).reset(); }
|
||||||
at(r, f).reset();
|
void clearSquare(const Square &sq) { at(sq).reset(); }
|
||||||
}
|
|
||||||
void clearSquare(const Square &sq) {
|
|
||||||
at(sq).reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
void setEnPassantTargetSquare(Square sq) {
|
void setEnPassantTargetSquare(Square sq) { enPassantTargetSquare = sq; }
|
||||||
enPassantTargetSquare = sq;
|
void clearEnPassantTargetSquare() { enPassantTargetSquare = {INVALID_RANK, INVALID_FILE}; }
|
||||||
}
|
|
||||||
void clearEnPassantTargetSquare() {
|
|
||||||
enPassantTargetSquare = {INVALID_RANK, INVALID_FILE};
|
|
||||||
}
|
|
||||||
|
|
||||||
// ----- Utility -----
|
// ----- Utility -----
|
||||||
bool isSquareEmpty(int r, int f) const {
|
bool isSquareEmpty(int r, int f) const { return at(r, f) == nullptr; }
|
||||||
return at(r, f) == nullptr;
|
bool isSquareEmpty(const Square &sq) const { return at(sq) == nullptr; }
|
||||||
}
|
|
||||||
bool isSquareEmpty(const Square &sq) const {
|
|
||||||
return at(sq) == nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** A function to setup the initial board
|
/** A function to setup the initial board
|
||||||
*
|
*
|
||||||
|
|
|
||||||
|
|
@ -13,9 +13,7 @@
|
||||||
|
|
||||||
class NeoPixel {
|
class NeoPixel {
|
||||||
public:
|
public:
|
||||||
NeoPixel(uint8_t stringLength) : length(stringLength) {
|
NeoPixel(uint8_t stringLength) : length(stringLength) { gpioPin = LATBbits.LATB9; };
|
||||||
gpioPin = LATBbits.LATB9;
|
|
||||||
};
|
|
||||||
uint8_t setNeoPixel(uint8_t index, uint8_t red, uint8_t green, uint8_t blue);
|
uint8_t setNeoPixel(uint8_t index, uint8_t red, uint8_t green, uint8_t blue);
|
||||||
void allPixelsOff(void);
|
void allPixelsOff(void);
|
||||||
|
|
||||||
|
|
@ -27,4 +25,3 @@ class NeoPixel {
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // NEOPIXEL_HPP
|
#endif // NEOPIXEL_HPP
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -22,34 +22,24 @@
|
||||||
* it helps make it obvious what certain bits of code are doing.
|
* it helps make it obvious what certain bits of code are doing.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <utility>
|
#include <cstdint>
|
||||||
#include <string>
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <utility>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class Board;
|
class Board;
|
||||||
|
|
||||||
enum PieceType {
|
enum PieceType { PAWN, BISHOP, KNIGHT, ROOK, QUEEN, KING, EMPTY };
|
||||||
PAWN, BISHOP, KNIGHT, ROOK, QUEEN, KING, EMPTY
|
|
||||||
};
|
|
||||||
|
|
||||||
enum PieceColour {
|
enum PieceColour { PIECE_WHITE, PIECE_BLACK, PIECE_EMPTY };
|
||||||
PIECE_WHITE, PIECE_BLACK, PIECE_EMPTY
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Rank {
|
enum Rank { R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7, INVALID_RANK = 255 };
|
||||||
R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7, INVALID_RANK = 255
|
|
||||||
};
|
|
||||||
|
|
||||||
enum File {
|
enum File { A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, INVALID_FILE = 255 };
|
||||||
A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, INVALID_FILE = 255
|
|
||||||
};
|
|
||||||
|
|
||||||
enum CastleSide {
|
enum CastleSide { KINGSIDE = 1, QUEENSIDE = 2 };
|
||||||
KINGSIDE = 1, QUEENSIDE = 2
|
|
||||||
};
|
|
||||||
|
|
||||||
/** @struct Square
|
/** @struct Square
|
||||||
* A struct that represents a square on the chess board.
|
* A struct that represents a square on the chess board.
|
||||||
|
|
@ -62,9 +52,7 @@ struct Square {
|
||||||
* A function to test if the square is a valid square on the chessboard
|
* A function to test if the square is a valid square on the chessboard
|
||||||
* @return True if the square is within the chessboard, False otherwise
|
* @return True if the square is within the chessboard, False otherwise
|
||||||
*/
|
*/
|
||||||
bool isValid() const {
|
bool isValid() const { return rank >= 0 && rank < 8 && file >= 0 && file < 8; }
|
||||||
return rank >= 0 && rank < 8 && file >= 0 && file < 8;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
/** @struct Move
|
/** @struct Move
|
||||||
* A struct representing the start and end squares of a Move.
|
* A struct representing the start and end squares of a Move.
|
||||||
|
|
@ -84,40 +72,28 @@ struct Move {
|
||||||
class Piece {
|
class Piece {
|
||||||
private:
|
private:
|
||||||
friend class Board;
|
friend class Board;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
PieceColour colour;
|
PieceColour colour;
|
||||||
PieceType pieceType;
|
PieceType pieceType;
|
||||||
std::string pieceName; /**< std::string pieceName is a string showing the full name of the piece, i.e. "PAWN" */
|
std::string pieceName; /**< std::string pieceName is a string showing the full name of the piece, i.e. "PAWN" */
|
||||||
std::string
|
std::string pieceSymbol; /**< std::string pieceSymbol is a single character, using the standard algebraic chess
|
||||||
pieceSymbol; /**< std::string pieceSymbol is a single character, using the standard algebraic chess notation, ie N for Knight */
|
notation, ie N for Knight */
|
||||||
bool hasMoved = false;
|
bool hasMoved = false;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
Piece(PieceColour pColour) : colour(pColour) {}
|
||||||
Piece(PieceColour pColour) : colour(pColour) {
|
|
||||||
}
|
|
||||||
virtual ~Piece();
|
virtual ~Piece();
|
||||||
|
|
||||||
|
PieceColour getColour() const { return colour; }
|
||||||
|
|
||||||
PieceColour getColour() const {
|
std::string getPieceName() const { return pieceName; }
|
||||||
return colour;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string getPieceName() const {
|
std::string getPieceSymbol() const { return pieceSymbol; }
|
||||||
return pieceName;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string getPieceSymbol() const {
|
PieceType getPieceType() const { return pieceType; }
|
||||||
return pieceSymbol;
|
|
||||||
}
|
|
||||||
|
|
||||||
PieceType getPieceType() const {
|
bool checkIfMoved() const { return hasMoved; }
|
||||||
return pieceType;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool checkIfMoved() const {
|
|
||||||
return hasMoved;
|
|
||||||
}
|
|
||||||
/**
|
/**
|
||||||
* A virtual const function that should get all legal moves for a piece, but it may
|
* A virtual const function that should get all legal moves for a piece, but it may
|
||||||
* include some moves that need to be pruned, like those exposing the king to check.
|
* include some moves that need to be pruned, like those exposing the king to check.
|
||||||
|
|
@ -130,14 +106,13 @@ class Piece {
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const;
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const;
|
||||||
|
|
||||||
bool finalMoveChecks(std::vector<Move> *moveList, Board &board);
|
bool finalMoveChecks(std::vector<Move> *moveList, Board &board);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class King : public Piece {
|
class King : public Piece {
|
||||||
private:
|
private:
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
King(PieceColour colour) : Piece(colour) {
|
King(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "King";
|
pieceName = "King";
|
||||||
pieceSymbol = "K";
|
pieceSymbol = "K";
|
||||||
|
|
@ -156,12 +131,9 @@ class King : public Piece {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void setCastleQS(bool canCastle) {
|
void setCastleQS(bool canCastle) { canCastleQS = canCastle; }
|
||||||
canCastleQS = canCastle;
|
void setCastleKS(bool canCastle) { canCastleKS = canCastle; }
|
||||||
}
|
|
||||||
void setCastleKS(bool canCastle) {
|
|
||||||
canCastleKS = canCastle;
|
|
||||||
}
|
|
||||||
protected:
|
protected:
|
||||||
bool canCastleQS = true;
|
bool canCastleQS = true;
|
||||||
bool canCastleKS = true;
|
bool canCastleKS = true;
|
||||||
|
|
@ -170,8 +142,8 @@ class King : public Piece {
|
||||||
|
|
||||||
class Rook : public Piece {
|
class Rook : public Piece {
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
Rook(PieceColour colour) : Piece(colour) {
|
Rook(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Rook";
|
pieceName = "Rook";
|
||||||
pieceSymbol = "R";
|
pieceSymbol = "R";
|
||||||
|
|
@ -182,8 +154,8 @@ class Rook : public Piece {
|
||||||
|
|
||||||
class Queen : public Piece {
|
class Queen : public Piece {
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
Queen(PieceColour colour) : Piece(colour) {
|
Queen(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Queen";
|
pieceName = "Queen";
|
||||||
pieceSymbol = "Q";
|
pieceSymbol = "Q";
|
||||||
|
|
@ -194,8 +166,8 @@ class Queen : public Piece {
|
||||||
|
|
||||||
class Knight : public Piece {
|
class Knight : public Piece {
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
Knight(PieceColour colour) : Piece(colour) {
|
Knight(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Knight";
|
pieceName = "Knight";
|
||||||
pieceSymbol = "N";
|
pieceSymbol = "N";
|
||||||
|
|
@ -206,8 +178,8 @@ class Knight : public Piece {
|
||||||
|
|
||||||
class Bishop : public Piece {
|
class Bishop : public Piece {
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
Bishop(PieceColour colour) : Piece(colour) {
|
Bishop(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Bishop";
|
pieceName = "Bishop";
|
||||||
pieceSymbol = "B";
|
pieceSymbol = "B";
|
||||||
|
|
@ -218,8 +190,8 @@ class Bishop : public Piece {
|
||||||
|
|
||||||
class Pawn : public Piece {
|
class Pawn : public Piece {
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
Pawn(PieceColour colour) : Piece(colour) {
|
Pawn(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Pawn";
|
pieceName = "Pawn";
|
||||||
pieceSymbol = "P";
|
pieceSymbol = "P";
|
||||||
|
|
@ -227,8 +199,8 @@ class Pawn : public Piece {
|
||||||
}
|
}
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
||||||
void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
|
void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool firstMove = true;
|
bool firstMove = true;
|
||||||
};
|
};
|
||||||
#endif // PIECE_HPP
|
#endif // PIECE_HPP
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -6,18 +6,15 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef STRFUNCS_HPP
|
#ifndef STRFUNCS_HPP
|
||||||
#define STRFUNCS_HPP
|
#define STRFUNCS_HPP
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <sstream>
|
|
||||||
#include <vector>
|
|
||||||
#include <iterator>
|
#include <iterator>
|
||||||
|
#include <sstream>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
template <typename Out>
|
template <typename Out> void split(const std::string &s, char delim, Out result);
|
||||||
void split(const std::string &s, char delim, Out result);
|
|
||||||
|
|
||||||
std::vector<std::string> split(const std::string &s, char delim);
|
std::vector<std::string> split(const std::string &s, char delim);
|
||||||
|
|
||||||
|
#endif /* STRFUNCS_HPP */
|
||||||
#endif /* STRFUNCS_HPP */
|
|
||||||
|
|
||||||
|
|
|
||||||
142
main.cpp
142
main.cpp
|
|
@ -10,51 +10,51 @@
|
||||||
// PIC32MX270F256B Configuration Bit Settings
|
// PIC32MX270F256B Configuration Bit Settings
|
||||||
// 'C' source line config statements
|
// 'C' source line config statements
|
||||||
// DEVCFG3
|
// DEVCFG3
|
||||||
#pragma config USERID = 0xBEEF // Enter Hexadecimal value (Enter Hexadecimal value)
|
#pragma config USERID = 0xBEEF // Enter Hexadecimal value (Enter Hexadecimal value)
|
||||||
#pragma config PMDL1WAY = OFF // Peripheral Module Disable Configuration (Allow multiple reconfigurations)
|
#pragma config PMDL1WAY = OFF // Peripheral Module Disable Configuration (Allow multiple reconfigurations)
|
||||||
#pragma config IOL1WAY = OFF // Peripheral Pin Select Configuration (Allow multiple reconfigurations)
|
#pragma config IOL1WAY = OFF // Peripheral Pin Select Configuration (Allow multiple reconfigurations)
|
||||||
#pragma config FUSBIDIO = ON // USB USID Selection (Controlled by the USB Module)
|
#pragma config FUSBIDIO = ON // USB USID Selection (Controlled by the USB Module)
|
||||||
#pragma config FVBUSONIO = ON // USB VBUS ON Selection (Controlled by USB Module)
|
#pragma config FVBUSONIO = ON // USB VBUS ON Selection (Controlled by USB Module)
|
||||||
|
|
||||||
// DEVCFG2
|
// DEVCFG2
|
||||||
#pragma config FPLLIDIV = DIV_2 // PLL Input Divider (2x Divider)
|
#pragma config FPLLIDIV = DIV_2 // PLL Input Divider (2x Divider)
|
||||||
#pragma config FPLLMUL = MUL_24 // PLL Multiplier (24x Multiplier) 96MHz
|
#pragma config FPLLMUL = MUL_24 // PLL Multiplier (24x Multiplier) 96MHz
|
||||||
#pragma config UPLLIDIV = DIV_2 // USB PLL Input Divider (2x Divider) 48MHz
|
#pragma config UPLLIDIV = DIV_2 // USB PLL Input Divider (2x Divider) 48MHz
|
||||||
#pragma config UPLLEN = ON // USB PLL Enable (Enabled)
|
#pragma config UPLLEN = ON // USB PLL Enable (Enabled)
|
||||||
#pragma config FPLLODIV = DIV_8 // System PLL Output Clock Divider (PLL Divide by 8) 12MHz
|
#pragma config FPLLODIV = DIV_8 // System PLL Output Clock Divider (PLL Divide by 8) 12MHz
|
||||||
|
|
||||||
// DEVCFG1
|
// DEVCFG1
|
||||||
#pragma config FNOSC = FRCPLL // Oscillator Selection Bits (Fast RC Osc with PLL)
|
#pragma config FNOSC = FRCPLL // Oscillator Selection Bits (Fast RC Osc with PLL)
|
||||||
#pragma config FSOSCEN = ON // Secondary Oscillator Enable (Enabled)
|
#pragma config FSOSCEN = ON // Secondary Oscillator Enable (Enabled)
|
||||||
#pragma config IESO = ON // Internal/External Switch Over (Enabled)
|
#pragma config IESO = ON // Internal/External Switch Over (Enabled)
|
||||||
#pragma config POSCMOD = OFF // Primary Oscillator Configuration (Primary osc disabled)
|
#pragma config POSCMOD = OFF // Primary Oscillator Configuration (Primary osc disabled)
|
||||||
#pragma config OSCIOFNC = OFF // CLKO Output Signal Active on the OSCO Pin (Disabled)
|
#pragma config OSCIOFNC = OFF // CLKO Output Signal Active on the OSCO Pin (Disabled)
|
||||||
#pragma config FPBDIV = DIV_2 // Peripheral Clock Divisor (Pb_Clk is Sys_Clk/2)
|
#pragma config FPBDIV = DIV_2 // Peripheral Clock Divisor (Pb_Clk is Sys_Clk/2)
|
||||||
#pragma config FCKSM = CSDCMD // Clock Switching and Monitor Selection (Clock Switch Disable, FSCM Disabled)
|
#pragma config FCKSM = CSDCMD // Clock Switching and Monitor Selection (Clock Switch Disable, FSCM Disabled)
|
||||||
#pragma config WDTPS = PS1048576 // Watchdog Timer Postscaler (1:1048576)
|
#pragma config WDTPS = PS1048576 // Watchdog Timer Postscaler (1:1048576)
|
||||||
#pragma config WINDIS = OFF // Watchdog Timer Window Enable (Watchdog Timer is in Non-Window Mode)
|
#pragma config WINDIS = OFF // Watchdog Timer Window Enable (Watchdog Timer is in Non-Window Mode)
|
||||||
#pragma config FWDTEN = OFF // Watchdog Timer Enable (WDT Disabled (SWDTEN Bit Controls))
|
#pragma config FWDTEN = OFF // Watchdog Timer Enable (WDT Disabled (SWDTEN Bit Controls))
|
||||||
#pragma config FWDTWINSZ = WINSZ_25 // Watchdog Timer Window Size (Window Size is 25%)
|
#pragma config FWDTWINSZ = WINSZ_25 // Watchdog Timer Window Size (Window Size is 25%)
|
||||||
|
|
||||||
// DEVCFG0
|
// DEVCFG0
|
||||||
#pragma config JTAGEN = ON // JTAG Enable (JTAG Port Enabled)
|
#pragma config JTAGEN = ON // JTAG Enable (JTAG Port Enabled)
|
||||||
#pragma config ICESEL = ICS_PGx2 // ICE/ICD Comm Channel Select (Communicate on PGEC2/PGED2)
|
#pragma config ICESEL = ICS_PGx2 // ICE/ICD Comm Channel Select (Communicate on PGEC2/PGED2)
|
||||||
#pragma config PWP = OFF // Program Flash Write Protect (Disable)
|
#pragma config PWP = OFF // Program Flash Write Protect (Disable)
|
||||||
#pragma config BWP = OFF // Boot Flash Write Protect bit (Protection Disabled)
|
#pragma config BWP = OFF // Boot Flash Write Protect bit (Protection Disabled)
|
||||||
#pragma config CP = OFF // Code Protect (Protection Disabled)
|
#pragma config CP = OFF // Code Protect (Protection Disabled)
|
||||||
|
|
||||||
// #pragma config statements should precede project file includes.
|
// #pragma config statements should precede project file includes.
|
||||||
// Use project enums instead of #define for ON and OFF.
|
// Use project enums instead of #define for ON and OFF.
|
||||||
#include <xc.h>
|
#include <sys/attribs.h> // for ISR macros
|
||||||
#include <sys/attribs.h> // for ISR macros
|
|
||||||
#include <sys/kmem.h>
|
#include <sys/kmem.h>
|
||||||
|
#include <xc.h>
|
||||||
|
|
||||||
#include "inc/Board.hpp"
|
#include "inc/Board.hpp"
|
||||||
#include "inc/Piece.hpp"
|
|
||||||
#include "inc/NeoPixel.hpp"
|
#include "inc/NeoPixel.hpp"
|
||||||
|
#include "inc/Piece.hpp"
|
||||||
|
|
||||||
#define F_CPU 12000000UL // 12MHz
|
#define F_CPU 12000000UL // 12MHz
|
||||||
#define F_PER 6000000UL // 6MHz
|
#define F_PER 6000000UL // 6MHz
|
||||||
#define SPI_BAUD 1000000 // 1MHz hopefully
|
#define SPI_BAUD 1000000 // 1MHz hopefully
|
||||||
|
|
||||||
volatile uint8_t spi_rx_buffer[8];
|
volatile uint8_t spi_rx_buffer[8];
|
||||||
|
|
@ -69,7 +69,8 @@ extern "C" int open(const char *buf, int flags, int mode) {
|
||||||
|
|
||||||
void sendChar(uint8_t c) {
|
void sendChar(uint8_t c) {
|
||||||
U1TXREG = c;
|
U1TXREG = c;
|
||||||
while(!U1STAbits.TRMT); // wait for transmission
|
while(!U1STAbits.TRMT)
|
||||||
|
; // wait for transmission
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -103,7 +104,7 @@ uint8_t appInfo(uint8_t *msg, uint16_t len) {
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
#define SL_TRIS TRISBbits.TRISB9
|
#define SL_TRIS TRISBbits.TRISB9
|
||||||
#define SL_LAT LATBbits.LATB9
|
#define SL_LAT LATBbits.LATB9
|
||||||
|
|
||||||
uint8_t initSystem(void) {
|
uint8_t initSystem(void) {
|
||||||
/* set up GPIO */
|
/* set up GPIO */
|
||||||
|
|
@ -111,45 +112,45 @@ uint8_t initSystem(void) {
|
||||||
SYSKEY = 0xAA996655;
|
SYSKEY = 0xAA996655;
|
||||||
SYSKEY = 0x556699AA;
|
SYSKEY = 0x556699AA;
|
||||||
CFGCON &= ~(1 << 13); // unlock PPS
|
CFGCON &= ~(1 << 13); // unlock PPS
|
||||||
SDI1R = 0b0100; // RB8
|
SDI1R = 0b0100; // RB8
|
||||||
RPA0R = 0b0001; // U1TX
|
RPA0R = 0b0001; // U1TX
|
||||||
SYSKEY = 0x12345678; // lock SYSKEY
|
SYSKEY = 0x12345678; // lock SYSKEY
|
||||||
ANSELBCLR = 0xFFFF; // port B all digital
|
ANSELBCLR = 0xFFFF; // port B all digital
|
||||||
SL_TRIS = 0; // RA0 as output
|
SL_TRIS = 0; // RA0 as output
|
||||||
SL_LAT = 1; // set high
|
SL_LAT = 1; // set high
|
||||||
/* Set up SPI1 */
|
/* Set up SPI1 */
|
||||||
SPI1CON = 0; // reset SPI config
|
SPI1CON = 0; // reset SPI config
|
||||||
SPI1BRG = (F_PER / (2 * SPI_BAUD)) - 1; // calculate for 1MHz
|
SPI1BRG = (F_PER / (2 * SPI_BAUD)) - 1; // calculate for 1MHz
|
||||||
SPI1STATCLR = _SPI1STAT_SPIROV_MASK; // Clear overflow
|
SPI1STATCLR = _SPI1STAT_SPIROV_MASK; // Clear overflow
|
||||||
SPI1CONbits.MSTEN = 1; // Enable Master mode
|
SPI1CONbits.MSTEN = 1; // Enable Master mode
|
||||||
SPI1CONbits.CKP = 0; // Clock idle low
|
SPI1CONbits.CKP = 0; // Clock idle low
|
||||||
SPI1CONbits.CKE = 1; // Transmit on falling edge
|
SPI1CONbits.CKE = 1; // Transmit on falling edge
|
||||||
SPI1CONbits.SMP = 1; // Input sampled at end
|
SPI1CONbits.SMP = 1; // Input sampled at end
|
||||||
SPI1CONbits.ON = 1; // Enable SPI
|
SPI1CONbits.ON = 1; // Enable SPI
|
||||||
/* set up UART */
|
/* set up UART */
|
||||||
U1BRG = 9; // 9600 baud (was 38 @ 24MHz)
|
U1BRG = 9; // 9600 baud (was 38 @ 24MHz)
|
||||||
U1STAbits.UTXEN = 1; // enable transmitter
|
U1STAbits.UTXEN = 1; // enable transmitter
|
||||||
U1MODEbits.ON = 1; // enable UART
|
U1MODEbits.ON = 1; // enable UART
|
||||||
/* set up DMA */
|
/* set up DMA */
|
||||||
// clear all 4 DMA channel flags & IE
|
// clear all 4 DMA channel flags & IE
|
||||||
IEC1CLR = 0xF0000000;
|
IEC1CLR = 0xF0000000;
|
||||||
IFS1CLR = 0xF0000000;
|
IFS1CLR = 0xF0000000;
|
||||||
DMACONbits.ON = 1; //enable DMA controller
|
DMACONbits.ON = 1; // enable DMA controller
|
||||||
// === DMA Channel 1 Init (RX from SPI1BUF to spi_rx_buffer[]) ===
|
// === DMA Channel 1 Init (RX from SPI1BUF to spi_rx_buffer[]) ===
|
||||||
DCH0CON = 0; // Reset channel config
|
DCH0CON = 0; // Reset channel config
|
||||||
DCH0ECON = 0;
|
DCH0ECON = 0;
|
||||||
DCH0SSA = KVA_TO_PA(&SPI1BUF); // Source: SPI1BUF
|
DCH0SSA = KVA_TO_PA(&SPI1BUF); // Source: SPI1BUF
|
||||||
DCH0DSA = KVA_TO_PA(spi_rx_buffer); // Destination: receive buffer
|
DCH0DSA = KVA_TO_PA(spi_rx_buffer); // Destination: receive buffer
|
||||||
DCH0SSIZ = 1; // Source size = 1 byte
|
DCH0SSIZ = 1; // Source size = 1 byte
|
||||||
DCH0DSIZ = sizeof(spi_rx_buffer); // Destination size = 8 bytes
|
DCH0DSIZ = sizeof(spi_rx_buffer); // Destination size = 8 bytes
|
||||||
DCH0CSIZ = 1; // Cell transfer size = 1 byte
|
DCH0CSIZ = 1; // Cell transfer size = 1 byte
|
||||||
DCH0ECONbits.CHSIRQ = _SPI1_VECTOR; // Trigger on SPI1 receive
|
DCH0ECONbits.CHSIRQ = _SPI1_VECTOR; // Trigger on SPI1 receive
|
||||||
DCH0ECONbits.SIRQEN = 1; // Enable IRQ trigger
|
DCH0ECONbits.SIRQEN = 1; // Enable IRQ trigger
|
||||||
DCH0INTCLR = 0x00FF00FF; // Clear all interrupt flags
|
DCH0INTCLR = 0x00FF00FF; // Clear all interrupt flags
|
||||||
DCH0INTbits.CHBCIE = 1; // Enable block complete interrupt
|
DCH0INTbits.CHBCIE = 1; // Enable block complete interrupt
|
||||||
DCH0CONbits.CHPRI = 2; // Priority 2 (TX is higher)
|
DCH0CONbits.CHPRI = 2; // Priority 2 (TX is higher)
|
||||||
DCH0CONbits.CHAEN = 1; // Auto-enable on trigger
|
DCH0CONbits.CHAEN = 1; // Auto-enable on trigger
|
||||||
DCH0CONbits.CHEN = 1; // Enable channel
|
DCH0CONbits.CHEN = 1; // Enable channel
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -157,8 +158,8 @@ void initInterrupts(void) {
|
||||||
INTCONbits.MVEC = 1; // Enable multi-vector interrupts
|
INTCONbits.MVEC = 1; // Enable multi-vector interrupts
|
||||||
__builtin_enable_interrupts();
|
__builtin_enable_interrupts();
|
||||||
IPC10bits.DMA0IP = 3; // Priority level 3
|
IPC10bits.DMA0IP = 3; // Priority level 3
|
||||||
// IFS1CLR = _IFS1_DMA0IF_MASK; // Clear interrupt flag
|
// IFS1CLR = _IFS1_DMA0IF_MASK; // Clear interrupt flag
|
||||||
// IEC1SET = _IEC1_DMA0IE_MASK; // Enable DMA1 interrupt
|
// IEC1SET = _IEC1_DMA0IE_MASK; // Enable DMA1 interrupt
|
||||||
}
|
}
|
||||||
|
|
||||||
void startSPI_DMA_Transfer(void) {
|
void startSPI_DMA_Transfer(void) {
|
||||||
|
|
@ -168,7 +169,8 @@ void startSPI_DMA_Transfer(void) {
|
||||||
SL_LAT = 1;
|
SL_LAT = 1;
|
||||||
DCH0CONbits.CHEN = 1;
|
DCH0CONbits.CHEN = 1;
|
||||||
for(int i = 0; i < 8; i++) {
|
for(int i = 0; i < 8; i++) {
|
||||||
while(SPI1STATbits.SPITBF); // Wait if TX buffer full
|
while(SPI1STATbits.SPITBF)
|
||||||
|
; // Wait if TX buffer full
|
||||||
SPI1BUF = 0x00; // Send dummy byte to clock in data
|
SPI1BUF = 0x00; // Send dummy byte to clock in data
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
|
@ -192,15 +194,15 @@ extern "C" void __ISR(_DMA0_VECTOR, IPL3AUTO) DMA0Handler(void) {
|
||||||
DCH0INTCLR = _DCH0INT_CHBCIF_MASK; // Clear block complete flag
|
DCH0INTCLR = _DCH0INT_CHBCIF_MASK; // Clear block complete flag
|
||||||
// DMA RX completed — spi_rx_buffer[] now contains the data
|
// DMA RX completed — spi_rx_buffer[] now contains the data
|
||||||
}
|
}
|
||||||
// IFS1CLR = _IFS1_DMA0IF_MASK; // Clear global DMA0 IRQ flag
|
// IFS1CLR = _IFS1_DMA0IF_MASK; // Clear global DMA0 IRQ flag
|
||||||
}
|
}
|
||||||
|
|
||||||
//extern "C" void __ISR(_USB1_VECTOR, IPL4AUTO) USBHandler(void) {
|
// extern "C" void __ISR(_USB1_VECTOR, IPL4AUTO) USBHandler(void) {
|
||||||
// if (USBE2CSR1bits.RXPKTRDY) {
|
// if (USBE2CSR1bits.RXPKTRDY) {
|
||||||
// int count = USB_receive_EP2();
|
// int count = USB_receive_EP2();
|
||||||
// // Echo back
|
// // Echo back
|
||||||
// USB_send_EP2(EP[2].rx_buffer, count);
|
// USB_send_EP2(EP[2].rx_buffer, count);
|
||||||
// USBCSR1bits.EP2RXIF = 0;
|
// USBCSR1bits.EP2RXIF = 0;
|
||||||
|
// }
|
||||||
|
// IFS1bits.USBIF = 0; // clear USB interrupt flag
|
||||||
// }
|
// }
|
||||||
// IFS1bits.USBIF = 0; // clear USB interrupt flag
|
|
||||||
//}
|
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
#include "inc/strFuncs.hpp"
|
#include "inc/strFuncs.hpp"
|
||||||
|
|
||||||
template <typename Out>
|
template <typename Out> void split(const std::string &s, char delim, Out result) {
|
||||||
void split(const std::string &s, char delim, Out result) {
|
|
||||||
std::istringstream iss(s);
|
std::istringstream iss(s);
|
||||||
std::string item;
|
std::string item;
|
||||||
while(std::getline(iss, item, delim))
|
while(std::getline(iss, item, delim))
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue