style: implement clang-format styling parameters
This commit is contained in:
parent
10a4dcb60b
commit
f2ce83335c
10 changed files with 462 additions and 547 deletions
11
.clang-format
Normal file
11
.clang-format
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@ -0,0 +1,11 @@
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BasedOnStyle: LLVM
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IndentWidth: 4
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TabWidth: 4
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UseTab: Never
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PointerAlignment: Right
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ReferenceAlignment: Right
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SpaceBeforeParens: Never
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BreakBeforeBraces: Attach
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AccessModifierOffset: -2
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AllowShortFunctionsOnASingleLine: Inline
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ColumnLimit: 120
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31
Board.cpp
31
Board.cpp
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@ -36,8 +36,7 @@ Board::Board() {
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boardGrid[i].resize(8);
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boardGrid[i].resize(8);
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}
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}
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Board::~Board() {
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Board::~Board() {}
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}
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void Board::setupInitialPosition() {
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void Board::setupInitialPosition() {
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// set up the board grid with smart pointers
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// set up the board grid with smart pointers
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@ -99,7 +98,6 @@ void Board::clearBoard() {
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}
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}
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}
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}
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int Board::setupFromFEN(std::string strFEN) {
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int Board::setupFromFEN(std::string strFEN) {
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std::vector<std::string> splitFEN = split(strFEN, ' ');
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std::vector<std::string> splitFEN = split(strFEN, ' ');
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if(splitFEN.size() != 6) // a valid FEN *must* contain 6 fields
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if(splitFEN.size() != 6) // a valid FEN *must* contain 6 fields
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@ -201,7 +199,7 @@ int Board::setupFromFEN(std::string strFEN) {
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case '8': {
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case '8': {
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std::string skipStr(1, sym);
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std::string skipStr(1, sym);
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skip = atoi(skipStr.c_str());
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skip = atoi(skipStr.c_str());
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//skip--; // fix off by 1 error
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// skip--; // fix off by 1 error
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while(skip--) {
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while(skip--) {
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boardGrid[rank][file++] = nullptr; // remove reference
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boardGrid[rank][file++] = nullptr; // remove reference
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}
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}
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@ -267,17 +265,17 @@ int Board::setupFromFEN(std::string strFEN) {
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// ====== END OF FIELD 3 ======
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// ====== END OF FIELD 3 ======
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// ====== START OF FIELD 4 ======
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// ====== START OF FIELD 4 ======
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// if a pawn has just moved and can be attacked enPassant, it will be listed here
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// if a pawn has just moved and can be attacked enPassant, it will be listed here
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//#ifdef DEBUG
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// #ifdef DEBUG
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// for(auto &ranks : boardGrid) {
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// for(auto &ranks : boardGrid) {
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// for(auto &files : ranks) {
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// for(auto &files : ranks) {
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// if(files)
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// if(files)
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// std::cout << files->getPieceName() << " ";
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// std::cout << files->getPieceName() << " ";
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// else
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// else
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// std::cout << "E ";
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// std::cout << "E ";
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// }
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// }
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// std::cout << "\n";
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// std::cout << "\n";
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// }
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// }
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//#endif
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// #endif
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return 0;
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return 0;
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}
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}
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@ -289,7 +287,8 @@ void Board::nextTurn() {
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void Board::movePiece(Square from, Square to) {
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void Board::movePiece(Square from, Square to) {
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Piece *movingPiece = getPieceAt(from);
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Piece *movingPiece = getPieceAt(from);
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if(!movingPiece) return;
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if(!movingPiece)
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return;
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Square newEnPassantTarget = {INVALID_RANK, INVALID_FILE};
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Square newEnPassantTarget = {INVALID_RANK, INVALID_FILE};
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47
Piece.cpp
47
Piece.cpp
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@ -91,7 +91,8 @@ std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
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const Piece *target = board.getPieceAt(targetSquare); // examine the target square
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const Piece *target = board.getPieceAt(targetSquare); // examine the target square
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if(!target) { // if square is empty (nullptr)
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if(!target) { // if square is empty (nullptr)
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moveList.push_back({from, targetSquare}); // then it's potentially a legal move
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moveList.push_back({from, targetSquare}); // then it's potentially a legal move
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} else if(target && target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
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} else if(target &&
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target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
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moveList.push_back({from, targetSquare}); // then again it's potentially legal
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moveList.push_back({from, targetSquare}); // then again it's potentially legal
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break;
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break;
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} else {
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} else {
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@ -149,12 +150,14 @@ std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
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// we are being attacked by a knight, so remove it
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// we are being attacked by a knight, so remove it
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moves.to.rank = INVALID_RANK;
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moves.to.rank = INVALID_RANK;
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moves.to.file = INVALID_FILE;
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moves.to.file = INVALID_FILE;
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} else if((target->getPieceType() == ROOK || target->getPieceType() == QUEEN) && (!diagonal && !knight)) {
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} else if((target->getPieceType() == ROOK || target->getPieceType() == QUEEN) &&
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(!diagonal && !knight)) {
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// again, being attacked, remove it
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// again, being attacked, remove it
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moves.to.rank = INVALID_RANK;
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moves.to.rank = INVALID_RANK;
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moves.to.file = INVALID_FILE;
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moves.to.file = INVALID_FILE;
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}
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}
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if(target->getPieceType() == PAWN && (abs(r - startSquare.rank) == 1 && abs(f - startSquare.file) == 1)) {
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if(target->getPieceType() == PAWN &&
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(abs(r - startSquare.rank) == 1 && abs(f - startSquare.file) == 1)) {
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moves.to.rank = INVALID_RANK;
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moves.to.rank = INVALID_RANK;
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moves.to.file = INVALID_FILE;
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moves.to.file = INVALID_FILE;
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}
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}
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@ -173,11 +176,7 @@ std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
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}
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}
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}
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}
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// will this actually work?
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// will this actually work?
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moveList.erase(
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moveList.erase(std::remove_if(moveList.begin(), moveList.end(), [&](const auto &x) { return !x.to.isValid(); }));
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std::remove_if(moveList.begin(), moveList.end(),
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[&](const auto & x) {
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return !x.to.isValid();
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}));
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return moveList;
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return moveList;
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}
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}
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@ -249,10 +248,11 @@ std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
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int f = from.file + dir[1];
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int f = from.file + dir[1];
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while(r >= 0 && r < 8 && f >= 0 && f < 8) {
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while(r >= 0 && r < 8 && f >= 0 && f < 8) {
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Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
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Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
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const Piece *target = board.getPieceAt(targetSquare);// examine the target square
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const Piece *target = board.getPieceAt(targetSquare); // examine the target square
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if(!target) { // if square is empty (NULL)
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if(!target) { // if square is empty (NULL)
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moveList.push_back({from, targetSquare}); // then it's potentially a legal move
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moveList.push_back({from, targetSquare}); // then it's potentially a legal move
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} else if(target && target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
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} else if(target &&
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target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
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moveList.push_back({from, targetSquare}); // then again it's potentially legal
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moveList.push_back({from, targetSquare}); // then again it's potentially legal
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break;
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break;
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} else {
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} else {
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@ -280,16 +280,7 @@ std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> Knight::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> Knight::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> moveList;
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std::vector<Move> moveList;
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std::vector<std::vector<int>> directions = {
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std::vector<std::vector<int>> directions = {{-1, -2}, {-1, 2}, {-2, -1}, {-2, 1}, {1, -2}, {1, 2}, {2, -1}, {2, 1}};
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{-1, -2},
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{-1, 2},
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{-2, -1},
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{-2, 1},
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{1, -2},
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{1, 2},
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{2, -1},
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{2, 1}
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};
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for(auto &dir : directions) {
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for(auto &dir : directions) {
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int r = from.rank + dir[0];
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int r = from.rank + dir[0];
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int f = from.file + dir[1];
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int f = from.file + dir[1];
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@ -358,8 +349,7 @@ std::vector<Move> Bishop::getLegalMoves(const Square &from, Board &board) const
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std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> moveList;
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std::vector<Move> moveList;
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const int directions[2][4][2] = {
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const int directions[2][4][2] = {{
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{
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// black
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// black
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{-1, 0}, // Up
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{-1, 0}, // Up
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{-2, 0}, // 2up first move
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{-2, 0}, // 2up first move
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@ -372,19 +362,21 @@ std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
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{2, 0}, // 2down first move
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{2, 0}, // 2down first move
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{1, 1}, // attack to right
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{1, 1}, // attack to right
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{1, -1} // attack to left
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{1, -1} // attack to left
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}
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}};
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};
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if(this->getColour() == PIECE_BLACK) {
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if(this->getColour() == PIECE_BLACK) {
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// go through black options
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// go through black options
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for(auto &dir : directions[0]) {
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for(auto &dir : directions[0]) {
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int r = from.rank + dir[0];
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int r = from.rank + dir[0];
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int f = from.file + dir[1];
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int f = from.file + dir[1];
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if(r >= 0 && r < 8 && f >= 0 && f < 8) { // no need for a while loop as we only have finite moves in limited directions
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if(r >= 0 && r < 8 && f >= 0 &&
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f < 8) { // no need for a while loop as we only have finite moves in limited directions
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Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
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Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
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const Piece *target = board.getPieceAt(targetSquare);
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const Piece *target = board.getPieceAt(targetSquare);
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if(dir[0] == -2 && !this->checkIfMoved()) {
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if(dir[0] == -2 && !this->checkIfMoved()) {
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// then 2 is potentially legal
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// then 2 is potentially legal
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if(!target && board.isSquareEmpty(Square{static_cast<Rank>(r + 1), static_cast<File>(f)})) // check both squares for pieces of any colour
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if(!target &&
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board.isSquareEmpty(Square{static_cast<Rank>(r + 1),
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static_cast<File>(f)})) // check both squares for pieces of any colour
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moveList.push_back({from, targetSquare});
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moveList.push_back({from, targetSquare});
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else
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else
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continue;
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continue;
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@ -410,7 +402,8 @@ std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
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// go through white options
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// go through white options
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int r = from.rank + dir[0];
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int r = from.rank + dir[0];
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int f = from.file + dir[1];
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int f = from.file + dir[1];
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if(r >= 0 && r < 8 && f >= 0 && f < 8) { // no need for a while loop as we only have finite moves in limited directions
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if(r >= 0 && r < 8 && f >= 0 &&
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f < 8) { // no need for a while loop as we only have finite moves in limited directions
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Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
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Square targetSquare{static_cast<Rank>(r), static_cast<File>(f)};
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const Piece *target = board.getPieceAt(targetSquare);
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const Piece *target = board.getPieceAt(targetSquare);
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if(dir[0] == 2 && !this->checkIfMoved()) {
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if(dir[0] == 2 && !this->checkIfMoved()) {
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119
graphics.cpp
119
graphics.cpp
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@ -1,90 +1,63 @@
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#include <cstdint>
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#include <cstdint>
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#include <vector>
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#include <memory>
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#include <memory>
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#include <vector>
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/* Chess_Queen_White */
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/* Chess_Queen_White */
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#define Chess_Queen_White_width 45
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#define Chess_Queen_White_width 45
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#define Chess_Queen_White_height 45
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#define Chess_Queen_White_height 45
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const uint8_t Chess_Queen_White_bits[] = {
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const uint8_t Chess_Queen_White_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
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0x00, 0x60, 0xf0, 0xc1, 0x00, 0x00, 0x00, 0xf0, 0x90, 0xe1, 0x01, 0x00, 0x00, 0x98, 0x91, 0x31, 0x03, 0x00,
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0x00, 0x60, 0xf0, 0xc1, 0x00, 0x00, 0x00, 0xf0, 0x90, 0xe1, 0x01, 0x00,
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0x60, 0x98, 0xf1, 0x31, 0xc3, 0x00, 0xf0, 0xf0, 0xe0, 0xe0, 0xe1, 0x01, 0x98, 0x61, 0x60, 0xe0, 0x30, 0x03,
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0x00, 0x98, 0x91, 0x31, 0x03, 0x00, 0x60, 0x98, 0xf1, 0x31, 0xc3, 0x00,
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0x98, 0xe1, 0x60, 0x60, 0x30, 0x03, 0xf0, 0xe0, 0xe0, 0x60, 0xe0, 0x01, 0xe0, 0xe0, 0xe0, 0x70, 0xe0, 0x00,
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0xf0, 0xf0, 0xe0, 0xe0, 0xe1, 0x01, 0x98, 0x61, 0x60, 0xe0, 0x30, 0x03,
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0xc0, 0xe0, 0xb1, 0x70, 0x70, 0x00, 0xc0, 0xe1, 0xb1, 0x50, 0x38, 0x00, 0xc0, 0x63, 0xb1, 0x59, 0x38, 0x00,
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0x98, 0xe1, 0x60, 0x60, 0x30, 0x03, 0xf0, 0xe0, 0xe0, 0x60, 0xe0, 0x01,
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0x80, 0x62, 0x93, 0xc9, 0x3c, 0x00, 0x80, 0x66, 0x93, 0xcd, 0x36, 0x00, 0x80, 0x6c, 0x1e, 0xcd, 0x36, 0x00,
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0xe0, 0xe0, 0xe0, 0x70, 0xe0, 0x00, 0xc0, 0xe0, 0xb1, 0x70, 0x70, 0x00,
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0x80, 0x6d, 0x1e, 0xc7, 0x13, 0x00, 0x80, 0x79, 0x0c, 0xc7, 0x11, 0x00, 0x00, 0x71, 0x0c, 0xc7, 0x19, 0x00,
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0xc0, 0xe1, 0xb1, 0x50, 0x38, 0x00, 0xc0, 0x63, 0xb1, 0x59, 0x38, 0x00,
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0x00, 0xf1, 0xff, 0xff, 0x19, 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x1f, 0x00,
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0x80, 0x62, 0x93, 0xc9, 0x3c, 0x00, 0x80, 0x66, 0x93, 0xcd, 0x36, 0x00,
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0x00, 0x03, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x06, 0xff, 0x1f, 0x0e, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00,
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0x80, 0x6c, 0x1e, 0xcd, 0x36, 0x00, 0x80, 0x6d, 0x1e, 0xc7, 0x13, 0x00,
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0x00, 0x18, 0x00, 0x80, 0x03, 0x00, 0x00, 0x18, 0x00, 0x00, 0x01, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x01, 0x00,
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0x80, 0x79, 0x0c, 0xc7, 0x11, 0x00, 0x00, 0x71, 0x0c, 0xc7, 0x19, 0x00,
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0x00, 0xf8, 0xff, 0xff, 0x03, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x06, 0x00,
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0x00, 0xf1, 0xff, 0xff, 0x19, 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00,
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0x00, 0x0c, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00,
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0x00, 0x0f, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0c, 0x00,
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0x00, 0xe0, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x06, 0xff, 0x1f, 0x0e, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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0x00, 0x18, 0x00, 0x80, 0x03, 0x00, 0x00, 0x18, 0x00, 0x00, 0x01, 0x00,
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|
||||||
0x00, 0xf8, 0xff, 0xff, 0x01, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00,
|
|
||||||
0x00, 0x0c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x06, 0x00,
|
|
||||||
0x00, 0x0c, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x04, 0x00,
|
|
||||||
0x00, 0xfc, 0xff, 0xff, 0x07, 0x00, 0x00, 0xe0, 0xff, 0xff, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
||||||
};
|
|
||||||
|
|
||||||
/* Chess King White */
|
/* Chess King White */
|
||||||
#define Chess_King_White_width 45
|
#define Chess_King_White_width 45
|
||||||
#define Chess_King_White_height 45
|
#define Chess_King_White_height 45
|
||||||
const uint8_t Chess_King_White_bits[] = {
|
const uint8_t Chess_King_White_bits[] = {
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00,
|
0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x18, 0x03, 0x00, 0x00, 0x00, 0x00, 0x08, 0x02, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
|
0x00, 0x78, 0x08, 0xc2, 0x03, 0x00, 0x00, 0xff, 0x0f, 0xfe, 0x1f, 0x00, 0x80, 0x03, 0x0f, 0x1e, 0x38, 0x00,
|
||||||
0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x18, 0x03, 0x00, 0x00,
|
0xc0, 0x00, 0x1c, 0x07, 0x60, 0x00, 0xc0, 0x00, 0x18, 0x03, 0x60, 0x00, 0x60, 0x00, 0xb0, 0x01, 0xc0, 0x00,
|
||||||
0x00, 0x00, 0x08, 0x02, 0x00, 0x00, 0x00, 0x78, 0x08, 0xc2, 0x03, 0x00,
|
0x60, 0x00, 0xe0, 0x00, 0xc0, 0x00, 0x60, 0x00, 0xe0, 0x00, 0xc0, 0x00, 0x60, 0x00, 0x40, 0x00, 0xc0, 0x00,
|
||||||
0x00, 0xff, 0x0f, 0xfe, 0x1f, 0x00, 0x80, 0x03, 0x0f, 0x1e, 0x38, 0x00,
|
0xc0, 0x00, 0x40, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x40, 0x00, 0x60, 0x00, 0x80, 0x01, 0x40, 0x00, 0x30, 0x00,
|
||||||
0xc0, 0x00, 0x1c, 0x07, 0x60, 0x00, 0xc0, 0x00, 0x18, 0x03, 0x60, 0x00,
|
0x00, 0x03, 0xfe, 0x0f, 0x18, 0x00, 0x00, 0xce, 0xff, 0x7f, 0x0e, 0x00, 0x00, 0xfc, 0x00, 0xe0, 0x07, 0x00,
|
||||||
0x60, 0x00, 0xb0, 0x01, 0xc0, 0x00, 0x60, 0x00, 0xe0, 0x00, 0xc0, 0x00,
|
0x00, 0x30, 0xf0, 0x81, 0x01, 0x00, 0x00, 0x90, 0xff, 0x3f, 0x01, 0x00, 0x00, 0xf0, 0x03, 0xf8, 0x01, 0x00,
|
||||||
0x60, 0x00, 0xe0, 0x00, 0xc0, 0x00, 0x60, 0x00, 0x40, 0x00, 0xc0, 0x00,
|
0x00, 0x70, 0x00, 0xc0, 0x01, 0x00, 0x00, 0x10, 0xfe, 0x0f, 0x01, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x01, 0x00,
|
||||||
0xc0, 0x00, 0x40, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x40, 0x00, 0x60, 0x00,
|
0x00, 0xf0, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x70, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0, 0x07, 0x7c, 0x00, 0x00,
|
||||||
0x80, 0x01, 0x40, 0x00, 0x30, 0x00, 0x00, 0x03, 0xfe, 0x0f, 0x18, 0x00,
|
0x00, 0x00, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0xce, 0xff, 0x7f, 0x0e, 0x00, 0x00, 0xfc, 0x00, 0xe0, 0x07, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||||
0x00, 0x30, 0xf0, 0x81, 0x01, 0x00, 0x00, 0x90, 0xff, 0x3f, 0x01, 0x00,
|
|
||||||
0x00, 0xf0, 0x03, 0xf8, 0x01, 0x00, 0x00, 0x70, 0x00, 0xc0, 0x01, 0x00,
|
|
||||||
0x00, 0x10, 0xfe, 0x0f, 0x01, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x01, 0x00,
|
|
||||||
0x00, 0xf0, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x70, 0x00, 0xc0, 0x01, 0x00,
|
|
||||||
0x00, 0xc0, 0x07, 0x7c, 0x00, 0x00, 0x00, 0x00, 0xff, 0x1f, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
||||||
};
|
|
||||||
|
|
||||||
/* Chess Rook White */
|
/* Chess Rook White */
|
||||||
#define Chess_Rook_White_width 45
|
#define Chess_Rook_White_width 45
|
||||||
#define Chess_Rook_White_height 45
|
#define Chess_Rook_White_height 45
|
||||||
const uint8_t Chess_Rook_White_bits[] = {
|
const uint8_t Chess_Rook_White_bits[] = {
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0xfc, 0xf8, 0xe3, 0x07, 0x00, 0x00, 0xcc, 0x18, 0x63, 0x06, 0x00, 0x00, 0xcc, 0x1f, 0x7f, 0x06, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xf8, 0xe3, 0x07, 0x00,
|
0x00, 0x0c, 0x00, 0x00, 0x06, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00,
|
||||||
0x00, 0xcc, 0x18, 0x63, 0x06, 0x00, 0x00, 0xcc, 0x1f, 0x7f, 0x06, 0x00,
|
0x00, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x01, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
||||||
0x00, 0x0c, 0x00, 0x00, 0x06, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x07, 0x00,
|
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
||||||
0x00, 0xfc, 0xff, 0xff, 0x07, 0x00, 0x00, 0x18, 0x00, 0x00, 0x03, 0x00,
|
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
||||||
0x00, 0xf0, 0xff, 0xff, 0x01, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0x00, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x01, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x18, 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00,
|
0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||||
0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x01, 0x00,
|
|
||||||
0x00, 0xf8, 0xff, 0xff, 0x03, 0x00, 0x00, 0x18, 0x00, 0x00, 0x03, 0x00,
|
|
||||||
0x00, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00,
|
|
||||||
0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x18, 0x00,
|
|
||||||
0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
||||||
};
|
|
||||||
|
|
@ -17,11 +17,11 @@
|
||||||
#ifndef BOARD_HPP
|
#ifndef BOARD_HPP
|
||||||
#define BOARD_HPP
|
#define BOARD_HPP
|
||||||
|
|
||||||
|
#include "Piece.hpp"
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "Piece.hpp"
|
|
||||||
class Piece;
|
class Piece;
|
||||||
|
|
||||||
/** @enum Players
|
/** @enum Players
|
||||||
|
|
@ -44,7 +44,8 @@ struct Square;
|
||||||
*/
|
*/
|
||||||
class Board {
|
class Board {
|
||||||
private:
|
private:
|
||||||
std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid; /**< This holds the game state.
|
std::vector<std::vector<std::unique_ptr<Piece>>>
|
||||||
|
boardGrid; /**< This holds the game state.
|
||||||
* It is a 2D vector of Piece types, or nullptr for empty squares
|
* It is a 2D vector of Piece types, or nullptr for empty squares
|
||||||
* @image html boardGrid.svg "Logical diagram of boardGrid vector" */
|
* @image html boardGrid.svg "Logical diagram of boardGrid vector" */
|
||||||
Players playerTurn;
|
Players playerTurn;
|
||||||
|
|
@ -53,13 +54,9 @@ class Board {
|
||||||
// let's get super object-oriented, baby
|
// let's get super object-oriented, baby
|
||||||
// these help the getters and setters access the boardGrid
|
// these help the getters and setters access the boardGrid
|
||||||
// and also make them shorter and less duplicative
|
// and also make them shorter and less duplicative
|
||||||
std::unique_ptr<Piece> &at(int r, int f) {
|
std::unique_ptr<Piece> &at(int r, int f) { return boardGrid[r][f]; }
|
||||||
return boardGrid[r][f];
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::unique_ptr<Piece> &at(int r, int f) const {
|
const std::unique_ptr<Piece> &at(int r, int f) const { return boardGrid[r][f]; }
|
||||||
return boardGrid[r][f];
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<Piece> &at(const Square &sq) {
|
std::unique_ptr<Piece> &at(const Square &sq) {
|
||||||
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
|
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
|
||||||
|
|
@ -68,6 +65,7 @@ class Board {
|
||||||
const std::unique_ptr<Piece> &at(const Square &sq) const {
|
const std::unique_ptr<Piece> &at(const Square &sq) const {
|
||||||
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
|
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Board();
|
Board();
|
||||||
virtual ~Board();
|
virtual ~Board();
|
||||||
|
|
@ -75,52 +73,26 @@ class Board {
|
||||||
// These are to allow Piece to access Board in a controlled way
|
// These are to allow Piece to access Board in a controlled way
|
||||||
// instead of adding a friend declaration for every subclass
|
// instead of adding a friend declaration for every subclass
|
||||||
// ----- Getters -----
|
// ----- Getters -----
|
||||||
Piece *getPieceAt(int r, int f) {
|
Piece *getPieceAt(int r, int f) { return at(r, f).get(); }
|
||||||
return at(r, f).get();
|
const Piece *getPieceAt(int r, int f) const { return at(r, f).get(); }
|
||||||
}
|
|
||||||
const Piece *getPieceAt(int r, int f) const {
|
|
||||||
return at(r, f).get();
|
|
||||||
}
|
|
||||||
|
|
||||||
Piece *getPieceAt(const Square &sq) {
|
Piece *getPieceAt(const Square &sq) { return at(sq).get(); }
|
||||||
return at(sq).get();
|
const Piece *getPieceAt(const Square &sq) const { return at(sq).get(); }
|
||||||
}
|
Square getEnPassantTargetSquare() const { return enPassantTargetSquare; }
|
||||||
const Piece *getPieceAt(const Square &sq) const {
|
|
||||||
return at(sq).get();
|
|
||||||
}
|
|
||||||
Square getEnPassantTargetSquare() const {
|
|
||||||
return enPassantTargetSquare;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ----- Setters -----
|
// ----- Setters -----
|
||||||
void setPieceAt(int r, int f, std::unique_ptr<Piece> piece) {
|
void setPieceAt(int r, int f, std::unique_ptr<Piece> piece) { at(r, f) = std::move(piece); }
|
||||||
at(r, f) = std::move(piece);
|
void setPieceAt(const Square &sq, std::unique_ptr<Piece> piece) { at(sq) = std::move(piece); }
|
||||||
}
|
|
||||||
void setPieceAt(const Square &sq, std::unique_ptr<Piece> piece) {
|
|
||||||
at(sq) = std::move(piece);
|
|
||||||
}
|
|
||||||
|
|
||||||
void clearSquare(int r, int f) {
|
void clearSquare(int r, int f) { at(r, f).reset(); }
|
||||||
at(r, f).reset();
|
void clearSquare(const Square &sq) { at(sq).reset(); }
|
||||||
}
|
|
||||||
void clearSquare(const Square &sq) {
|
|
||||||
at(sq).reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
void setEnPassantTargetSquare(Square sq) {
|
void setEnPassantTargetSquare(Square sq) { enPassantTargetSquare = sq; }
|
||||||
enPassantTargetSquare = sq;
|
void clearEnPassantTargetSquare() { enPassantTargetSquare = {INVALID_RANK, INVALID_FILE}; }
|
||||||
}
|
|
||||||
void clearEnPassantTargetSquare() {
|
|
||||||
enPassantTargetSquare = {INVALID_RANK, INVALID_FILE};
|
|
||||||
}
|
|
||||||
|
|
||||||
// ----- Utility -----
|
// ----- Utility -----
|
||||||
bool isSquareEmpty(int r, int f) const {
|
bool isSquareEmpty(int r, int f) const { return at(r, f) == nullptr; }
|
||||||
return at(r, f) == nullptr;
|
bool isSquareEmpty(const Square &sq) const { return at(sq) == nullptr; }
|
||||||
}
|
|
||||||
bool isSquareEmpty(const Square &sq) const {
|
|
||||||
return at(sq) == nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** A function to setup the initial board
|
/** A function to setup the initial board
|
||||||
*
|
*
|
||||||
|
|
|
||||||
|
|
@ -13,9 +13,7 @@
|
||||||
|
|
||||||
class NeoPixel {
|
class NeoPixel {
|
||||||
public:
|
public:
|
||||||
NeoPixel(uint8_t stringLength) : length(stringLength) {
|
NeoPixel(uint8_t stringLength) : length(stringLength) { gpioPin = LATBbits.LATB9; };
|
||||||
gpioPin = LATBbits.LATB9;
|
|
||||||
};
|
|
||||||
uint8_t setNeoPixel(uint8_t index, uint8_t red, uint8_t green, uint8_t blue);
|
uint8_t setNeoPixel(uint8_t index, uint8_t red, uint8_t green, uint8_t blue);
|
||||||
void allPixelsOff(void);
|
void allPixelsOff(void);
|
||||||
|
|
||||||
|
|
@ -27,4 +25,3 @@ class NeoPixel {
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // NEOPIXEL_HPP
|
#endif // NEOPIXEL_HPP
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -22,34 +22,24 @@
|
||||||
* it helps make it obvious what certain bits of code are doing.
|
* it helps make it obvious what certain bits of code are doing.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <utility>
|
#include <cstdint>
|
||||||
#include <string>
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <utility>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class Board;
|
class Board;
|
||||||
|
|
||||||
enum PieceType {
|
enum PieceType { PAWN, BISHOP, KNIGHT, ROOK, QUEEN, KING, EMPTY };
|
||||||
PAWN, BISHOP, KNIGHT, ROOK, QUEEN, KING, EMPTY
|
|
||||||
};
|
|
||||||
|
|
||||||
enum PieceColour {
|
enum PieceColour { PIECE_WHITE, PIECE_BLACK, PIECE_EMPTY };
|
||||||
PIECE_WHITE, PIECE_BLACK, PIECE_EMPTY
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Rank {
|
enum Rank { R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7, INVALID_RANK = 255 };
|
||||||
R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7, INVALID_RANK = 255
|
|
||||||
};
|
|
||||||
|
|
||||||
enum File {
|
enum File { A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, INVALID_FILE = 255 };
|
||||||
A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, INVALID_FILE = 255
|
|
||||||
};
|
|
||||||
|
|
||||||
enum CastleSide {
|
enum CastleSide { KINGSIDE = 1, QUEENSIDE = 2 };
|
||||||
KINGSIDE = 1, QUEENSIDE = 2
|
|
||||||
};
|
|
||||||
|
|
||||||
/** @struct Square
|
/** @struct Square
|
||||||
* A struct that represents a square on the chess board.
|
* A struct that represents a square on the chess board.
|
||||||
|
|
@ -62,9 +52,7 @@ struct Square {
|
||||||
* A function to test if the square is a valid square on the chessboard
|
* A function to test if the square is a valid square on the chessboard
|
||||||
* @return True if the square is within the chessboard, False otherwise
|
* @return True if the square is within the chessboard, False otherwise
|
||||||
*/
|
*/
|
||||||
bool isValid() const {
|
bool isValid() const { return rank >= 0 && rank < 8 && file >= 0 && file < 8; }
|
||||||
return rank >= 0 && rank < 8 && file >= 0 && file < 8;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
/** @struct Move
|
/** @struct Move
|
||||||
* A struct representing the start and end squares of a Move.
|
* A struct representing the start and end squares of a Move.
|
||||||
|
|
@ -84,40 +72,28 @@ struct Move {
|
||||||
class Piece {
|
class Piece {
|
||||||
private:
|
private:
|
||||||
friend class Board;
|
friend class Board;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
PieceColour colour;
|
PieceColour colour;
|
||||||
PieceType pieceType;
|
PieceType pieceType;
|
||||||
std::string pieceName; /**< std::string pieceName is a string showing the full name of the piece, i.e. "PAWN" */
|
std::string pieceName; /**< std::string pieceName is a string showing the full name of the piece, i.e. "PAWN" */
|
||||||
std::string
|
std::string pieceSymbol; /**< std::string pieceSymbol is a single character, using the standard algebraic chess
|
||||||
pieceSymbol; /**< std::string pieceSymbol is a single character, using the standard algebraic chess notation, ie N for Knight */
|
notation, ie N for Knight */
|
||||||
bool hasMoved = false;
|
bool hasMoved = false;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
Piece(PieceColour pColour) : colour(pColour) {}
|
||||||
Piece(PieceColour pColour) : colour(pColour) {
|
|
||||||
}
|
|
||||||
virtual ~Piece();
|
virtual ~Piece();
|
||||||
|
|
||||||
|
PieceColour getColour() const { return colour; }
|
||||||
|
|
||||||
PieceColour getColour() const {
|
std::string getPieceName() const { return pieceName; }
|
||||||
return colour;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string getPieceName() const {
|
std::string getPieceSymbol() const { return pieceSymbol; }
|
||||||
return pieceName;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string getPieceSymbol() const {
|
PieceType getPieceType() const { return pieceType; }
|
||||||
return pieceSymbol;
|
|
||||||
}
|
|
||||||
|
|
||||||
PieceType getPieceType() const {
|
bool checkIfMoved() const { return hasMoved; }
|
||||||
return pieceType;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool checkIfMoved() const {
|
|
||||||
return hasMoved;
|
|
||||||
}
|
|
||||||
/**
|
/**
|
||||||
* A virtual const function that should get all legal moves for a piece, but it may
|
* A virtual const function that should get all legal moves for a piece, but it may
|
||||||
* include some moves that need to be pruned, like those exposing the king to check.
|
* include some moves that need to be pruned, like those exposing the king to check.
|
||||||
|
|
@ -130,14 +106,13 @@ class Piece {
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const;
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const;
|
||||||
|
|
||||||
bool finalMoveChecks(std::vector<Move> *moveList, Board &board);
|
bool finalMoveChecks(std::vector<Move> *moveList, Board &board);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class King : public Piece {
|
class King : public Piece {
|
||||||
private:
|
private:
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
King(PieceColour colour) : Piece(colour) {
|
King(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "King";
|
pieceName = "King";
|
||||||
pieceSymbol = "K";
|
pieceSymbol = "K";
|
||||||
|
|
@ -156,12 +131,9 @@ class King : public Piece {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void setCastleQS(bool canCastle) {
|
void setCastleQS(bool canCastle) { canCastleQS = canCastle; }
|
||||||
canCastleQS = canCastle;
|
void setCastleKS(bool canCastle) { canCastleKS = canCastle; }
|
||||||
}
|
|
||||||
void setCastleKS(bool canCastle) {
|
|
||||||
canCastleKS = canCastle;
|
|
||||||
}
|
|
||||||
protected:
|
protected:
|
||||||
bool canCastleQS = true;
|
bool canCastleQS = true;
|
||||||
bool canCastleKS = true;
|
bool canCastleKS = true;
|
||||||
|
|
@ -170,8 +142,8 @@ class King : public Piece {
|
||||||
|
|
||||||
class Rook : public Piece {
|
class Rook : public Piece {
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
Rook(PieceColour colour) : Piece(colour) {
|
Rook(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Rook";
|
pieceName = "Rook";
|
||||||
pieceSymbol = "R";
|
pieceSymbol = "R";
|
||||||
|
|
@ -182,8 +154,8 @@ class Rook : public Piece {
|
||||||
|
|
||||||
class Queen : public Piece {
|
class Queen : public Piece {
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
Queen(PieceColour colour) : Piece(colour) {
|
Queen(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Queen";
|
pieceName = "Queen";
|
||||||
pieceSymbol = "Q";
|
pieceSymbol = "Q";
|
||||||
|
|
@ -194,8 +166,8 @@ class Queen : public Piece {
|
||||||
|
|
||||||
class Knight : public Piece {
|
class Knight : public Piece {
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
Knight(PieceColour colour) : Piece(colour) {
|
Knight(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Knight";
|
pieceName = "Knight";
|
||||||
pieceSymbol = "N";
|
pieceSymbol = "N";
|
||||||
|
|
@ -206,8 +178,8 @@ class Knight : public Piece {
|
||||||
|
|
||||||
class Bishop : public Piece {
|
class Bishop : public Piece {
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
Bishop(PieceColour colour) : Piece(colour) {
|
Bishop(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Bishop";
|
pieceName = "Bishop";
|
||||||
pieceSymbol = "B";
|
pieceSymbol = "B";
|
||||||
|
|
@ -218,8 +190,8 @@ class Bishop : public Piece {
|
||||||
|
|
||||||
class Pawn : public Piece {
|
class Pawn : public Piece {
|
||||||
friend class Board;
|
friend class Board;
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
Pawn(PieceColour colour) : Piece(colour) {
|
Pawn(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Pawn";
|
pieceName = "Pawn";
|
||||||
pieceSymbol = "P";
|
pieceSymbol = "P";
|
||||||
|
|
@ -227,8 +199,8 @@ class Pawn : public Piece {
|
||||||
}
|
}
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
||||||
void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
|
void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool firstMove = true;
|
bool firstMove = true;
|
||||||
};
|
};
|
||||||
#endif // PIECE_HPP
|
#endif // PIECE_HPP
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -8,16 +8,13 @@
|
||||||
#ifndef STRFUNCS_HPP
|
#ifndef STRFUNCS_HPP
|
||||||
#define STRFUNCS_HPP
|
#define STRFUNCS_HPP
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <sstream>
|
|
||||||
#include <vector>
|
|
||||||
#include <iterator>
|
#include <iterator>
|
||||||
|
#include <sstream>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
template <typename Out>
|
template <typename Out> void split(const std::string &s, char delim, Out result);
|
||||||
void split(const std::string &s, char delim, Out result);
|
|
||||||
|
|
||||||
std::vector<std::string> split(const std::string &s, char delim);
|
std::vector<std::string> split(const std::string &s, char delim);
|
||||||
|
|
||||||
|
|
||||||
#endif /* STRFUNCS_HPP */
|
#endif /* STRFUNCS_HPP */
|
||||||
|
|
||||||
|
|
|
||||||
22
main.cpp
22
main.cpp
|
|
@ -45,13 +45,13 @@
|
||||||
|
|
||||||
// #pragma config statements should precede project file includes.
|
// #pragma config statements should precede project file includes.
|
||||||
// Use project enums instead of #define for ON and OFF.
|
// Use project enums instead of #define for ON and OFF.
|
||||||
#include <xc.h>
|
|
||||||
#include <sys/attribs.h> // for ISR macros
|
#include <sys/attribs.h> // for ISR macros
|
||||||
#include <sys/kmem.h>
|
#include <sys/kmem.h>
|
||||||
|
#include <xc.h>
|
||||||
|
|
||||||
#include "inc/Board.hpp"
|
#include "inc/Board.hpp"
|
||||||
#include "inc/Piece.hpp"
|
|
||||||
#include "inc/NeoPixel.hpp"
|
#include "inc/NeoPixel.hpp"
|
||||||
|
#include "inc/Piece.hpp"
|
||||||
|
|
||||||
#define F_CPU 12000000UL // 12MHz
|
#define F_CPU 12000000UL // 12MHz
|
||||||
#define F_PER 6000000UL // 6MHz
|
#define F_PER 6000000UL // 6MHz
|
||||||
|
|
@ -69,7 +69,8 @@ extern "C" int open(const char *buf, int flags, int mode) {
|
||||||
|
|
||||||
void sendChar(uint8_t c) {
|
void sendChar(uint8_t c) {
|
||||||
U1TXREG = c;
|
U1TXREG = c;
|
||||||
while(!U1STAbits.TRMT); // wait for transmission
|
while(!U1STAbits.TRMT)
|
||||||
|
; // wait for transmission
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -134,7 +135,7 @@ uint8_t initSystem(void) {
|
||||||
// clear all 4 DMA channel flags & IE
|
// clear all 4 DMA channel flags & IE
|
||||||
IEC1CLR = 0xF0000000;
|
IEC1CLR = 0xF0000000;
|
||||||
IFS1CLR = 0xF0000000;
|
IFS1CLR = 0xF0000000;
|
||||||
DMACONbits.ON = 1; //enable DMA controller
|
DMACONbits.ON = 1; // enable DMA controller
|
||||||
// === DMA Channel 1 Init (RX from SPI1BUF to spi_rx_buffer[]) ===
|
// === DMA Channel 1 Init (RX from SPI1BUF to spi_rx_buffer[]) ===
|
||||||
DCH0CON = 0; // Reset channel config
|
DCH0CON = 0; // Reset channel config
|
||||||
DCH0ECON = 0;
|
DCH0ECON = 0;
|
||||||
|
|
@ -157,8 +158,8 @@ void initInterrupts(void) {
|
||||||
INTCONbits.MVEC = 1; // Enable multi-vector interrupts
|
INTCONbits.MVEC = 1; // Enable multi-vector interrupts
|
||||||
__builtin_enable_interrupts();
|
__builtin_enable_interrupts();
|
||||||
IPC10bits.DMA0IP = 3; // Priority level 3
|
IPC10bits.DMA0IP = 3; // Priority level 3
|
||||||
// IFS1CLR = _IFS1_DMA0IF_MASK; // Clear interrupt flag
|
// IFS1CLR = _IFS1_DMA0IF_MASK; // Clear interrupt flag
|
||||||
// IEC1SET = _IEC1_DMA0IE_MASK; // Enable DMA1 interrupt
|
// IEC1SET = _IEC1_DMA0IE_MASK; // Enable DMA1 interrupt
|
||||||
}
|
}
|
||||||
|
|
||||||
void startSPI_DMA_Transfer(void) {
|
void startSPI_DMA_Transfer(void) {
|
||||||
|
|
@ -168,7 +169,8 @@ void startSPI_DMA_Transfer(void) {
|
||||||
SL_LAT = 1;
|
SL_LAT = 1;
|
||||||
DCH0CONbits.CHEN = 1;
|
DCH0CONbits.CHEN = 1;
|
||||||
for(int i = 0; i < 8; i++) {
|
for(int i = 0; i < 8; i++) {
|
||||||
while(SPI1STATbits.SPITBF); // Wait if TX buffer full
|
while(SPI1STATbits.SPITBF)
|
||||||
|
; // Wait if TX buffer full
|
||||||
SPI1BUF = 0x00; // Send dummy byte to clock in data
|
SPI1BUF = 0x00; // Send dummy byte to clock in data
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
|
@ -192,10 +194,10 @@ extern "C" void __ISR(_DMA0_VECTOR, IPL3AUTO) DMA0Handler(void) {
|
||||||
DCH0INTCLR = _DCH0INT_CHBCIF_MASK; // Clear block complete flag
|
DCH0INTCLR = _DCH0INT_CHBCIF_MASK; // Clear block complete flag
|
||||||
// DMA RX completed — spi_rx_buffer[] now contains the data
|
// DMA RX completed — spi_rx_buffer[] now contains the data
|
||||||
}
|
}
|
||||||
// IFS1CLR = _IFS1_DMA0IF_MASK; // Clear global DMA0 IRQ flag
|
// IFS1CLR = _IFS1_DMA0IF_MASK; // Clear global DMA0 IRQ flag
|
||||||
}
|
}
|
||||||
|
|
||||||
//extern "C" void __ISR(_USB1_VECTOR, IPL4AUTO) USBHandler(void) {
|
// extern "C" void __ISR(_USB1_VECTOR, IPL4AUTO) USBHandler(void) {
|
||||||
// if (USBE2CSR1bits.RXPKTRDY) {
|
// if (USBE2CSR1bits.RXPKTRDY) {
|
||||||
// int count = USB_receive_EP2();
|
// int count = USB_receive_EP2();
|
||||||
// // Echo back
|
// // Echo back
|
||||||
|
|
@ -203,4 +205,4 @@ extern "C" void __ISR(_DMA0_VECTOR, IPL3AUTO) DMA0Handler(void) {
|
||||||
// USBCSR1bits.EP2RXIF = 0;
|
// USBCSR1bits.EP2RXIF = 0;
|
||||||
// }
|
// }
|
||||||
// IFS1bits.USBIF = 0; // clear USB interrupt flag
|
// IFS1bits.USBIF = 0; // clear USB interrupt flag
|
||||||
//}
|
// }
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
#include "inc/strFuncs.hpp"
|
#include "inc/strFuncs.hpp"
|
||||||
|
|
||||||
template <typename Out>
|
template <typename Out> void split(const std::string &s, char delim, Out result) {
|
||||||
void split(const std::string &s, char delim, Out result) {
|
|
||||||
std::istringstream iss(s);
|
std::istringstream iss(s);
|
||||||
std::string item;
|
std::string item;
|
||||||
while(std::getline(iss, item, delim))
|
while(std::getline(iss, item, delim))
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue