style: implement clang-format styling parameters

This commit is contained in:
A.M. Rowsell 2026-09-22 02:06:49 -04:00
commit f2ce83335c
Signed by: amr
GPG key ID: E0879EDBDB0CA7B1
10 changed files with 462 additions and 547 deletions

View file

@ -22,34 +22,24 @@
* it helps make it obvious what certain bits of code are doing.
*/
#include <cstdint>
#include <algorithm>
#include <utility>
#include <string>
#include <cstdint>
#include <memory>
#include <string>
#include <utility>
#include <vector>
class Board;
enum PieceType {
PAWN, BISHOP, KNIGHT, ROOK, QUEEN, KING, EMPTY
};
enum PieceType { PAWN, BISHOP, KNIGHT, ROOK, QUEEN, KING, EMPTY };
enum PieceColour {
PIECE_WHITE, PIECE_BLACK, PIECE_EMPTY
};
enum PieceColour { PIECE_WHITE, PIECE_BLACK, PIECE_EMPTY };
enum Rank {
R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7, INVALID_RANK = 255
};
enum Rank { R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7, INVALID_RANK = 255 };
enum File {
A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, INVALID_FILE = 255
};
enum File { A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, INVALID_FILE = 255 };
enum CastleSide {
KINGSIDE = 1, QUEENSIDE = 2
};
enum CastleSide { KINGSIDE = 1, QUEENSIDE = 2 };
/** @struct Square
* A struct that represents a square on the chess board.
@ -62,9 +52,7 @@ struct Square {
* A function to test if the square is a valid square on the chessboard
* @return True if the square is within the chessboard, False otherwise
*/
bool isValid() const {
return rank >= 0 && rank < 8 && file >= 0 && file < 8;
}
bool isValid() const { return rank >= 0 && rank < 8 && file >= 0 && file < 8; }
};
/** @struct Move
* A struct representing the start and end squares of a Move.
@ -84,40 +72,28 @@ struct Move {
class Piece {
private:
friend class Board;
protected:
PieceColour colour;
PieceType pieceType;
std::string pieceName; /**< std::string pieceName is a string showing the full name of the piece, i.e. "PAWN" */
std::string
pieceSymbol; /**< std::string pieceSymbol is a single character, using the standard algebraic chess notation, ie N for Knight */
std::string pieceName; /**< std::string pieceName is a string showing the full name of the piece, i.e. "PAWN" */
std::string pieceSymbol; /**< std::string pieceSymbol is a single character, using the standard algebraic chess
notation, ie N for Knight */
bool hasMoved = false;
public:
Piece(PieceColour pColour) : colour(pColour) {
}
Piece(PieceColour pColour) : colour(pColour) {}
virtual ~Piece();
PieceColour getColour() const { return colour; }
PieceColour getColour() const {
return colour;
}
std::string getPieceName() const { return pieceName; }
std::string getPieceName() const {
return pieceName;
}
std::string getPieceSymbol() const { return pieceSymbol; }
std::string getPieceSymbol() const {
return pieceSymbol;
}
PieceType getPieceType() const { return pieceType; }
PieceType getPieceType() const {
return pieceType;
}
bool checkIfMoved() const {
return hasMoved;
}
bool checkIfMoved() const { return hasMoved; }
/**
* A virtual const function that should get all legal moves for a piece, but it may
* include some moves that need to be pruned, like those exposing the king to check.
@ -130,14 +106,13 @@ class Piece {
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const;
bool finalMoveChecks(std::vector<Move> *moveList, Board &board);
};
class King : public Piece {
private:
friend class Board;
public:
public:
King(PieceColour colour) : Piece(colour) {
pieceName = "King";
pieceSymbol = "K";
@ -156,12 +131,9 @@ class King : public Piece {
return false;
}
void setCastleQS(bool canCastle) {
canCastleQS = canCastle;
}
void setCastleKS(bool canCastle) {
canCastleKS = canCastle;
}
void setCastleQS(bool canCastle) { canCastleQS = canCastle; }
void setCastleKS(bool canCastle) { canCastleKS = canCastle; }
protected:
bool canCastleQS = true;
bool canCastleKS = true;
@ -170,8 +142,8 @@ class King : public Piece {
class Rook : public Piece {
friend class Board;
public:
public:
Rook(PieceColour colour) : Piece(colour) {
pieceName = "Rook";
pieceSymbol = "R";
@ -182,8 +154,8 @@ class Rook : public Piece {
class Queen : public Piece {
friend class Board;
public:
public:
Queen(PieceColour colour) : Piece(colour) {
pieceName = "Queen";
pieceSymbol = "Q";
@ -194,8 +166,8 @@ class Queen : public Piece {
class Knight : public Piece {
friend class Board;
public:
public:
Knight(PieceColour colour) : Piece(colour) {
pieceName = "Knight";
pieceSymbol = "N";
@ -206,8 +178,8 @@ class Knight : public Piece {
class Bishop : public Piece {
friend class Board;
public:
public:
Bishop(PieceColour colour) : Piece(colour) {
pieceName = "Bishop";
pieceSymbol = "B";
@ -218,8 +190,8 @@ class Bishop : public Piece {
class Pawn : public Piece {
friend class Board;
public:
public:
Pawn(PieceColour colour) : Piece(colour) {
pieceName = "Pawn";
pieceSymbol = "P";
@ -227,8 +199,8 @@ class Pawn : public Piece {
}
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
protected:
bool firstMove = true;
};
#endif // PIECE_HPP