dev: Updates to Board and Piece, formatted code
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6 changed files with 122 additions and 121 deletions
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@ -13,7 +13,6 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include <iostream>
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#include "Piece.hpp"
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@ -24,24 +23,28 @@ enum Players { PL_WHITE, PL_BLACK };
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struct Square;
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class Board {
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private:
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friend class Piece;
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Players playerTurn;
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public:
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// this should be protected, but even when Piece is declared as a friend,
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// accessing it in Piece.cpp threw an error
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std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid;
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Board();
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virtual ~Board();
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void setupInitialPosition();
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std::unique_ptr<Piece> &getPieceAt(Square square);
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void movePiece(Square from, Square to);
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int setupFromFEN(std::string strFEN);
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bool isInBounds(Square square) const;
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bool isEmpty(Square square) const;
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uint64_t serialBoard = 0xFFFF00000000FFFF; // opening position
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void deserializeBoard(uint64_t incomingBoard);
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private:
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friend class Piece; // this doesn't seem to do anything
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Players playerTurn;
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public:
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// this should be protected, but even when Piece is declared as a friend,
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// accessing it in Piece.cpp threw an error
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std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid;
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Board();
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virtual ~Board();
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void setupInitialPosition();
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void clearBoard();
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std::unique_ptr<Piece> &getPieceAt(Square square);
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void movePiece(Square from, Square to);
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void nextTurn();
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int setupFromFEN(std::string strFEN);
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bool isInBounds(Square square) const;
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bool isEmpty(Square square) const;
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// serial shift register stuff
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uint64_t serialBoard = 0xFFFF00000000FFFF; // opening position
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void deserializeBoard(uint64_t incomingBoard);
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};
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#endif // BOARD_HPP
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@ -11,12 +11,12 @@
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/** @file Piece.hpp
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* @brief The header files for the Piece class.
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*
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*
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* This file contains not only the definition of the Piece class itself, but also all
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* of the derived classes (King, Queen, Rook, etc.) I was considering having them be in
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* separate files, but each derived class does not contain that much code, so keeping them
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* all in one place seemed easier to deal with. This may change in the future!
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*
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*
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* Also defined here are important enums that help abstract chess terms, for example the
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* PieceType, PieceColour, Rank, File, etc. These allow the code to be more readable and
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* it helps make it obvious what certain bits of code are doing.
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@ -77,7 +77,7 @@ struct Move {
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/**
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* @class Piece Piece.hpp "inc/Piece.hpp"
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* @brief A class abstracting chess pieces
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*
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*
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* This is a polymorphic base class containing the basic properties all chess pieces have.
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* It is intended to be extended by a child class for each piece Type, i.e. King, Queen, etc.
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*/
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@ -88,7 +88,8 @@ class Piece {
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PieceColour colour;
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PieceType pieceType;
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std::string pieceName; /**< std::string pieceName is a string showing the full name of the piece, i.e. "PAWN" */
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std::string pieceSymbol; /**< std::string pieceSymbol is a single character, using the standard algebraic chess notation, ie N for Knight */
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std::string
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pieceSymbol; /**< std::string pieceSymbol is a single character, using the standard algebraic chess notation, ie N for Knight */
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bool hasMoved = false;
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public:
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@ -96,7 +97,7 @@ class Piece {
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Piece(PieceColour pColour) : colour(pColour) {
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}
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virtual ~Piece();
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virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const;
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PieceColour getColour() const {
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return colour;
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@ -106,7 +107,7 @@ class Piece {
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return pieceName;
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}
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char getPieceSymbol() const {
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std::string getPieceSymbol() const {
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return pieceSymbol;
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}
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@ -121,7 +122,7 @@ class Piece {
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* A virtual const function that should get all legal moves for a piece, but it may
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* include some moves that need to be pruned, like those exposing the king to check.
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* Still working out how to handle this.
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*
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*
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* @param from the Square the Piece is currently on
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* @param board A reference to the Board we are analyzing
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* @return std::vector of Move: a list of all potentially legal moves
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@ -129,7 +130,7 @@ class Piece {
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virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const;
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bool finalMoveChecks(std::vector<Move> *moveList, Board &board);
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};
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class King : public Piece {
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@ -139,7 +140,7 @@ class King : public Piece {
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King(PieceColour colour) : Piece(colour) {
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pieceName = "King";
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pieceSymbol = 'K';
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pieceSymbol = "K";
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pieceType = KING;
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}
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virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
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@ -149,14 +150,12 @@ class King : public Piece {
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bool checkForCastle(enum CastleSide side) const {
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if(side == KINGSIDE)
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return canCastleKS;
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else if(side == QUEENSIDE)
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return canCastleQS;
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else
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return false;
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}
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void setCastleQS(bool canCastle) {
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canCastleQS = canCastle;
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}
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@ -175,7 +174,7 @@ class Rook : public Piece {
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Rook(PieceColour colour) : Piece(colour) {
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pieceName = "Rook";
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pieceSymbol = 'R';
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pieceSymbol = "R";
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pieceType = ROOK;
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}
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virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
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@ -187,7 +186,7 @@ class Queen : public Piece {
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Queen(PieceColour colour) : Piece(colour) {
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pieceName = "Queen";
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pieceSymbol = 'Q';
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pieceSymbol = "Q";
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pieceType = QUEEN;
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}
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virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
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@ -199,7 +198,7 @@ class Knight : public Piece {
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Knight(PieceColour colour) : Piece(colour) {
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pieceName = "Knight";
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pieceSymbol = 'N';
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pieceSymbol = "N";
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pieceType = KNIGHT;
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}
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virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
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@ -211,7 +210,7 @@ class Bishop : public Piece {
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Bishop(PieceColour colour) : Piece(colour) {
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pieceName = "Bishop";
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pieceSymbol = 'B';
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pieceSymbol = "B";
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pieceType = BISHOP;
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}
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virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
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@ -223,12 +222,12 @@ class Pawn : public Piece {
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Pawn(PieceColour colour) : Piece(colour) {
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pieceName = "Pawn";
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pieceSymbol = 'P';
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pieceSymbol = "P";
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pieceType = PAWN;
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}
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virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
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void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
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protected:
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protected:
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bool vulnEnPassant = false;
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bool firstMove = true;
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};
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@ -1,4 +1,4 @@
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/*
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/*
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* File: strFuncs.hpp
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* Author: amr
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*
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