dev: Continue to write the chess logic, working through it bit by bit

This commit is contained in:
A.M. Rowsell 2025-08-03 13:11:30 -04:00
commit ba64e2bcf3
Signed by untrusted user who does not match committer: amr
GPG key ID: E0879EDBDB0CA7B1
4 changed files with 96 additions and 15 deletions

View file

@ -7,9 +7,57 @@
#include "Piece.hpp"
std::vector<std::pair<int, int>> King::getLegalMoves(int x, int y, const Board& board) const {
std::vector<std::pair<int, int>> moveList;
Piece::~Piece() {
return;
}
// because the Piece class is instantiated in another class using
// unique_ptr, non-pure virtual functions apparently *must*
// have definitions, or the linker freaks out
// so this is just a stub that does nothing. it doesn't matter
// because only the derived class versions should be called.
std::vector<Move> Piece::getLegalMoves(const Square &from, const Board &board) const {
std::vector<Move> moveList;
return moveList;
}
std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) const {
std::vector<Move> moveList;
}
std::vector<Move> Rook::getLegalMoves(const Square &from, const Board &board) const {
std::vector<Move> moveList;
const int directions[8][2] = {
{-1, 0}, // Up
{1, 0}, // Down
{0, -1}, // Left
{0, 1} // Right
};
for (auto& dir : directions) {
int r = from.rank + dir[0];
int f = from.file + dir[1];
while (r >= 0 && r < 8 && f >= 0 && f < 8) {
const auto& target = board[r][f];
if (!target) {
moves.push_back({from,
{r, f}});
} else if (target->color != this->color) {
moves.push_back({from,
{r, f}});
break;
} else {
break;
}
r += dir[0];
f += dir[1];
}
}
// calculate legal moves somehow
return moveList;
}