dev: Pile of updates and formatting fixes.

This commit is contained in:
A.M. Rowsell 2025-08-25 16:04:25 -04:00
commit 68ed9ce922
Signed by untrusted user who does not match committer: amr
GPG key ID: E0879EDBDB0CA7B1
9 changed files with 182 additions and 166 deletions

137
Piece.cpp
View file

@ -1,10 +1,10 @@
// © 2025 A.M. Rowsell <amr@frzn.dev>
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
// This Source Code Form is "Incompatible With Secondary Licenses", as
// defined by the Mozilla Public License, v. 2.0.
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
// This Source Code Form is "Incompatible With Secondary Licenses", as
// defined by the Mozilla Public License, v. 2.0.
#include "Piece.hpp"
@ -35,6 +35,50 @@ std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) co
{0, -1}, // Left
{0, 1} // Right
};
for(auto &dir : directions) {
// establish r/f for square to check
int r = from.rank + dir[0];
int f = from.file + dir[1];
if(r >= 0 && r < 8 && f >= 0 && f < 8) {
const auto &target = board.boardGrid[r][f]; // examine the target square
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
if(!target) { // if square is empty (NULL)
moveList.push_back({from, targetSquare}); // then it's potentially a legal move
} else if(target && target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
moveList.push_back({from, targetSquare}); // then again it's potentially legal
break;
} else {
// otherwise it's one of our pieces
break;
}
}
}
// How to check for check:
// go through moveList.to, then check all directions to see if an enemy piece is threatening
// If a piece of opposite colour is detected:
// - Determine the piece type
// - Determine the direction we are looking at (diagonal or not)
// - If that piece can attack in that direction, it would be check, so remove this move from moveList
for(auto &moves : moveList) {
Square startSquare = moves.to; // get the potential move to square
for(auto &dir : directions) { // now go through all directions
int r = startSquare.rank + dir[0];
int f = startSquare.file + dir[1];
bool diagonal = (abs(dir[0]) + abs(dir[1]) == 2) ? 1 : 0; // check if diagonal
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
auto &target = board.boardGrid[r][f]; // check what's at the square we're examining
if(target && target->getColour() != this->getColour()) { // is it occupied & an enemy?
if((target->getPieceType() == QUEEN || target->getPieceType() == BISHOP) && diagonal) {
// we are being attacked diagonally on this square, so remove it
//moves.to.rank = 255; moves.to.file = 255; // mark as invalid???
}
}
}
}
}
return moveList;
}
@ -46,132 +90,119 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, const Board &board) co
{0, -1}, // Left
{0, 1} // Right
};
for (auto& dir : directions) {
for(auto& dir : directions) {
int r = from.rank + dir[0];
int f = from.file + dir[1];
while (r >= 0 && r < 8 && f >= 0 && f < 8) {
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
const auto& target = board.boardGrid[r][f];
auto ra = static_cast<Rank> (r);
auto fi = static_cast<File> (f);
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
if (!target) {
moveList.push_back({from,
targetSquare});
} else if (target && target->getColour() != this->getColour()) {
moveList.push_back({from,
targetSquare});
if(!target) {
moveList.push_back({from, targetSquare});
} else if(target && target->getColour() != this->getColour()) {
moveList.push_back({from, targetSquare});
break;
} else {
} else
break;
}
r += dir[0];
f += dir[1];
}
}
return moveList;
}
std::vector<Move> Queen::getLegalMoves(const Square &from, const Board &board) const {
std::vector<Move> moveList;
return moveList;
}
std::vector<Move> Knight::getLegalMoves(const Square &from, const Board &board) const {
std::vector<Move> moveList;
return moveList;
}
std::vector<Move> Bishop::getLegalMoves(const Square &from, const Board &board) const {
std::vector<Move> moveList;
return moveList;
}
std::vector<Move> Pawn::getLegalMoves(const Square &from, const Board &board) const {
std::vector<Move> moveList;
const int directions[2][4][2] = {
{ // black
{
// black
{-1, 0}, // Up
{-2, 0}, // 2up first move
{-1, 1}, // attack to right
{-1, -1} // attack to left
},
{ // white
{
// white
{1, 0}, // down
{2, 0}, // 2down first move
{1, 1}, // attack to right
{1, -1} // attack to left
}
};
if (this->getColour() == PIECE_BLACK) {
if(this->getColour() == PIECE_BLACK) {
// go through black options
for (auto &dir : directions[0]) {
for(auto &dir : directions[0]) {
int r = from.rank + dir[0];
int f = from.file + dir[1];
if (r >= 0 && r < 8 && f >= 0 && f < 8) { // no need for a while loop as we only have finite moves in limited directions
if(r >= 0 && r < 8 && f >= 0 && f < 8) { // no need for a while loop as we only have finite moves in limited directions
const auto& target = board.boardGrid[r][f];
auto ra = static_cast<Rank> (r);
auto fi = static_cast<File> (f);
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
if (dir[0] == -2 && !this->checkIfMoved()) {
if(dir[0] == -2 && !this->checkIfMoved()) {
// then 2 is potentially legal
if (!target && !(board.boardGrid[r + 1][f])) // check both squares for pieces of any colour
if(!target && !(board.boardGrid[r + 1][f])) // check both squares for pieces of any colour
moveList.push_back({from, targetSquare});
else
continue;
} else if (abs(dir[1]) == 1) { // attempted capture (diagonal)
if (target && target->getColour() != this->getColour()) {
} else if(abs(dir[1]) == 1) { // attempted capture (diagonal)
if(target && target->getColour() != this->getColour()) {
// legal capture
moveList.push_back({from, targetSquare});
} else {
} else
continue;
}
} else { // normal one square forward
if (!target)
if(!target)
moveList.push_back({from, targetSquare});
}
// now check if we are on 8th rank, for promotion
}
}
} else if (this->getColour() == PIECE_WHITE) {
for (auto &dir : directions[1]) {
} else if(this->getColour() == PIECE_WHITE) {
for(auto &dir : directions[1]) {
// go through white options
int r = from.rank + dir[0];
int f = from.file + dir[1];
if (r >= 0 && r < 8 && f >= 0 && f < 8) { // no need for a while loop as we only have finite moves in limited directions
if(r >= 0 && r < 8 && f >= 0 && f < 8) { // no need for a while loop as we only have finite moves in limited directions
const auto& target = board.boardGrid[r][f];
auto ra = static_cast<Rank> (r);
auto fi = static_cast<File> (f);
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
if (dir[0] == 2 && !this->checkIfMoved()) {
if(dir[0] == 2 && !this->checkIfMoved()) {
// then 2 is potentially legal
if (!target && !(board.boardGrid[r - 1][f]))
if(!target && !(board.boardGrid[r - 1][f]))
moveList.push_back({from, targetSquare});
else
continue;
} else if (abs(dir[1]) == 1) { // attempted capture (diagonal)
if (target && target->getColour() != this->getColour()) { // can only move there if it's a capture
} else if(abs(dir[1]) == 1) { // attempted capture (diagonal)
if(target && target->getColour() != this->getColour()) { // can only move there if it's a capture
// legal capture
moveList.push_back({from, targetSquare});
} else {
} else
continue;
}
} else { // normal one square forward
if (!target)
if(!target)
moveList.push_back({from, targetSquare});
}
// now check if we are on 8th rank, for promotion
}
}
}
return moveList;
}