dev: Fixing compilation/linking errors, added other piece classes
This commit is contained in:
parent
ea62d03680
commit
2d83f43cfb
4 changed files with 103 additions and 38 deletions
|
|
@ -19,9 +19,7 @@ enum Players { PL_WHITE, PL_BLACK };
|
|||
struct Square;
|
||||
|
||||
class Board {
|
||||
private:
|
||||
std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid;
|
||||
|
||||
friend class Piece;
|
||||
public:
|
||||
Board();
|
||||
virtual ~Board();
|
||||
|
|
@ -32,6 +30,9 @@ public:
|
|||
bool isEmpty(Square square) const;
|
||||
uint64_t serialBoard = 0xFFFF00000000FFFF; // opening position
|
||||
void deserializeBoard(uint64_t incomingBoard);
|
||||
// this should be protected, but even when Piece is declared as a friend,
|
||||
// accessing it in Piece.cpp threw an error
|
||||
std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid;
|
||||
};
|
||||
|
||||
#endif // BOARD_HPP
|
||||
|
|
|
|||
42
Piece.cpp
42
Piece.cpp
|
|
@ -34,7 +34,7 @@ std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) co
|
|||
{0, -1}, // Left
|
||||
{0, 1} // Right
|
||||
};
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
std::vector<Move> Rook::getLegalMoves(const Square &from, const Board &board) const {
|
||||
|
|
@ -50,14 +50,16 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, const Board &board) co
|
|||
int f = from.file + dir[1];
|
||||
|
||||
while (r >= 0 && r < 8 && f >= 0 && f < 8) {
|
||||
const auto& target = board[r][f];
|
||||
|
||||
const auto& target = board.boardGrid[r][f];
|
||||
auto ra = static_cast<Rank> (r);
|
||||
auto fi = static_cast<File> (f);
|
||||
Square targetSquare = {ra, fi};
|
||||
if (!target) {
|
||||
moves.push_back({from,
|
||||
{r, f}});
|
||||
} else if (target->color != this->color) {
|
||||
moves.push_back({from,
|
||||
{r, f}});
|
||||
moveList.push_back({from,
|
||||
targetSquare});
|
||||
} else if (target->getColour() != this->colour) {
|
||||
moveList.push_back({from,
|
||||
targetSquare});
|
||||
break;
|
||||
} else {
|
||||
break;
|
||||
|
|
@ -70,3 +72,27 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, const Board &board) co
|
|||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
std::vector<Move> Queen::getLegalMoves(const Square &from, const Board &board) const {
|
||||
std::vector<Move> moveList;
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
std::vector<Move> Knight::getLegalMoves(const Square &from, const Board &board) const {
|
||||
std::vector<Move> moveList;
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
std::vector<Move> Bishop::getLegalMoves(const Square &from, const Board &board) const {
|
||||
std::vector<Move> moveList;
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
std::vector<Move> Pawn::getLegalMoves(const Square &from, const Board &board) const {
|
||||
std::vector<Move> moveList;
|
||||
|
||||
return moveList;
|
||||
}
|
||||
74
Piece.hpp
74
Piece.hpp
|
|
@ -16,61 +16,99 @@
|
|||
#include "Board.hpp"
|
||||
class Board;
|
||||
|
||||
enum PieceType { PAWN, BISHOP, KNIGHT, ROOK, QUEEN, KING, EMPTY };
|
||||
enum PieceColour { PIECE_WHITE, PIECE_BLACK, PIECE_EMPTY };
|
||||
enum Rank { R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7 };
|
||||
enum File { A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7 };
|
||||
enum PieceType {
|
||||
PAWN, BISHOP, KNIGHT, ROOK, QUEEN, KING, EMPTY
|
||||
};
|
||||
|
||||
enum PieceColour {
|
||||
PIECE_WHITE, PIECE_BLACK, PIECE_EMPTY
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7
|
||||
};
|
||||
|
||||
enum File {
|
||||
A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7
|
||||
};
|
||||
|
||||
struct Square {
|
||||
Rank rank;
|
||||
File file;
|
||||
|
||||
bool isValid() const {
|
||||
return rank >= 0 && rank < 8 && file >= 0 && file < 8;
|
||||
}
|
||||
};
|
||||
|
||||
struct Move {
|
||||
Square from;
|
||||
Square to;
|
||||
};
|
||||
|
||||
class Piece {
|
||||
friend class Board;
|
||||
protected:
|
||||
PieceColour colour;
|
||||
bool hasMoved = false;
|
||||
|
||||
public:
|
||||
// methods
|
||||
Piece(PieceColour pColour) : colour(pColour) {}
|
||||
Piece(PieceColour pColour) : colour(pColour) {
|
||||
}
|
||||
virtual ~Piece();
|
||||
virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const;
|
||||
PieceColour getColour() const { return colour; }
|
||||
|
||||
PieceColour getColour() const {
|
||||
return colour;
|
||||
}
|
||||
};
|
||||
|
||||
class King : public Piece {
|
||||
King(PieceColour colour) : Piece(colour) {}
|
||||
public:
|
||||
|
||||
King(PieceColour colour) : Piece(colour) {
|
||||
}
|
||||
virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const override;
|
||||
};
|
||||
|
||||
class Rook : public Piece {
|
||||
Rook(PieceColour colour) : Piece(colour) {}
|
||||
virtual std::vector<Move> getLegalMoves(const square &from, const Board &board) const override;
|
||||
public:
|
||||
|
||||
Rook(PieceColour colour) : Piece(colour) {
|
||||
}
|
||||
virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const override;
|
||||
};
|
||||
|
||||
class Queen : public Piece {
|
||||
Queen(PieceColour colour) : Piece(colour) {}
|
||||
virtual std::vector<Move> getLegalMoves(const square &from, const Board &board) const override;
|
||||
public:
|
||||
|
||||
Queen(PieceColour colour) : Piece(colour) {
|
||||
}
|
||||
virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const override;
|
||||
};
|
||||
|
||||
class Knight : public Piece {
|
||||
Knight(PieceColour colour) : Piece(colour) {}
|
||||
virtual std::vector<Move> getLegalMoves(const square &from, const Board &board) const override;
|
||||
public:
|
||||
|
||||
Knight(PieceColour colour) : Piece(colour) {
|
||||
}
|
||||
virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const override;
|
||||
};
|
||||
|
||||
class Bishop : public Piece {
|
||||
Bishop(PieceColour colour) : Piece(colour) {}
|
||||
virtual std::vector<Move> getLegalMoves(const square &from, const Board &board) const override;
|
||||
public:
|
||||
|
||||
Bishop(PieceColour colour) : Piece(colour) {
|
||||
}
|
||||
virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const override;
|
||||
};
|
||||
|
||||
class Pawn : public Piece {
|
||||
Pawn(PieceColour colour) : Piece(colour) {}
|
||||
virtual std::vector<Move> getLegalMoves(const square &from, const Board &board) const override;
|
||||
public:
|
||||
|
||||
Pawn(PieceColour colour) : Piece(colour) {
|
||||
}
|
||||
virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const override;
|
||||
};
|
||||
#endif // PIECE_HPP
|
||||
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@
|
|||
</archiverTool>
|
||||
<loading>
|
||||
<useAlternateLoadableFile>false</useAlternateLoadableFile>
|
||||
<parseOnProdLoad>false</parseOnProdLoad>
|
||||
<parseOnProdLoad>true</parseOnProdLoad>
|
||||
<alternateLoadableFile></alternateLoadableFile>
|
||||
</loading>
|
||||
<subordinates>
|
||||
|
|
@ -280,7 +280,7 @@
|
|||
</archiverTool>
|
||||
<loading>
|
||||
<useAlternateLoadableFile>false</useAlternateLoadableFile>
|
||||
<parseOnProdLoad>false</parseOnProdLoad>
|
||||
<parseOnProdLoad>true</parseOnProdLoad>
|
||||
<alternateLoadableFile></alternateLoadableFile>
|
||||
</loading>
|
||||
<subordinates>
|
||||
|
|
@ -425,7 +425,7 @@
|
|||
<property key="eh-specs" value="true"/>
|
||||
<property key="enable-app-io" value="false"/>
|
||||
<property key="enable-omit-frame-pointer" value="false"/>
|
||||
<property key="enable-symbols" value="true"/>
|
||||
<property key="enable-symbols" value="false"/>
|
||||
<property key="enable-unroll-loops" value="false"/>
|
||||
<property key="exceptions" value="true"/>
|
||||
<property key="exclude-floating-point" value="true"/>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue