King: finalizing check detection and getLegalMoves()
This commit is contained in:
parent
7fad5e53af
commit
22ac250f70
4 changed files with 38 additions and 13 deletions
16
Board.cpp
16
Board.cpp
|
|
@ -7,6 +7,7 @@
|
|||
// defined by the Mozilla Public License, v. 2.0.
|
||||
|
||||
#include "Board.hpp"
|
||||
#include "inc/strFuncs.hpp"
|
||||
|
||||
/*
|
||||
* This is how the chessboard is organized in memory
|
||||
|
|
@ -85,6 +86,21 @@ void Board::setupInitialPosition() {
|
|||
return;
|
||||
}
|
||||
|
||||
int setupFromFEN(std::string strFEN) {
|
||||
std::string field1, field2, field3, field4, field5, field6;
|
||||
std::vector<std::string> splitFEN = split(strFEN, ' ');
|
||||
if(splitFEN.size() != 6) { // a valid FEN *must* contain 6 fields
|
||||
return -1;
|
||||
}
|
||||
field1 = splitFEN[0];
|
||||
field2 = splitFEN[1];
|
||||
field3 = splitFEN[2];
|
||||
field4 = splitFEN[3];
|
||||
field5 = splitFEN[4];
|
||||
field6 = splitFEN[5];
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Board::movePiece(Square from, Square to) {
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,6 +35,7 @@ class Board {
|
|||
void setupInitialPosition();
|
||||
Piece *getPieceAt(Square square);
|
||||
void movePiece(Square from, Square to);
|
||||
int setupFromFEN(std::string strFEN);
|
||||
bool isInBounds(Square square) const;
|
||||
bool isEmpty(Square square) const;
|
||||
uint64_t serialBoard = 0xFFFF00000000FFFF; // opening position
|
||||
|
|
|
|||
30
Piece.cpp
30
Piece.cpp
|
|
@ -44,7 +44,6 @@ std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) co
|
|||
Square targetSquare = {ra, fi};
|
||||
if(targetSquare.isValid()) {
|
||||
const auto &target = board.boardGrid[r][f]; // examine the target square
|
||||
|
||||
if(!target) { // if square is empty (NULL)
|
||||
moveList.push_back({from, targetSquare}); // then it's potentially a legal move
|
||||
} else if(target && target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
|
||||
|
|
@ -68,8 +67,8 @@ std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) co
|
|||
* _1___2__
|
||||
* ___K____
|
||||
* _5___6__
|
||||
* __7_8___
|
||||
*
|
||||
* __7_8___
|
||||
*
|
||||
*/
|
||||
std::vector<std::vector<int>> knightAttacks = {
|
||||
{-1, -2}, // 1
|
||||
|
|
@ -90,7 +89,7 @@ std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) co
|
|||
bool diagonal = (abs(dir[0]) + abs(dir[1]) == 2) ? 1 : 0; // check if diagonal
|
||||
bool knight = (abs(dir[0]) + abs(dir[1]) == 3) ? 1 : 0; // check if knight attack
|
||||
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
|
||||
auto &target = board.boardGrid[r][f]; // check what's at the square we're examining
|
||||
auto &target = board.boardGrid[r][f]; // access the square we're examining
|
||||
if(!target) {
|
||||
// empty square, continue
|
||||
continue;
|
||||
|
|
@ -98,14 +97,18 @@ std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) co
|
|||
if(target && (target->getColour() != this->getColour())) { // is it occupied & an enemy?
|
||||
if((target->getPieceType() == QUEEN || target->getPieceType() == BISHOP) && diagonal) {
|
||||
// we are being attacked diagonally on this square, so remove it
|
||||
//moves.to.rank = 255; moves.to.file = 255; // mark as invalid???
|
||||
moves.to.rank = INVALID_RANK; moves.to.file = INVALID_FILE;
|
||||
}
|
||||
if(target->getPieceType() == KNIGHT && knight) {
|
||||
else if(target->getPieceType() == KNIGHT && knight) {
|
||||
// we are being attacked by a knight, so remove it
|
||||
//moves.to.rank = 255; moves.to.file = 255;
|
||||
moves.to.rank = INVALID_RANK; moves.to.file = INVALID_FILE;
|
||||
}
|
||||
if(target->getPieceType() == ROOK && (!diagonal && !knight)) {
|
||||
else if(target->getPieceType() == ROOK || target->getPieceType() == QUEEN && (!diagonal && !knight)) {
|
||||
// again, being attacked, remove it
|
||||
moves.to.rank = INVALID_RANK; moves.to.file = INVALID_FILE;
|
||||
}
|
||||
if(target->getPieceType() == PAWN && (abs(r - startSquare.rank) == 1 && abs(f - startSquare.file) == 1)) {
|
||||
moves.to.rank = INVALID_RANK; moves.to.file = INVALID_FILE;
|
||||
}
|
||||
}
|
||||
if(target && (target->getColour() == this->getColour())) {
|
||||
|
|
@ -115,13 +118,18 @@ std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) co
|
|||
if(!knight) {
|
||||
r += dir[0];
|
||||
f += dir[1];
|
||||
} else {
|
||||
} else
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// will this actually work?
|
||||
moveList.erase(
|
||||
std::remove_if(moveList.begin(), moveList.end(),
|
||||
[&](const Square &x) {
|
||||
return std::find(x.begin(), x.end(), !x.isValid()) != x.end();
|
||||
}),
|
||||
moveList.end());
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -27,11 +27,11 @@ enum PieceColour {
|
|||
};
|
||||
|
||||
enum Rank {
|
||||
R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7
|
||||
R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7, INVALID_RANK = 255
|
||||
};
|
||||
|
||||
enum File {
|
||||
A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7
|
||||
A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, INVALID_FILE = 255
|
||||
};
|
||||
|
||||
struct Square {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue