feat: en passant generally implemented

This commit is contained in:
A.M. Rowsell 2026-09-22 01:58:46 -04:00
commit 10a4dcb60b
Signed by: amr
GPG key ID: E0879EDBDB0CA7B1
4 changed files with 53 additions and 12 deletions

View file

@ -48,10 +48,12 @@ class Board {
* It is a 2D vector of Piece types, or nullptr for empty squares
* @image html boardGrid.svg "Logical diagram of boardGrid vector" */
Players playerTurn;
Square enPassantTargetSquare = {INVALID_RANK, INVALID_FILE};
// let's get super object-oriented, baby
// these help the getters and setters access the boardGrid
// and also make them shorter and less duplicative
std::unique_ptr<Piece>& at(int r, int f) {
std::unique_ptr<Piece> &at(int r, int f) {
return boardGrid[r][f];
}
@ -59,11 +61,11 @@ class Board {
return boardGrid[r][f];
}
std::unique_ptr<Piece> &at(const Square& sq) {
std::unique_ptr<Piece> &at(const Square &sq) {
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
}
const std::unique_ptr<Piece> &at(const Square& sq) const {
const std::unique_ptr<Piece> &at(const Square &sq) const {
return boardGrid[static_cast<int>(sq.rank)][static_cast<int>(sq.file)];
}
public:
@ -73,40 +75,50 @@ class Board {
// These are to allow Piece to access Board in a controlled way
// instead of adding a friend declaration for every subclass
// ----- Getters -----
Piece* getPieceAt(int r, int f) {
Piece *getPieceAt(int r, int f) {
return at(r, f).get();
}
const Piece* getPieceAt(int r, int f) const {
const Piece *getPieceAt(int r, int f) const {
return at(r, f).get();
}
Piece* getPieceAt(const Square& sq) {
Piece *getPieceAt(const Square &sq) {
return at(sq).get();
}
const Piece* getPieceAt(const Square& sq) const {
const Piece *getPieceAt(const Square &sq) const {
return at(sq).get();
}
Square getEnPassantTargetSquare() const {
return enPassantTargetSquare;
}
// ----- Setters -----
void setPieceAt(int r, int f, std::unique_ptr<Piece> piece) {
at(r, f) = std::move(piece);
}
void setPieceAt(const Square& sq, std::unique_ptr<Piece> piece) {
void setPieceAt(const Square &sq, std::unique_ptr<Piece> piece) {
at(sq) = std::move(piece);
}
void clearSquare(int r, int f) {
at(r, f).reset();
}
void clearSquare(const Square& sq) {
void clearSquare(const Square &sq) {
at(sq).reset();
}
void setEnPassantTargetSquare(Square sq) {
enPassantTargetSquare = sq;
}
void clearEnPassantTargetSquare() {
enPassantTargetSquare = {INVALID_RANK, INVALID_FILE};
}
// ----- Utility -----
bool isSquareEmpty(int r, int f) const {
return at(r, f) == nullptr;
}
bool isSquareEmpty(const Square& sq) const {
bool isSquareEmpty(const Square &sq) const {
return at(sq) == nullptr;
}

View file

@ -228,7 +228,6 @@ class Pawn : public Piece {
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
protected:
bool vulnEnPassant = false;
bool firstMove = true;
};
#endif // PIECE_HPP